PVP Trial feedback thread - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: PVP Trial feedback thread (/showthread.php?tid=127816) |
RE: PVP Trial feedback thread - Alley - 04-09-2015 any new comments about this? How has it affected PVP in the long run from your point of view? RE: PVP Trial feedback thread - sindroms - 04-09-2015 Taking out skilled players has become much easier, when their group of lesser-skilled comrades cannot feed them, thus allowing to balance out large group fights a bit. However, this also means that snubs in particular are allowed much less room for mistake during such fights. I saw a bomber going on a run, only to find himself sandwiched between a gunboat and a cruiser. After he got out, it took only a few seconds for two other snubs to finish it off. As such with this change, I would say that capital ships now have a much bigger impact on the battlefield, but less than an endless supply of BBs, but rather as meat shields for snubs. Not sure if good or not, but that is what I am currently seeing. RE: PVP Trial feedback thread - SnakThree - 04-09-2015 Snubcraft fights are shorter and more deadly. I love it. Convoys are now hitable even by solo bombers. I have doubts about it. You pay much more for clumsy mistake due to inability to be botfed. I like it. No more silent botsharing from non-combatats. I love it. RE: PVP Trial feedback thread - Durandal - 04-10-2015 Had some time to play around with it, still not a fan. Yes, things are much faster, no, I don't think that makes them any more interesting. Seems like a legitimate and interesting element of gameplay was removed. RE: PVP Trial feedback thread - sindroms - 04-10-2015 More like it needed to be complimented by something else before implementing it. RE: PVP Trial feedback thread - Kauket - 04-10-2015 good for now but i think ammo should be tradable RE: PVP Trial feedback thread - Pancakes - 04-10-2015 (04-10-2015, 08:28 AM)Nyx Wrote: good for now but i think ammo should be tradable Pls no endless supply of cannonballs aka MR with better speed and only sacrificing one gun. I overall think it's a good change, has some drawbacks, especially in the ability to survive large ganks I would somewhat prefer to test it out with sharing only among the same ship-classes, and then compare the two, though I am not sure if that's technically possible to do. RE: PVP Trial feedback thread - Alley - 04-12-2015 (04-10-2015, 08:53 AM)Pancakes Wrote: I would somewhat prefer to test it out with sharing only among the same ship-classes, and then compare the two, though I am not sure if that's technically possible to do. It's what I've been working on figuring out. It seems possible, stay tuned. RE: PVP Trial feedback thread - Hidamari - 04-12-2015 you mean like, only being able to trade within your very specific band like below LF -> LF HF -> HF VHF -> VHF SHF -> SHF B -> B Fr -> Fr GS -> GS Lt -> Lt GB -> GB Ht -> Ht CL -> CL CA -> CA CC -> CC CVL -> CVL BB -> BB DN -> DN Or more generic like snub/Freighter -> snub/Freighter Gunboat/Gunship - Gunboat/Gunship Transport -> Transport Cruiser -> Cruiser BB/DN/CVL -> BB/DN/CVL RE: PVP Trial feedback thread - Alley - 04-12-2015 both options are possible, but I was more looking into groups as you pointed out at the end of your post. |