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SHF Balance - Printable Version

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SHF Balance - Rudo - 05-08-2009

Those of you that read my posts know I'm hyperfocused on the Junker side of things. I co-run Tink's old faction, I play primarily Junker characters, I fly primarily Junker ships.

I've just been looking through the missile thread, about the opinions forming in regards to how bombers shouldn't mount missiles as it makes them very tough opponents for fighters. It got me thinking. If there's a change in regards to bombers and their ability to fend off fighters using anti-fighter weaponry, where would that leave the SHF class?

I'm talking about the Mjolnir, the Kiith Somtaaw, the Spatial, and of course the ship I get my ass kicked a lot in: the Recycler. They're much more durable than most bombers in terms of regens, and have a good deal of versatility. With one loadout, they're able to pound gunboats and transports into their component parts with relative ease. With another, they're like a very tough, very nasty fighter that if flown right can eat opposing VHFs and bombers that fail to adapt tactics. But their power plants and/or lack of a second CD/T slot make them inferior bombers, and as fighters they're ordinance magnets due to their size and lack of maneuverability. All the regens in the world don't mean squat if you goof and eat too many missiles and mines to the hull, or catch a SNAC.

I'm not saying I think that bombers and fighters being rebalanced against each other will happen. But theorizing along that line of thinking, I have to ask: if it does, what happens to the hybrids?

There's that small cadre of ships that aren't quite SNAC-slinging cap killers, and not quite VHFs despite the Werewolf blurring the lines a bit. I know not many fly them, but please keep them in mind when discussing how bombers and fighters should be further separated. For those of us that do.


SHF Balance - Guest - 05-08-2009

Superheavy Fighters should be ok with Missiles. The main comment is about Bombers not using Missiles.
Heck, I saw a Xeno ROC in Penn the other day, every single ship that went against him got insta'ed from Para, SW, FS, CB.

Bombers are already annoyances with their Supernovas alone.


SHF Balance - tansytansey - 05-08-2009

I thought the Recycler was a bomber? I don't think removing missiles from Bombers is an issue that effects SHFs, especially since its' just talk, and probably unlikely to happen at this stage.

We also have a name for SHFs in the LR. Target Practice =D


SHF Balance - Benjamin - 05-08-2009

Recycler's been called a bomber, but the Mjolnir's been called an SHF, and they're basically exactly the same.

Recycler has SHF powercore, regens and guns, just two CD/T slots.


SHF Balance - tansytansey - 05-08-2009

Mjolnir is a SHF, isn't it? The Fafnir is the new RM bomber I thought.


SHF Balance - Guest - 05-08-2009

Fafnir is a Superbomber, not the new bomber. Its slow and weaker in gunfire capability. Which keeps the old bomber in play.


SHF Balance - Rudo - 05-08-2009

' Wrote:I thought the Recycler was a bomber? I don't think removing missiles from Bombers is an issue that effects SHFs, especially since its' just talk, and probably unlikely to happen at this stage.

We also have a name for SHFs in the LR. Target Practice =D

It's a bomber only by name. It's got a 40k powercore, barely enough to fire the SNAC at all. Only real strategy for cap killing (but it's a good one) is to slug it out and hit it in the face with Nova torps when they're committed to hurting you.

A saving grace for the Recycler is that it does have two torp slots. Fly it like a fighter and you can imagine some extremely vindictive uses for two torp slots.


SHF Balance - Harcourt.Fenton.Mudd - 05-08-2009

SHFs are a hybrid, ulta light GB light bomber, ultra heavy fighter loadout, etc etc.

I say further specialize the various SHFs and give them a 'lolwut' level of differnt weaponry.

Example: The Spatial, on its huge wing it has this huge circle that LOOKS like a turret goes there. Allow it to mount a SINGLE GB level weapon there (dunno if it even has power for anything but regular turrets tho).

For the other SHFs, aint flown them, but adding random stuff to further distance them from anything else couldnt hurt, tho I DO recomend a sharp price increase if they do get tuned up a tad more.



SHF Balance - Encheta - 05-08-2009

' Wrote:Example: The Spatial, on its huge wing it has this huge circle that LOOKS like a turret goes there. Allow it to mount a SINGLE GB level weapon there (dunno if it even has power for anything but regular turrets tho).

I had this thought back in 4.84 with the spatial, though a GB turret I think is a bit too much.. Tranny turret was what I was thinking.

It'd be great to have the SHF class vary like that. From the recycler infocard it seems that ship has that sort of unique/quirky-ness to it already. If there was a way to do that for all of them.. (whether it's possible to do for all of themI'm not sure though)

EDIT: Then again I just remembered that the spatial has two mine slots - isn't that it's "unique" thing?


SHF Balance - Harcourt.Fenton.Mudd - 05-09-2009

' Wrote:I had this thought back in 4.84 with the spatial, though a GB turret I think is a bit too much.. Tranny turret was what I was thinking.

It'd be great to have the SHF class vary like that. From the recycler infocard it seems that ship has that sort of unique/quirky-ness to it already. If there was a way to do that for all of them.. (whether it's possible to do for all of themI'm not sure though)

EDIT: Then again I just remembered that the spatial has two mine slots - isn't that it's "unique" thing?


Yeah, but the two mines doesnt add THAT much really, mines are often as much of a danger to the user as not. I suggested GB turret because tranny turrets are so huge, it'd proably look way off. Plus tranny turrets are so strong now, GB turrets are actualy about the same strength, weaker in some cases.

transport 3 turret - 1k range, 1050 per second hull, 525 per second sheild.

Gunboat basic turret - 798 range, 700 per second hull, 350 per second sheild.