Discovery Gaming Community
Remove Liberty from the Outcast Zone of Influence. - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6)
+--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25)
+--- Thread: Remove Liberty from the Outcast Zone of Influence. (/showthread.php?tid=113474)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19


RE: Remove Liberty from the Outcast Zone of Influence. - Durandal - 03-23-2014

No Lyth, Liberty wouldn't, but the Outcasts kind of would with the current situation.


RE: Remove Liberty from the Outcast Zone of Influence. - Soul Reaper - 03-23-2014

Leave it as it is.

I don't want less things to murder.


RE: Remove Liberty from the Outcast Zone of Influence. - titanbot - 03-23-2014

I like shooting Outcasts in Liberty.

After all, it's like the last place they're active with their capital ships. If this should get killed, perhaps open a (shorter) path towards Gamma, after all.

PS:

(03-23-2014, 03:38 PM)Lythrilux Wrote:
(03-23-2014, 01:55 PM)cata77 Wrote: (words)

(03-23-2014, 02:31 PM)Nutline Wrote: (words)

(03-23-2014, 02:42 PM)Karpfen Wrote: (words)

You all make it sound like Liberty would completely lose it's activity if one ID and ship combination wasn't allowed to go there any longer.
Pray tell, how does the absence of Outcast Capital ships not lead to substitutes such as Rheinland capitals or Rogue/Hacker capitals providing the same amount of enjoyment?

And I wouldn't say this thread is useless at all. It has sparked decent discussion among the community regarding a current 'issue'.

I'm curious, how many RNC caps have you seen in Liberty recently? None...?
People pick the OC caps probably because the local pirates lack something to counter the hordes of LNS carriers, dreads and battlecruisers, I guess Scyllas won't cut it there.


RE: Remove Liberty from the Outcast Zone of Influence. - Thyrzul - 03-23-2014

Guys, seriously, if activity justifies any ooRP action, then why do we call this an RP server?


RE: Remove Liberty from the Outcast Zone of Influence. - Lythrilux - 03-23-2014

(03-23-2014, 08:43 PM)titanbot Wrote: I like shooting Outcasts in Liberty.

After all, it's like the last place they're active with their capital ships. If this should get killed, perhaps open a (shorter) path towards Gamma, after all.

PS:

(03-23-2014, 03:38 PM)Lythrilux Wrote:
(03-23-2014, 01:55 PM)cata77 Wrote: (words)

(03-23-2014, 02:31 PM)Nutline Wrote: (words)

(03-23-2014, 02:42 PM)Karpfen Wrote: (words)

You all make it sound like Liberty would completely lose it's activity if one ID and ship combination wasn't allowed to go there any longer.
Pray tell, how does the absence of Outcast Capital ships not lead to substitutes such as Rheinland capitals or Rogue/Hacker capitals providing the same amount of enjoyment?

And I wouldn't say this thread is useless at all. It has sparked decent discussion among the community regarding a current 'issue'.

I'm curious, how many RNC caps have you seen in Liberty recently? None...?
People pick the OC caps probably because the local pirates lack something to counter the hordes of LNS carriers, dreads and battlecruisers, I guess Scyllas won't cut it there.

I can kill LNS caps with my Scylla and other friends Scylla's helping me. I don't need Ranseurs and Sarrissas. Generally speaking, the Scylla is better against Lib capitals than the Storta.
And besides, Bomber swarm > Caps.


RE: Remove Liberty from the Outcast Zone of Influence. - Durandal - 03-23-2014

(03-23-2014, 08:57 PM)Thyrzul Wrote: Guys, seriously, if activity justifies any ooRP action, then why do we call this an RP server?

Activity justifies OORP action because Freelancer is a dying game that came out in 2003. There is also the point that I loathe the fact that every time somebody wants to do some out of the box roleplay that they've to go through the wherewithal of writing a bunch of stuff they might not want to write, may not be essential to the roleplay, and dig a wad of cash out of their arse just to get an SRP filed to drive an OC cap in Liberty, just because people like you couldn't handle the fact that there are others here who are less interested in roleplay because there is nowhere left to go.

This is one of the rare cases in which ignorance and learning to kill things decently is, infact, bliss.


RE: Remove Liberty from the Outcast Zone of Influence. - McNeo - 03-23-2014

There's no roleplay value to Outcast caps shooting up Liberty.


RE: Remove Liberty from the Outcast Zone of Influence. - Garrett Jax - 03-23-2014

(03-23-2014, 06:07 PM)Soul Reaper Wrote: Leave it as it is.

I don't want less things to murder.

From what I observed today, that is a true statement. Not even your allies are safe. Tongue


RE: Remove Liberty from the Outcast Zone of Influence. - t0l - 03-23-2014

Dayuuuuuuum.


RE: Remove Liberty from the Outcast Zone of Influence. - Nutline - 03-23-2014

(03-23-2014, 09:47 PM)McNeo Wrote: There's no roleplay value to Outcast caps shooting up Liberty.

Cardamine ?
LR's and Hackers are depending of outcast cardamine, OC's have all the rights to be there ...