Indie Nomad Shipline Suggestion - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Indie Nomad Shipline Suggestion (/showthread.php?tid=112241) Pages:
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Indie Nomad Shipline Suggestion - NonSequitor - 02-20-2014 This following suggestion is directed to the whole community, but more specifically to the devs and the K'hara: I suggest the Nomad indies be allowed to use the Irra (cruiser) within the current Nomad ID guidelines. Reasons: *Cruisers are fun (this being a game and all) *Chances for abuse relatively small (restricted ZOI for "normal" Nomads, i.e. indies) *More firepower to bear, increased fear factor potential in the Omicrons. Omicrons should be a very scary place to be. *Indies can rp too. Really. *More Nomads in the Omicrons, due to increased shipline choices, therefore increased chances of resuscitating Order and Core activity. If you decide to give some of your insight on this issue, please remember that Nomad indies are, more often than not, interested in rp first and foremost. Hunting for blue messages is highly overrated. Creating a tense, lymph-curdling atmosphere for anyone who dares to traverse the Omicrons is where it's at. We all want to enjoy this game together with a measure of flexibility and goodwill. Not everyone has the schedule to commit themselves fully to factions, regardless of how interested they are in the faction's identity and story. RE: Indie Nomad Shipline Suggestion - sindroms - 02-20-2014 Remove the indie ID, imho. It was a nice test, but...dunno. RE: Indie Nomad Shipline Suggestion - Spud - 02-20-2014 Only thing that will get the nomads active is to let them engage without ***RP*** in the omicrons, or at least some omicron systems. It would also improve nomad RP considerably. RE: Indie Nomad Shipline Suggestion - Vrabcek - 02-20-2014 (02-20-2014, 01:55 PM)Spud Wrote: Only thing that will get the nomads active is to let them engage without ***RP*** in the omicrons, or at least some omicron systems. It would also improve nomad RP considerably. I thought they are already allowed to do that... RE: Indie Nomad Shipline Suggestion - Spud - 02-20-2014 It says that they can freely engage any ship, not that they don't have to RP first. RE: Indie Nomad Shipline Suggestion - Singularity - 02-20-2014 (02-20-2014, 01:59 PM)Vrabcek Wrote: I thought they are already allowed to do that...and they definitely do that () RE: Indie Nomad Shipline Suggestion - Spud - 02-20-2014 New players in any faction definitely do that too. RE: Indie Nomad Shipline Suggestion - Singularity - 02-20-2014 (02-20-2014, 02:05 PM)Spud Wrote: New players in any faction definitely do that too. And they have repercussions for them unlike the nomads RE: Indie Nomad Shipline Suggestion - Spud - 02-20-2014 Well, that's the question, if there are repercussions or not. Maybe people don't report them because they aren't sure either, or because they don't really care about RPing with nomads anyway. Would be nice if the ID was clear on that. RE: Indie Nomad Shipline Suggestion - Treewyrm - 02-20-2014 Nomnom indies actually can engage without engagement notice, see this post. I don't recall that being revoked. Has it improved nomad RP though? Don't think so. Has it made nomad indies noticeably more active? Nope. So get some better ideas, please. Quality ideas, not quantities made in rather naive assumptions. There was one interesting about them being able to tag long with officials into systems outside omicrons, but that needs a whole lot of ironing before it even gets considered. At one point I did ask for indies to be allowed to fly caps, or at very least a cruiser, it was denied by admins. |