AI shipline revision -MKII - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +---- Forum: Discovery Unofficial Development (https://discoverygc.com/forums/forumdisplay.php?fid=389) +----- Forum: Discovery Mod Content Submissions (https://discoverygc.com/forums/forumdisplay.php?fid=33) +----- Thread: AI shipline revision -MKII (/showthread.php?tid=131240) |
AI shipline revision -MKII - D!ce - 07-03-2015 Complete new overhaul of the AI-SVHF Color Meaning: Red Phase - Pieces of meshes are placed together to get a good idea of its body frame; Rough Draft i call it. Orange Phase - Model is completed - Ready to be textured Yellow Phase - Model is Textured - Ready to be Hitboxed/ Hardpointed etc Green Phase - Model Ready for in-game action https://p3d.in/8kPWg - Light/Heavy Fighter https://p3d.in/yHXgX - V.H. Fighter https://p3d.in/7jTWt - Fighter Bomber Comparion with the Liberty VHF: https://p3d.in/eMkoD Life trapped me so I couldn't get online much or use skype for someone to annoy me what is going on with the models. Whats on my que: -AI Shipline -Gallic 3.6K Transport -Bulldog Edit: >3d Modeling Program i used: Metasequoia 4.5.4 >Texture Program planning on using Blender RE: AI shipline revision begins! - Lythrilux - 07-03-2015 It looks beautifully alien, however I feel the arms are necessary or should be retracted inwards to make the shape tigher or dropped completely. RE: AI shipline revision begins! - D!ce - 07-03-2015 Your feedback is noted. I will look forward on fixing those 'tighter'. RE: AI shipline revision begins! - Swallow - 07-03-2015 Once again, thank you so much for taking this job off me. I will support you with whatever you might need, just in case. RE: AI shipline revision begins! - Cælumaresh - 07-03-2015 (07-03-2015, 05:31 PM)Cesear Wrote: Was quietly sending pm's to swallow about my work. Started to sense "post it on the goddamn forums already!" from him. So... Are you an Angel sent from heaven? RE: AI shipline revision begins! - Antagonist - 07-03-2015 My suggestion. Just due to the angle of these extremeties it remembers on the Nomad bomber. I would remove them as same as to remove this throat, make it smooth to "one entity" overall. Furthermore I wouldn't make it that much "spiderlike" also with the tiny eyes. I would rather implement a constant light line, beside that it is really good so far. RE: AI shipline revision begins! - pillow - 07-04-2015 I adore that model, holy hell. As much as I don't like the AI, you're amazing at making models. +1 Though, I agree with everything Lyth said. RE: AI shipline revision begins! - D!ce - 07-04-2015 (07-03-2015, 06:44 PM)Swallow Wrote: Once again, thank you so much for taking this job off me. I will support you with whatever you might need, just in case. I might be in need of you soon. Not yet! (07-03-2015, 11:25 PM)Caelumaresh Wrote: Are you an Angel sent from heaven? No I am not. Just a regular person that will like to keep his true identity a secret. Although, only 2 members in this community knows who I am so far. (07-03-2015, 11:38 PM)Antagonist Wrote: My suggestion. Just due to the angle of these extremeties it remembers on the Nomad bomber. I would remove them as same as to remove this throat, make it smooth to "one entity" overall. Furthermore I wouldn't make it that much "spiderlike" also with the tiny eyes. I would rather implement a constant light line, beside that it is really good so far. Actually it does isn't it. Didn't take a look on that side. Thanks for the feedback - will take care of that. RE: AI shipline revision begins! - D!ce - 07-04-2015 first post updated! RE: AI shipline revision begins! - HuggieSunrise - 07-04-2015 I am vary interested to see how the spikeys translate in game. maybe it needs more tentacle like sentinels from matrix. |