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5.2.1 - patch notes - Printable Version

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RE: 5.2.1 - patch notes - Enko - 11-15-2024

(Yesterday, 03:30 PM)Busy Miner Wrote: Bloody hell, just tried mining in Dublin again. That you could crack open these asteroids with Flaks and surgically remove the gold with Basic Battlecruiser turrets was the only redeeming quality of this type of mining. This has been removed now, or nerfed (looking at you, not-accurate, slow but formerly precise and quick Basic Battlecruiser turret), Sunwreath doesn't help much either. Can't you just add special mining weapons with area of effect? Or why not inventing some sort of mining beam, like in other sci fi games, that slowly but steadily sucks the ore out of these asteroids (would last as long as the asteroid mining now, but less tedious)? Scripting shouldn't be more complicated than the mining laser now, that magically puts ore into the hold.

Flaks were never intended to be used, and quite honestly actually are just flat not needed. Mining support ships using daisychains can do this easily, but really it isn't needed.

All you need are two tachyons, and you're set. Mining is still just as fast as it was, GF's miners do an average of 18min per cycle with the Hegemon. Quite honestly, you're just doing it wrong and you need to adapt. Saying that the mining system doesn't work is just not true, maybe it isn't for you but there are still legacy mining fields around.

We can't keep two fields up at the same location with two different economies going. A lot of people do like this, and gold has delivered quite literally millions of units of Gold to the server economy since its rework. You just need to learn it and give it a chance, and if it really doesn't ever work for you then fine - we still do old mining elsewhere.

But the new mining is enjoyed and it does work well. Don't make me do another video.