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Admin Notice: Removing /setmsg Functionality - Printable Version

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+--- Thread: Admin Notice: Removing /setmsg Functionality (/showthread.php?tid=97401)

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RE: Admin Notice: Removing /setmsg Functionality - jammi - 04-23-2013

P'much. Anyone who is killed because they're sitting absolutely still immediately prior to instigating hostilities 100% deserves it. Never sit still in space, even if you're just buzzing around on impulse. You shouldn't even sit around motionless near friendlies, let alone known hostiles. That isn't an issue of you not being able to use setmsg, that's poor engine discipline. Tongue


RE: Admin Notice: Removing /setmsg Functionality - Luke. - 04-23-2013

(04-23-2013, 09:34 AM)Trail Wrote: @ the people talking about communication and all that

Start using skype, ventrilo, mumble, teamspeak what have ye.

EVERYONE and I mean EVERYONE in this community uses skype but almost NOBODY uses it for combat. Ive been in groups that used team speak instead of skype (while skype has better quality if you have a decent host) All you need is some mic discipline while you are fighting and designate a commander to call the targets

While I agree that they're useful, RP between members of the same faction is kind of negated by that. Not a big deal but yeah.


RE: Admin Notice: Removing /setmsg Functionality - Strobel - 04-23-2013

I can understand the step but it's also more that frustrating that some lolwuts have that useful tool canceled for those who use it as stated.
No fan of the decision but no hard feelings either.


RE: Admin Notice: Removing /setmsg Functionality - Markus Seiler - 04-23-2013

It probably looks like, that the admins remain in their decision. Like I said, talking does not help here. Then I also will not change my decision.

But i will try it, a last time.

It is unfortunate... Although this function helps to improve the RP immensely.
Without these commands, the RP doesn't make fun anymore, sorry, but... this... is... the... truth. Because I dont want to write, in dangerous situations, long and important texts for my good RP and waste one important minute that could decide a battle. it goes not only me so, many members have this opinion. And you want to ignore it?
I ask myself, should we play without RP now?

If you admins really want to improve the RP feeling on disco, then you should re-introduce the /setmsg commands and maybe increase the number of messages from only 10 to 50 if possible. Then the players has the opportunity to save more messages for their RP chars. That would reduce the chance for repeated messages.

If there are still spammers out there... then they have to burn in hell!


RE: Admin Notice: Removing /setmsg Functionality - Trail - 04-23-2013

(04-23-2013, 04:31 PM)Markus Seiler Wrote: It probably looks like, that the admins remain in their decision. Like I said, talking does not help here. Then I also will not change my decision.

But i will try it, a last time.

It is unfortunate... Although this function helps to improve the RP immensely.
Without these commands, the RP doesn't make fun anymore, sorry, but... this... is... the... truth. Because I dont want to write, in dangerous situations, long and important texts for my good RP and waste one important minute that could decide a battle. it goes not only me so, many members have this opinion. And you want to ignore it?
I ask myself, should we play without RP now?

If you admins really want to improve the RP feeling on disco, then you should re-introduce the /setmsg commands and maybe increase the number of messages from only 10 to 50 if possible. Then the players has the opportunity to save more messages for their RP chars. That would reduce the chance for repeated messages.

If there are still spammers out there... then they have to burn in hell!

How about roleplaying in the game without repeating the same garbage over and over?
Repeating the same messages over and over isn't roleplay.


RE: Admin Notice: Removing /setmsg Functionality - Markus Seiler - 04-23-2013

(04-23-2013, 07:25 PM)Trail Wrote:
(04-23-2013, 04:31 PM)Markus Seiler Wrote: It probably looks like, that the admins remain in their decision. Like I said, talking does not help here. Then I also will not change my decision.

But i will try it, a last time.

It is unfortunate... Although this function helps to improve the RP immensely.
Without these commands, the RP doesn't make fun anymore, sorry, but... this... is... the... truth. Because I dont want to write, in dangerous situations, long and important texts for my good RP and waste one important minute that could decide a battle. it goes not only me so, many members have this opinion. And you want to ignore it?
I ask myself, should we play without RP now?

If you admins really want to improve the RP feeling on disco, then you should re-introduce the /setmsg commands and maybe increase the number of messages from only 10 to 50 if possible. Then the players has the opportunity to save more messages for their RP chars. That would reduce the chance for repeated messages.

If there are still spammers out there... then they have to burn in hell!

How about roleplaying in the game without repeating the same garbage over and over?
Repeating the same messages over and over isn't roleplay.

Why are you telling me that? I am not repeating myself. And you think it will be bether without this command? I find it unfair that due a fault of some newbies, the hole community must be punished. Do you find that OK?

Arrrrgh, hell... I'm wasting my time here with useless discussions. Do what you can't leave. Meanwhile, it doesn't matter to me. It was a cool time before this damn decisions.

Markus over and out


PS: I will miss the Liberty raids. Sad


RE: Admin Notice: Removing /setmsg Functionality - SMGSterlin - 04-23-2013

(04-23-2013, 04:31 PM)Markus Seiler Wrote: It probably looks like, that the admins remain in their decision. Like I said, talking does not help here. Then I also will not change my decision.

But i will try it, a last time.

It is unfortunate... Although this function helps to improve the RP immensely.
Without these commands, the RP doesn't make fun anymore, sorry, but... this... is... the... truth. Because I dont want to write, in dangerous situations, long and important texts for my good RP and waste one important minute that could decide a battle. it goes not only me so, many members have this opinion. And you want to ignore it?
I ask myself, should we play without RP now?

If you admins really want to improve the RP feeling on disco, then you should re-introduce the /setmsg commands and maybe increase the number of messages from only 10 to 50 if possible. Then the players has the opportunity to save more messages for their RP chars. That would reduce the chance for repeated messages.

If there are still spammers out there... then they have to burn in hell!
1. It's been less than 3 days since the change was made, the admins aren't perfect, it takes time to come up with and implement a better idea, IF they choose to do so. Give them some freaking time.

2. RP is still plenty fun without /setmsg, in fact, I hardly even used it, it didn't effect my RP and experience of RP any. So no, that's not the truth, that's just your opinion.

3. So you're suggesting EVEN MORE bland and repetitive messages to be used in RP. Sorry, but RP is supposed to be made depending on the situation, and is supposed to change depending on the situation. /setmsg is NOT RP, it has no change depending on the environment, it's the same message over and over.


(04-23-2013, 07:50 PM)Markus Seiler Wrote: Why are you telling me that? I am not repeating myself. And you think it will be bether without this command? I find it unfair that due a fault of some newbies, the hole community must be punished. Do you find that OK?

Arrrrgh, hell... I'm wasting my time here with useless discussions. Do what you can't leave. Meanwhile, it doesn't matter to me. It was a cool time before this damn decisions.

Markus over and out


PS: I will miss the Liberty raids. Sad
4. If a person needs /setmsg in order to communicate in English, then he probably doesn't need to be playing here until he gets a better understanding of the language. That might seem harsh, but this is an English server, if you don't know English well enough to speak it, then that's a problem.

5. If you're going to leave rage quit over one little decision the admins made, then you're probably not that great of a player anyways, and we probably don't want you here anyways.

"OH NO! THE ADMINS MADE A DECISION I DON'T LIKE! I'M LEAVING UNTIL THEY CHANGE IT BACK!"

Grow the heck up.


RE: Admin Notice: Removing /setmsg Functionality - Sundance - 04-23-2013

Although a bit harsh, I'm gonna have to agree with Sterlin.


RE: Admin Notice: Removing /setmsg Functionality - lIceColon - 04-23-2013

(04-23-2013, 07:25 PM)Trail Wrote: How about roleplaying in the game without repeating the same garbage over and over?
Repeating the same messages over and over isn't roleplay.
(04-23-2013, 09:08 PM)SMGSterlin Wrote: 3. So you're suggesting EVEN MORE bland and repetitive messages to be used in RP. Sorry, but RP is supposed to be made depending on the situation, and is supposed to change depending on the situation. /setmsg is NOT RP, it has no change depending on the environment, it's the same message over and over.

I beg the differ. How many times do people say
"Hi #t"
IRL?

How many times do people say "bye" or "see ya"

How many times do people say "shut up"? Or "bless you" when someone sneezes?

How many times do people say "f---" when something s--tty happens? Because that sounds pretty much life a irl /l1 interaction to me.

How many times do YOU say the exact same phrase to a cashier when buying something at the store? Or do you always vary your speech to make your interaction more interesting?

In fact, let's not talk about you- let's talk about movie characters, because movie characters have a pretty bad habit of repeating their #t's name in full. Some TV characters also seem to greet others the exact same way for 12 consecutive seasons, yet does that make the TV show any less dull? Would you consider yourself - or movie characters dull just because they repeat the same exact phrase over and over again?

The only use most people have for setmsg is to 1) send out a #c "help me" message, 2) send out a #t to identify target and 3) Greet people, which may or may not then initiate a conversation, (or as you guys put it, "roleplay"). While I might believe that the first sentence of a RP is /l1, I believe it is fairly impossible for the second sentence, and definitely not the third, to be /l2 or /l3, to be a preset message, unless the event in question is a pretty dull and uninteresting event in the first place. And obviously people DO use preset message depending on situation, just like you would use different phrases to greet different people. An outcast wouldn't go "Hello there #t" on a Corsair, just as a police wouldn't go "Stop #t and prepare to be inspected" on it's own navy.

(04-23-2013, 09:08 PM)SMGSterlin Wrote: 5. If you're going to leave rage quit over one little decision the admins made, then you're probably not that great of a player anyways, and we probably don't want you here anyways.

"OH NO! THE ADMINS MADE A DECISION I DON'T LIKE! I'M LEAVING UNTIL THEY CHANGE IT BACK!"

It's just that since this is such a (excuse me if I say so) relatively small community, people feel like they have much more of a voice here, so they think that the kinda activism that normally won't work with other games would work here.

But as for the leaving thing, I have to say that the disabling of /setmsg, while objectionable, is just not that big of a deal. While I like /setmsg and like greeting people without misspelling their names, and like quickly sending out a call for help/backup with #c, honestly it hasn't affected my gameplay too much.

This hostility certain players display towards anyone slightly overreacting to the admin's decisions... I have to say it's not the kind of attitude that attracts new players. And you wonder why the community seems to be shrinking.


RE: Admin Notice: Removing /setmsg Functionality - Govedo13 - 04-23-2013

(04-23-2013, 09:11 AM)Nutline Wrote: Happend to me also, got blown up while I was trying to construct a fancy prior engagement message to a liberty navy ship. While I was typing he insta-killed me with EMP and snac.
I would do the same especially if you fly in fighter and I in bomber and you sit still after I give you engagement notice.
1 enable free-flight- I guess default key is space
2 tap short thruster
3 move your mouse at any edge of the screen
4 Type till your ship moves in circles
5 Profit?