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Keepers Beta Test 1 - Printable Version

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Keepers Beta Test 1 - BULLDOGNK - 11-20-2007

Ok Guys

As i am over-seeing as Admin the Keepers Faction to see if we can role play Nomads.

i want Feed back as to what you have seen and witnessed as a player to the Keepers faction.

Now i don't want flaming or rubbish posted,

i want true fact and the way you want to see nomads role played.
If anyone starts any flaming in here, think very carefully before putting fingers to keyboard please....

this is a beta test and i am left in charge of it's survival, i don't want rubbish ok?

Now the BSG and the NovaPG and the BS| have said they will work on a Role play event for it, in the bounds of role play, don't spoil it....

Cheers


Keepers Beta Test 1 - bluntpencil2001 - 11-20-2007

I'm thinking it has mostly been good, but the broadcast over server-chat may have been an error.


Keepers Beta Test 1 - Vape - 11-20-2007

this seems interesting...i have yet to go up against one in combat/RP


Keepers Beta Test 1 - BULLDOGNK - 11-20-2007

' Wrote:I'm thinking it has mostly been good, but the broadcast over server-chat may have been an error.

That has been addressed buddy, no worries


Cheers



Keepers Beta Test 1 - Magoo! - 11-20-2007

Slightly afraid to be the first post... Or at least the first typing. But umm... Hey, nothing bad will happen as long as I don't flame... Right? Theoretically?

Righto! Well... Not really a big fan overall due to the killing. But they're Nomads... Thats to be expected.

I do have a suggestion... Maybe besides hitting space then enter to make an obnoxious myriad of empty spaces with the Keepers name you might try... Telepathic interaction? Makes it kinda hard to coordinate RP in system chat:P
Ex.
Keeper.Ted:
Bs|Guy: Okay guys, circle arou-
Keeper.Bill:
[ZR] Man: Righto, circle where?
Bs|Guy: Circle around near the...
Keeper.Ted:
[ZR] Man: Cut that out!
Keeper.Bill:
Keeper.Ted:
Keeper.Phil:
[TBH]Steve: I have come to save Del-
Keeper.John:
Etc. etc...

Sometimes by the time you scroll through the chatbox to figure out what had gone on, the Keepers are within 2K of you and you're like, "Om teh G!"... Then they shoot you. Then you bot/bat... Then you cruise. Jolly good.

The We are in your head thing makes it fun. Nomads wouldn't require much RP if all they did was shoot stuff and hit spacebar. I think more interaction is needed. I say just put something like,

*thrum*[<--Insert something... Mind? Telepathy? Something... I roll with thrum.] ~Interaction~ *thrum*
-Edit- "Interaction" being your sentence... In case somebody was confused.

I just think it would be more fun than flying through Delta for fear of getting vaporized by their fancy Nomad stuff.

I roll with thrum because I always imagined Nomad interaction through the mind to be kind of a buzzing deep booming voice thing. Other than that I don't think much else is needed... Because umm... Well, they're Nomads. Oooh! Maybe, since they're Organic Guardians left behind by the Dom'Kavash... Maybe they wont run away when there are more than a trader and a random (independant [faction wise]) Corsair in system?... Genetically bred to throw yourself at the enemy and protect your space is kind of... Bred? into them. It's part of them. If you raised a child to think that all other humans besides him and his family were cannibalistic vampire/werewolf/crocodile creatures, he'd probably avoid them all for the rest of his life.

Thats my two cents... For however valuable they may or may not be.


Keepers Beta Test 1 - BULLDOGNK - 11-20-2007

Magoo good points, lets let this continue:P


Cheers



Keepers Beta Test 1 - Jinx - 11-20-2007

nomads as such work with their roleplay - that should be said in advance. but there are several problems that i see there:

first of all - the nomads role is to be enemy to all, their ability to communicate appears lacking and so does their ability to forge any peace. with that said, they ll face many defenders - or even attackers and unless they are extremely powerful ( in terms of skill, not equipment ) and watchful, they ll become pvp sparring targets easily.

roleplaywise, most every faction can actually justify to kill them - on sight. maybe its not roleplaywise to bunch up a fleet of capships - but even that, with the nomad war in mind - wouldn t be utterly out of roleplay, if the nomads claim anything more than their own systems or expand their influence. ( seeing that in the singleplayer compain, a lot of factions worked together as one - and the NPCs did a lot of capship whoring - if it can be called that )

in the end, there are more humans out there than there are nomads. and if the nomads are so rare in numbers, they ll become the hunted species rather than the hunter. buffing up their equipment won t do much, it will only justify to group with with even more humans. ( i think )

what the nomads need is a clear and very distinct cause. is it to overthrow the humans in sirius? is it to defend the few systems left to them? what is it. when it invading and taking space for their own - there is still the problem that systemss are not really affected by any player action, other than the rare mod version changes.
so - nomads can attack freeport 11 endlessly - and the station still remains dockable. . . and people will still dock there. most factions have some sort of cause, the outcasts distribute cardamine, the corsairs artifacts, others follow a political vision. the nomads haven t got much there other than "kill them all".

i think that - in order to survive as a faction with roleplay, the nomad faction must forge at leats non aggression pacts for some factions - or they won t get far, they need a goal, something they work for - might be some distant goal, but they need more than just kill all humans and get rid of them in their claimed systems.

i am not sure if being a nomad is fun when everything is red, everyone attacks on sight, and you can t even communicate properly.

there are two ways for the nomads - either the faction will be opened up for everyone that likes to be a nomad ( but i daresay that won t happen and it ll remain a faction for special people cause it takes admin interference to get the faction to dock there )
or the nomads will remain something like the phantoms. small unit of specialists - that might do a good roleplay, but will be zerged by everyone that has a gun. if the faction was opened up for everyone, it could counterattack in numbers, if it remains an exclusive clan for better pilots, it ll go down, i think.

when its opened up for everyone - it ll require a VERY good leadership to avoid pvp whores though. if it remains small, it requires the other factions to keep their pvp whores away. - i think its hard to balance.

the opportunities for roleplay and "serverdevelopement" sort of like epical / serverstoryline is great with nomads. the casual playtime experience is limited though.



Keepers Beta Test 1 - Drake - 11-20-2007

I agree with many of Jinx's points. If all they are just an enemy of everyone with no real interaction-RP (not forum-RP, that only goes so far, but actual in-game RP) then I see them more as an annoyance than anything which adds to the server. This might mean that the Keepers need to move beyond the normal Nomad response of 'kill everything'.

I don't think that allowing just anyone (or even most people) to join the faction is a very good idea. Most people couldn't handle it. On the other hand, if the Keepers limit themselves as much as, say, the Phantoms, then I don't see them going very far, especially due to their limited interaction-RP. I think they need to actively recruit, but be very careful with those that they do recruit.

And one last thing... I think that a lot (the majority, perhaps) of conflict involving the Keepers needs to be arranged beforehand. Flying in and attacking a base when there's hardly anyone around to defend it is pretty annoying. Just hanging out in the Omicrons and attacking anyone who happens to fly through the system smacks very close to PvP whoring... No one else could get away with that.


Keepers Beta Test 1 - bluntpencil2001 - 11-20-2007

One possibility could involve peace with the Phantoms. There'd probably be mutual benefits there even if they aren't truly friends.


Keepers Beta Test 1 - Virus - 11-20-2007

I had an idea a while back... Would convince Nomads to possibly have a permanent (so to speak) cease-fire with the Phantoms. Well, you know how the C'Tan are to surgical and genetic geniuses, right? Well, its not out of the question for them to mutate a Nomad Fighter to be a more effective combatant when out on its own. In exchange for this help, Nomads would stop firing at Phantom ships (not necessarily help) and give Phantoms access to "brain-less" Nomad Ships...