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Some balance ideas... maybe? - Printable Version

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Some balance ideas... maybe? - Dashiell - 08-31-2009

some discussion has been going on. about balance and weaponry. some of us have helt long discussions about this subject. some ideas were being put forward, and I figured I might as well put them u here for all to discuss.

first off: bombers

too omnipotent. (see other thread about this)

adjust them to their rule? heavy anti-shield turrets, slow turning and hard hitting anti-cap weapons like the snac and Nova torp.

2nd: caps

currently, caps are a joke. it`s weird that a BS or BC has to fear for its life when faced by 2 bombers.
so maybe give caps their awe factor back. make em big, scary and hard to kill. that gives caps a raison d`etre: they need to whack each other.

3rd: cap weaponry

some ideas that came bubbling up.

- phalanx like chainguns for caps to effectivly fend off bombers. buffed up solarisses if ya will.

- give caps the possibility to launch anti-bomber missles. this will improve their odds against bombers, but leaves the cap more vulnarable to other caps.

- add artilery guns. proper primary turrets that do 15k damage, refire of .75 and 4k range. (ww2 warship idea)

- have some new bs equip a forward gun like the siege cruiser. massive damage, slow refire, blind fiiring.

these ideas may also change cap warfare. caps won`t be whaling at 200 distance when these weapons can be used.

then I had this idea about a giant vacuumcleaner in the bow of a warship, that sucks in smaller ships when they get too close. then those ships get mauled by a bunch of spiky axles. scrap metal and human organs will be spat out of the abck of the cap equipped with this weapon.

not really realistic, I know. but hell. I`m all groggy now. so I may have forgotten some stuff to add.


Some balance ideas... maybe? - Tovig - 08-31-2009

/signed


Some balance ideas... maybe? - Colonel Z.e.r.o. - 08-31-2009

Points that will be made in this thread.

-You can't kill bombers because you lack skill
-We can't kill bomber because they're over powered
-BHG should use more bombers
-Corsairs should use more caps
-BHG Capships are too weak
-Order ships are too strong
-everyone should fly bombers
-BHG are supposed to be weaker than order
-BHG Caps were nerfed because of the lolwutters in 4.84

Although I do agree with making some reasonable balances.


Some balance ideas... maybe? - Lunaphase - 08-31-2009

Giant sucking grinder joke aside, We do need true cannons. Im sure im not the only one who has somthing wrong with shooting a fighter with the same thing we use to blast through warships with meter-thick armor.
Caps need to have a role again, they have to do SOMTHING well. Currently GB's are snac magnets, 3 bombers, the thing they are supposed to be AGAINST, can insta kill most even with a cap 6 equipped. Cruisers, seem to be decent, but their defences seem to be a joke, and their missles meant to snipe battleships, most of the time dont even scratch the battleships paint. That being said, Give caps TRUE anti cap turrets. Keep the ones we have now, and add another type, or upgrade the current, either way. Give us Proper cap roleplayers a actual purpose again. Running up and slamming at eachother at 200m and armor being the judge, i thought was supposed to disapear in .85 yet here we are once again. An all gun or all gun + HM/m loadout is still the best for cap smashing, and STILL mostly depends on armor and guns firing. lets give caps the guns they were meant to have, eh? Even if we dont get decent point defence,fine. at least let us wreck eachother with somthing more than a angry tennisball launcher and a marshmellow cannon.


Some balance ideas... maybe? - tansytansey - 08-31-2009

The problem is... Capships are not designed to kill bombers. Bombers are designed to kill capital ships. If you start giving capital ships very effective anti-bomber weapons, we'll see Battleships mounting 10+ of them and hunting Light Fighters with them.

No, giving capships anti-bomber weapons is like arguing 'bombers can't kill light fighters effectively so lets give them better anti-fighter weapons!'

We had anti-fighter missiles last version. The result? QQQQQQQQQQQQQQQQQQQQQQQQQQQQ
"Incoming missile!"
"Incoming missile!"
"Incoming missile!"
"Incoming missile!"
"Incoming missile!"
"Incoming missile!"
"Incoming missile!"
"Incoming missile!"
"Incoming missile!"
"Incoming missile!"

You get the idea.

Capital ships are only a joke when you face them against Bombers. But have you ever considered that's exactly what it's supposed to be like? Capital ships are balanced to kill Gunboats and other Capital ships... not Bombers and Fighters. If you're sick of getting Bomber swarmed, don't fly your capital ship until the situation calls for it.

To me, the balance of bombers makes perfect sense. You want to load as much fire power onto a small machine as possible, have it able to fly in close range of this large, heavily armed death machine and kill it. How is a big, slow machine supposed to do that? It won't. That's why they're designed to be as light as possible...
The problem isn't Bomber vs Cap ship balance, it's Bomber vs Gunboat balance. Bombers should kill Crusiers+, Cruisers+ should kill Gunboats and Gunboats should kill Bombers.


Some balance ideas... maybe? - n00bl3t - 08-31-2009

' Wrote:Points that will be made in this thread.

-You can't kill bombers because you lack skill
-We can't kill bomber because they're over powered
-BHG should use more bombers
-Corsairs should use more caps
-BHG Capships are too weak
-Order ships are too strong
-everyone should fly bombers
-BHG are supposed to be weaker than order
-BHG Caps were nerfed because of the lolwutters in 4.84

Although I do agree with making some reasonable balances.

All that needs to be said on the issue, unfortunately.


Some balance ideas... maybe? - pipsqueak - 08-31-2009

can caps be giving auto targetting guns? activate gun and it starts attacking red targets. High energy hogs with high refire and medium damage. BS activate those guns (only upto 4 can be handled by the BS) andthe BS pilot and target enemies by the rest of his guns...

PEACE


Some balance ideas... maybe? - tansytansey - 08-31-2009

' Wrote:All that needs to be said on the issue, unfortunately.
I guess it's a good thing we got them out of the way early then xD

Quote:can caps be giving auto targetting guns?
Even if it is possible, it wouldn't be worth much. It's pretty easy to dodge AI-targetting if you know how. On top of that, what's the point of fighting if you're not actually fighting? Sure you can probably type and stuff... but since everyone else is busy fighting, no one's gonna talk back. At least, not more than what's already possible.

And I'd just hide behind your allies and make you kill them. x3

Edit:
lolwut? I just read this:
' Wrote:-Corsairs should use more caps
That's almost worth sigging x3


Some balance ideas... maybe? - Guest - 08-31-2009

[sarcasm]
Ofcourse...ofcourse...

Then remove Bomber weapons, so they cant fight fighters...

Then remove their mines, so they cant mine fighters...

Then remove their CMs so they cant run from caps

Remove shields because taking them out is too much of a bother...


Remove the SN because Nova is powerful enough and it cannot be used against Fighters?


Oh right, nerf the Nova, its too powerful.
[/sarcasm]


-.- How about we simply revert to version 1.0 hmmm?


Some balance ideas... maybe? - tansytansey - 08-31-2009

' Wrote:-.- How about we simply revert to version 1.0 hmmm?
Sometimes I miss Vanilla and it's simpleness...