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Omicron-64 - Printable Version

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Omicron-64 - Denelo - 09-26-2009

Well, I've been working on modding Omicron 64 for the Shadow Outcast Brigade/Blue Lotus Syndicate recently. Long story short, they wanted me to post up this thread for progress reports and such. I'll let them put in the concept and such.

Currently the actual modding is 80% done, with much of the testing and debugging done along the way. Once it's done, I'll put it through some major stress-tests, then package it and submit it to Igiss along with the infocard package, which SOB/BLS are taking care of.

Pictures will be posted as soon as I finish the second nebula and test it.


Omicron-64 - schlurbi - 09-26-2009

Ah that System. Cool, I want to see it.

Was always wondering about that Stone and the small "Biggest" Outcast Shipyard.


Omicron-64 - obnoxious1 - 09-27-2009

The main concept behind SOB/BLS building in Omicron 64 is to free up congestion around Malta, Provide yet another venue for Outcast to role play in, Provide another source for trading and commerce for the Discovery community & to provide a base of operations with more enhanced role play for SOB & BLS.
Role play for the discovery & the process of building in the system and it's goals can be found at http://discoverygc.com/forums/index.php?sh...c=45098&hl=

We do not intend this to be merely a guard system & there will not be OC guard npc's, just standard OC npc's.
We rather have this system open to all Outcast, allies & acceptable trade ships for every ones benefit.
Thus, If your neutral to friendly with Outcast, you would be able to enter & dock on all the bases/stations with the exception of Segesta Temple which will be OC Guard and a restricted area. As well, Enemies of the Outcast will be able to attack in this system, adding more role play to none OC allied groups.
We will follow the same laws & regulations as the Outcast Government with maybe a couple small things added per SOB/BLS policies.

Thus far, Denelo has done a marvelous job on the system & we are very pleased on how it is shaping up:)
As far as the info cards, I have run into a few snags as it is the first time I have attempted to create info cards, Any help would be appreciated.
With Igiss & Admin Approval, We hope Omicron 64 will add to the Community & the enjoyment of the game for all.


Omicron-64 - Denelo - 09-30-2009

Having finished the nebula, I can now post screenshots.

Bear in mind that these are NOT the final products. Things have to be moved around, messed up graphics have to be fixed, and asteroids have to be included in the exclusion zones. Also of note is that the manufacturing plant will have more pieces stuck to it.


Video of Planet Sicily and Venice Refinery

Video of Planet Zaragoza and the surrounding nebula/asteroid field. Base not yet in.

System Map - Under Construction. Infocards missing, graphics errors need to be corrected.

Cloud around Segesta Temple as seen from Narco Mafie.

Narco Mafie Base with cloud in the background

Narco Mafie Base from above - 1

Narco Mafie Base from above - 2

Campo Asteroides from a distance

Campo Asteroides

Campo Asteroides - 2

Campo Asteroides - Sigma-60 jump hole

Campo Asteroides - Omicron Beta jump hole

Planet Sicily and Venice Refinery with Zaragoza cloud in the background.

Dark cloud - long range

Dark cloud - mid range

Dark cloud - short range

Dark cloud - very short range.

You may notice the messed up graphics for the asteroid fields and the asteroids inside the planet and jump holes. That'll be fixed shortly. It's the first thing on my list after I put the last base in and fix that up.

Feedback appreciated, particularly from SOB/BLS members.

There's also one more large gas giant way off in the distance. You can catch a glimpse of it in the first video. Unfortunately, I somehow forgot to screenie that, but I'll put in screenshots of that next time.

Plenty of things that need to be fixed, but it'll look something like this when it's done.


Omicron-64 - schlurbi - 09-30-2009

Looks great, just some things which bug me:

One field looks like the Badlands.
The Shipyard needs more Shipyard Thingies, you know. It's big, but they can only build one big Ship at once there. Maybe at two more.
The Sigma-60 Jumphole, make it green. Would fit better and it's a bit tarned.


Omicron-64 - Blodo - 09-30-2009

I'm sorry if this may seem as "bashing" but I kind of think that Venice is a bit over the top for an Outcast base.. take note how Oder Shipyard is a pinnacle of engineering among the vastly funds and resource richer houses. Outcasts suddenly having a station that would span the orbit of an entire planet? Yeah...

Aside from that the system looks nice. Good luck with it.


Omicron-64 - Boss - 09-30-2009

' Wrote:I'm sorry if this may seem as "bashing" but I kind of think that Venice is a bit over the top for an Outcast base.. take note how Oder Shipyard is a pinnacle of engineering among the vastly funds and resource richer houses. Outcasts suddenly having a station that would span the orbit of an entire planet? Yeah...

Venice is a cardamine refinery, not a 'base' per se. Also, the Outcasts -can- afford it. You say the Houses are richer than the Outcasts? I'm mildly amused by that...The Outcasts are perhaps the richest faction, irp, in the game. Cardamine, cardamine, everyone loves cardamine!

EDIT: I do, however, feel that Venice needs more biodomes.


Omicron-64 - Benjamin - 09-30-2009

' Wrote:You say the Houses are richer than the Outcasts? I'm mildly amused by that...
what


Omicron-64 - Blodo - 09-30-2009

I'd rather say that Liberty followed closely by Kusari would be the richest houses ingame, Gallia notwithstanding. Not everyone loves cardamine, and in fact the only stable market for it is in Liberty, there is some demand for it in Bretonia and Kusari is only barely stricken with it. In Rheinland the police and the government keeps tabs on planetary traffic, and the local unlawfuls are more than unsupportive of cardamine, especially after the RoS rebellion. Gallia has no cardamine market at all, and probably won't have for quite a while. At any rate, the Outcasts could not be stronger than an entire house, otherwise they would probably already conquer either Liberty or the Corsairs (who incidentally also aren't more powerful than an entire house, the RM - Corsair war proving such quite well - yet the Corsairs are powerful enough to keep pushing on the Outcasts from Omicron Eta and gain ground while doing so).

So I believe my argument stands firm. The base is over the top, not even Gallia has bases like that. How could the Outcasts have a base large enough to span the orbit of a gas giant?


Omicron-64 - Ash - 09-30-2009

Good job with planet Zaragoza, it looks dark and treacherous almost.