Increasing snubcraft cruise speed to 355 - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Increasing snubcraft cruise speed to 355 (/showthread.php?tid=114555) |
RE: Increasing snubcraft cruise speed to 355 - SnakThree - 04-18-2014 Not to count that this change wouldn't really affect the survival rate of the transports, it will only allow more interactions to happen and discourage retardness. RE: Increasing snubcraft cruise speed to 355 - Veygaar - 04-18-2014 I like it. Also can we fix GB thrust speed to match Transport? Thanks. RE: Increasing snubcraft cruise speed to 355 - Pancakes - 04-18-2014 (04-18-2014, 06:08 AM)Zayne Carrick Wrote:Quote: if the trader gets away, he gets away. Sucks to be you, since you must be bad at pirating...or wasn't that how it goes?And this's after full thread of calculations, showing that trader who's not flying without regens/armor will escape 8 times from 10, depending on distance to nearest base. CAU 8 gives a survivability against a sole heavy bomber of ~40k, in the example I gave You don't really need a CAU 8, a HAU 4 would give you a survivability of ~31k, which is more than plenty 95% of the time. Also, for those who say that piracy must be a team interaction - please explain to me why trading shouldn't be so, then? What makes trading such a special snowflake that it doesn't have to be a team effort, contrary to piracy? I'll never get it. More so that a team piracy is well less profitable, than for example two such transports that fly together. Oh, and just an FYI, 2 transports survivability of 47k against a lone heavy bomber (by sharing regens) in the example I've given out, and they lose nothing (no need to share the wealth, like 2 pirates that go after just 1 transport) RE: Increasing snubcraft cruise speed to 355 - Govedo13 - 04-18-2014 (04-17-2014, 11:45 AM)aerelm Wrote: [align=justify]FTFY.Indeed you refuse to take fair well considered and backed-up with pure mathematical facts outside option before adding the idiotic transport thrust speed buff: Then one year later you kinda see the "fruits" of your bad judgement. Even if you make all snubs cruise 600 this wont change anything simply because well mathematics... (07-21-2013, 12:35 PM)Govedo13 Wrote:(07-20-2013, 08:42 PM)Kazinsal Wrote: Govedo, I'm under the impression that you think people pirate in nothing but gunboats and cruisers.I am quite bad nub that likes to spill hate around just for the lulz- np. Now lets do some maths: RE: Increasing snubcraft cruise speed to 355 - SnakThree - 04-18-2014 CAU5+ transpors are meant to be shot down hard. Stop using it as an example. RE: Increasing snubcraft cruise speed to 355 - Govedo13 - 04-18-2014 Open the quoted page and read the next pages. You would find the said this interesting quotes: (07-23-2013, 03:58 PM)aerelm Wrote: Marvelous perception of the upcoming changes, Govedo. Glad to see at least in theory we've managed to achieve what we were aiming for, let's hope it turns out as good in practice as well. (07-23-2013, 04:03 PM)Govedo13 Wrote: If your goal is to kill the trader-piracy-military loop and ultimately empty and close the server for sure this is the right way. It is idiotic to post the same thing over and over again because devs cannot do simple math. Note that he almost achieved his goal. Again the Snub Cruise speed is irrelevant, relevant are all the inputs in the Hribek´s calculator that is linked in my previous quote. Put the 4.87 values there and see why successful line piracy is mathematically not possible at 80% of the lines if the transport pilot is not braindead. Running to the system wall cases are lets say 1% of the piracy/trader interactions and you get 11 pages topic about it while none cares about the other 95% that happen on lines? It represents how illogical and shallow next generation of gamers is devs and players altogether... RE: Increasing snubcraft cruise speed to 355 - Zayne Carrick - 04-18-2014 Suddenly, maybe it will be nice to give trader opportuntity to win against a pirate? In same time nerf transport hulls, so only the heavist of them will have 100k armor. So running to nearest base won't be only and best option. Transports are already performing good against gunboats. Some kind of "transport razor" will give them chance to deal with snubs. RE: Increasing snubcraft cruise speed to 355 - SnakThree - 04-18-2014 You are forgetting, that unarmored transports are more common that AU8 ones. And AU8 are more common that HAU/CAU. This balance it all out, because unarmored transport are easy prey even for VHF. Govedo, you sound like a baby without his candy. As in, you cannot always come on top of transport-pirate encounter. Sometimes they survive, sometimes not. You can't blame the armor choice they make. The problem I am raising here is that sometimes that encounter can't even happen when people start CRUISING into the void. Perhaps when people stop being dicks and actually interact with pirates, more of the pirates will log on. Leave thrust speeds out of this thread. It has nothing to do with cruise speeds. RE: Increasing snubcraft cruise speed to 355 - Zayne Carrick - 04-18-2014 Quote:You are forgetting, that unarmored transports are more common that AU8 ones. And AU8 are more common that HAU/CAU. This balance it all out, because unarmored transport are easy prey even for VHF.Nope. AU8>>No armor>CAU, something like that. And pirate/trader encounters should be balanced counting trader have AU8. RE: Increasing snubcraft cruise speed to 355 - SnakThree - 04-18-2014 (04-18-2014, 11:54 AM)Zayne Carrick Wrote:Nope. I spend my days in Liberty, where most of the traders pass. For the second part, I agree.Quote:You are forgetting, that unarmored transports are more common that AU8 ones. And AU8 are more common that HAU/CAU. This balance it all out, because unarmored transport are easy prey even for VHF.Nope. AU8>>No armor>CAU, something like that. And pirate/trader encounters should be balanced counting trader have AU8. |