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Want to Start developing? - Printable Version

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Want to Start developing? - arvg - 09-05-2009

' Wrote:Is there anyway to slect a face based off of Vertex? I am getting frustrated by this select tool choosing faces in the middle of the ship when I am simply trying to get the nose...

Nevermind... found it


Want to Start developing? - tansytansey - 09-05-2009

' Wrote:Nevermind... found it
Yeah that tool helps a lot. Also if you're having trouble selecting a face, it can help to regroup the faces and hide all the ones you're not looking at.
Just remember once you're done to regroup all the groups that use the same material into one group.

Also, there is an edit button. No need to double post xD


Want to Start developing? - arvg - 09-05-2009

I'd forgotten how much fun designing textures could be (never skinned a model myself before but I'd played around with jedi Outcast a while back redoing all the skins...)

anyway

what is this and how do I make it go away?




Want to Start developing? - tansytansey - 09-05-2009

You have a double face. Delete one of the faces, and make sure the face is facing outwards. The 'inside' face will be darker than the 'outside face'
If your outside face is darker you will need to reverse the vertex order. There's a tool for this in milkshape luckily. It's under Face > Reverse Vertex Order ir ctrl+shift+f


Want to Start developing? - OutlawBullet - 10-22-2009

Can we use Google Sketchup as a viable modeling program?


Want to Start developing? - Seth Karlo - 10-23-2009

Yes. You need to convert it to get it into MS3d, but it is possible...

I forget the export/import thingies.


Want to Start developing? - kimiji - 11-12-2009

What kind of poly count should I be going for. I've looked over the site, used the search function, asked in another thread, can't find it. So around what poly count do the ships need to be?


Want to Start developing? - Seth Karlo - 11-12-2009

*Chuckles*

Absolute Maximum is 10k, but preferably around 3k for fighters, and around 7-8k for caps. Less is better of course.

If you need any other help, hit me up on Skype, my username is Sedrander.

-Seth


Want to Start developing? - kimiji - 11-12-2009

Thank you. 3k should do nicely for a fighter.


Want to Start developing? - tansytansey - 11-14-2009

I'd recommend importing a ship into Milkshape that is roughly the same size as the ship you're looking to build. Check the poly-count of it, and aim for somewhere in that range. 3k polys would be how many I'd aim for in a Freighter, most of my fighters are between 800 and 1,500 polys.