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death on the RP server - Printable Version

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+--- Thread: death on the RP server (/showthread.php?tid=3994)

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death on the RP server - Jinx - 09-24-2007

headline says it all. - what concerns me is that deaths are taken very differently allthough being dead should be treated all the same no matter how you died.

so there is the classic: death to a npc = ppl respawn instantly and just keep playing
then death to a player pvp = there are actually rules about non reengagement and even a small volunary lockout.
death to a player on a voluntary basis = happens when you re "practicing" yet ppl just treat it as a npc death, and respawn and resume to playing normally
suicide = ppl use that to receive a playerroleback - that means, regain shot down weapons from combats and repair cost on shields which were damaged

while i consider suicide an exploit and a cheat, i think that even a death to a friendly player - no matter of friendly fire or practice should be considered just like a pvp death.

ppl talk about loopholes with equipment, mismatching tags etc. but dieing to a sparring partner and or flying deliberately into a planet to respawn with undamaged equipment is not considered a loophole?

anyway - i m sure thats been discussed - just wanne warm it up, cause it sort of pisses me off a bit.
i m all for death = lockout of that char for 30 min - voluntarily, no matter if you died to an enemy, planet or friend, or npc ( for lvl30+ chars)

another issue i have is New York.

i know its ooc - but its horrible. pirates sticking at manhatten, blowing up the army. can t we make it: ooc chat - but at least behave like you should do - that is - pirates stay away. ooc only for up to lvl 30. ( wasn t it made ooc to get new players get used to it? ) its one of the main systems and the police can t do anything about hostiles and gotto watch them blow up their fellows. just a thought ...


death on the RP server - Unseelie - 09-24-2007

first, I want to ask what equipment you use....my guns cost me upwards of 20 million to replace.

secondly, NY is ooc for higher level characters because we need somewhere to do the transfers that don't make any sort of RP sens too....like my trader, who is a GC, and constantly gets pirated by corsairs, giving 60 mill to my corsair, who, under any other circumstances, would kill her.

and, (admins correct me if I'm wrong) I don't think there is any way to block just one character...you could ban the account, but not a char....and how why would you set it up to attack only players above 30?


death on the RP server - Lohingren - 09-24-2007

to my knowledge no you cant ban or kick jus one char one goes all of em go

and yeh suicide has always been done even in vannilla when it cost less than 10k to repair.

tis true what you say noone in theyre right mind in real life would fly into a planet jus because they got a damaged shield and or weapons just not gonna happen. but yeh what Unselie said it can cost alot to repair a ship now think my OC destroyer has had a 5mil repair bill for past 10 days because i not got the money on that char to repair it (sad i know)

as for NY it has always been the non pvp zone/Rp zone we all humans here there will always be atleast one place that has to be left out of the equation place would probably turn upside down without atleast one ooc zone.

hell some servers i played on put theta as a non Rp and pvp zone also due to it being pretty much the NY of pirates and zoners. But yeh i doubt that would work here because this server's Role's etc, doing that would take away probably in my opinion the most important zoner system in the game


death on the RP server - Drake - 09-24-2007

Having an OOC system is good. I have some problems with NY being the OOC system, just because it's rather important to smugglers and the Liberty Rogues. I would rather have some other new system linked to NY that could be used as the No-PvP No-RP system.

And suicide due to damage/loss of weapons is lame, and totally out of RP. Unfortunately there's no real way to police it unless someone catches screenshots of the ship pre-suicide (showing the damage, missing weapons, etc.), as it is happening (showing that it's intentional and not an accident), and afterwards (the "so-and-so died" message).


death on the RP server - Jinx - 09-24-2007

well - comes to my mind, does it matter how much the equipment is? - if its shot down, its gone - thats how it goes. part of the game - sort of. i had to repair my lvl10 shield for 16mio cause it got damaged in radiation - i could have committed suicide, too.

when its about the ooc in NY - it just appears to much out of roleplay. corsair cruisers at manhatten blowing up liberty navy vessels - i mean, maybe allow ooc chat and transfers, thats OK. its a rather passive action when it comes to roles. but camping a respawn of hostile npcs chainblowing them up - thats quite more than just allowing out of character transfers. i know there must be a place to not roleplay - or to just chill. i don t mind NY being a place for pirates to chill. but maybe not blowup things would be nice... .

the lockout on death.. no, i don t mean a hardcoded lockout. i mean a volunary logout/relog to another char. i m quite sure the server can t do it. but the player can make a rule that a dead char can t play for 30 min give or take. playerrule to make a death, suicide, pvp or npc weigh a bit more. again of course - it can t be enforced if not broadly accepted by the playerbase.


death on the RP server - Jinx - 09-24-2007

there was another post about battleships - no shields, but tenfold their armor. result would be to make them tougher, but expensive to repair - but what do repair costs do if you just fly into the next sun and respawn for free.

ahh should have edited my post - oh well


death on the RP server - Unseelie - 09-24-2007

guns being lost is all good and dandy when you can get another one.

try losing you SOLARI....
how long will you spend trying to get your guns back?
there is whole different story when you have to buy an extremely rare object from other people....



and, generally, people do switch chars after death....what good is a char that you cant engage with?
its like playing a non entity....the only interaction you can have is ooc....shame.


death on the RP server - Jinx - 09-24-2007

yes, but doesn t that add to the thrill of combat? - right now, you loose... nothing at all, a few bats and maybe ammo, thats it. but a risk at loosing hard earned equipment - that would spice it up. ( not to mention it would possibly turn down those deaths that happen upon "practicing" ) - of course that can only work when there s no such weapon as the flak cannon ( i admit ) which simply rips all guns off you if you re flying in the wrong ship.

but its just an idea. its not like i wanne fully go for such a rule - i d just like to have it turned down a bit. i see more suicide deaths on that server than any other death ( even the NPCs fly into planets - i know thats cause they are dumb ) but imagine that - there are more wrecks caused by collisions with a planet than there are from pirates and pvp together.


death on the RP server - Fellow Hoodlum - 09-24-2007

Much as I love the idea, this is not Eve ... There is no insurance available, the codename weapons can be
looted only once by each character. Total loss would be just that ... It would bring RP to a halt for most of
us more average pilots. There are certain scenarios where you do have to suspend belief ...
The PvPing between faction members, and the suiciding does look pretty shoddy on the FLHook display
though ...

Hoodlum



death on the RP server - Quigs - 09-24-2007

Re: consequences of death. Discovery is like those old GI Joe episodes where a Cobra HISS would become a cloud of fire and shrapnel, then 2 guys would come running out of the smouldering debris. Unless somebody takes the time to target and shoot the pilot's cargo pod, nobody dies. PC escape pods are the ones that get away:). Yeah, it says "So-and-so was killed by an npc", but that has to be a colloquialism cause everybody sees the guy flying around the next day in a shiny new ship. Speaking of which...

Re: recovery of gear after "death". If you need a cheesy excuse, here it is... everybody is covered by Interspace Commerce. Even the bad guys. It might be really stupid for an insurance company to do business with pirates, but lets face it; a company that insures ANYONE in a place as chaotic as Sirius have very poor judgement. If you get shot down, well, that's what you bought your policy for. If you fly yourself into a minefield or a gravity well... uh... insurance fraud. Everybody does it:P

CP