Spatial Replace Updated with Texture preview - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +---- Forum: Discovery Unofficial Development (https://discoverygc.com/forums/forumdisplay.php?fid=389) +----- Forum: Discovery Mod Content Submissions (https://discoverygc.com/forums/forumdisplay.php?fid=33) +----- Thread: Spatial Replace Updated with Texture preview (/showthread.php?tid=107293) |
Spatial Replace Updated with Texture preview - DartStriker - 11-15-2013 Update: https://skfb.ly/zWIG https://sketchfab.com/show/a35274694c5b43a7952285a5c46dde39?utm_source=triggered-emails&utm_medium=email&utm_campaign=model-liked Update: UPDATE 1. 2. 3. 4. RE: Spatial Replace - Vendetta - 11-15-2013 Looks good, very good. There's only one problem.... They already have a Spatial Replacement. RE: Spatial Replace - RmJ - 11-15-2013 We should have about 10 gb worth of custom ships. Every 'good' ship submitted without reasonable RP backing. Make discovery the most diverse Freelancer mod ever to exist. >.> RE: Spatial Replace - Omicron - 11-15-2013 (11-15-2013, 04:37 AM)Vendetta Wrote: They already have a Spatial Replacement. Which is oversized piece of low quality crap, only bit better than original model. We need proper Spatial. RE: Spatial Replace - tyro - 11-15-2013 (11-15-2013, 12:45 PM)Omicron Wrote: Which is oversized piece of low quality crap, only bit better than original model....as many other ships. I am not a specialist, but maybe amount of polygons does matter for game performance. RE: Spatial Replace - Druen78 - 11-15-2013 Indeed it does; also, there's nothing wrong with the current Spatial model, my only objection is that I see no reason for it to be following the CTE design, but it's not a big issue. RE: Spatial Replace - Murcielago - 11-15-2013 (11-15-2013, 12:45 PM)Omicron Wrote:(11-15-2013, 04:37 AM)Vendetta Wrote: They already have a Spatial Replacement. Mybe green and yellow people will put current Spital in GBs. That would acctualy be cool. Imagine 500K power core, Gb shild, mining bonus, 450cargo hold and TS/TZ IoI Wouldn't that be cool. The size of Spital is allready in GB class soo finish the work and make it GB. RE: Spatial Replace - Shomy - 11-15-2013 I used to fly Spatial a lot, was really cool ship, very versatil. I like how it looks now but his size is really ridiculous (compared with Condor). And I like Mursielago idea, I'm sure something can be done here. RE: Spatial Replace - Murcielago - 11-15-2013 (11-15-2013, 02:42 PM)Shomy Wrote: I used to fly Spatial a lot, was really cool ship, very versatil. I like how it looks now but his size is really ridiculous (compared with Condor). I look at your link and I'm asking myself, why did they call this ship Spital? Do you know that Condor is bird whit very large wings span? And one of the few birds whit larger wings span than Condor is called Albatros? So Spital ==> Albatros = GB RE: Spatial Replace - Haste - 11-15-2013 It would be nice if a Spatial was modeled with PvP performance in mind. As in, not a giant Eagle-shaped SNAC magnet. Something along the lines of a civilian Werewolf. Maybe even slightly smaller (of course, the stats would have to be adjusted for this to work as well). On that note, the model in the OP looks like it could work as something sized like a light bomber. Too many tiny little parts, though. Not going to be fun to hitbox. |