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Idea for a new rule - Printable Version

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Idea for a new rule - Harcourt.Fenton.Mudd - 05-09-2009

Ok, currently there are no real RP consequences for smuggling.

Idea: If a particular faction captures multiple instinces of smuggling from a characther, that characthers rep with that factions NPC factions are set to full red for X ammount of time per offence.

This way, smugglers cant just run in and quickdock w/o RP consequences, they get busted enuf they CANT dock until they bribe or what not. They do it too much, their rep gets locked as red for a logner period with that house/faction for a period of a week prehaps. This means that smugglers not only have to not get physicly caught (IE: blown up, casue almost none ever stop) but simply caught, with applacable evidence, and once a week the 'wanted boards' are udpated, and their rep goes red for a certain ammount of time in that house/faction, with the exception of slavery, have that make them red with all houses for the duration (RP: til the heat dies down and they can sneak a bribe thru).

Yes, it'd add work, but it would also add greater depth to criminal acts. You sneak into Z21/alaska, get caught enuf on guncam, LN/LSF/LPI NPCs and liberty corps wont let you dock. You get caught running the kusari/bretonia blockade, applacable faction knows your ship, you cant dock,

Yes, this WOULD make things MUCH harder for smugglers. However, it would also make smuggling, and the high profits that come with it, much more dangerous, and would allow much better RP all around.


Idea for a new rule - Cellulanus - 05-09-2009

While I think this might be a reasonably good idea, oh hell the paperwork that this would cause.


Idea for a new rule - Baltar - 05-09-2009

That's all we need ... another RP rule.


Idea for a new rule - lw'nafh - 05-09-2009

Honestly there's too many rules as it is... And more excuses to give out sanctions... No thanks. As much as I do like the idea, on this server I'd just say it wouldn't work.


Idea for a new rule - Tenacity - 05-09-2009

y'know if you idiot cops wouldnt sit right next to the manhattan docking ring munching on donuts all day you might see the smuggler before he gets close enough to quick dock.

Just a thought.


Idea for a new rule - lw'nafh - 05-09-2009

' Wrote:y'know if you idiot cops wouldnt sit right next to the manhattan docking ring munching on donuts all day you might see the smuggler before he gets close enough to quick dock.

Just a thought.

Well... Even then it's not always that easy for 'em... Trust me I smuggle quite alot, usually by the time they tell ya not to dock you're already on the planet, no matter where they were, if there's cops there we make sure they're busy first.


Idea for a new rule - tansytansey - 05-09-2009

Personally I don't think we need a rule to replace what can already be done in RP. Doesn't the LN have a KOS list for smugglers, or something?


Idea for a new rule - Reverend Del - 05-09-2009

It is up to the players to catch smugglers, not the Admins. This rule takes that from the hands of the players. I think it is not a very good idea.


Idea for a new rule - tazuras - 05-09-2009

' Wrote:While I think this might be a reasonably good idea, oh hell the paperwork that this would cause.

Actually, you could do all this without paperwork. You could institute an FLhook system to do this. Alright, lets work this out:
  • If you see a smuggler you use the /report command.
  • This command only works if you are in detection range (not cargo scan range, but as long as you can see them on scanners)
  • FLhook then reads out the cargo of the target vessel (or last target, like /t)
  • Based off of your ID and the ID of the reportee (as hogoshu can legally haul artifacts in kusari, as one example) and if you have authority in that system FLhook determines whether the commodity is contraband, it then checks if there is more than X units of it (maybe 100?)
  • If it is contraband of sufficient quantity and the user has authority it does one of several things:
    • It makes all allied bases and NPC's in system hostile.
    • It makes a permanent rep adjustment.
    • It does both
The genius of this system is it is incredibly flexible. If a good is only partially illegal like a researcher carrying, well, take your pick, it could do a smaller size rep adjustment and not make NPC's hostile. While if it was an outcast with cardamine it would make a big rep adjust and make many hostile. The system would also allow licensing. It could be programmed to exempt those with names or tags that are licensed for certain commodities. Of course it may be very difficult, or time consuming to program these more advanced features, but it should be possible. I think at least a basic version is worth thinking about or maybe even trying, on a limited basis of course, say, liberty...

So, what do you think?


Idea for a new rule - swift - 05-09-2009

' Wrote:*awesome idea*

If such a thing can be programmed like that, then in that case, great idea, Tazuras.
It could be a lot of work though, setting the thing up for almost all IDs which interdict smugglers could be a good chunk of work, but it'd be worth it.