4.89.2 Bug Reports - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Bug Reports (https://discoverygc.com/forums/forumdisplay.php?fid=573) +----- Forum: Archive (https://discoverygc.com/forums/forumdisplay.php?fid=35) +----- Thread: 4.89.2 Bug Reports (/showthread.php?tid=154403) |
RE: 4.89.2 Bug Reports - TheSauron - 11-05-2017 (11-04-2017, 03:53 PM)Shalo Wrote: ==================== I think you lot took compensating for that error a little bit too far. Fixed...for real this time. -Karst RE: 4.89.2 Bug Reports - Emperor Tekagi - 11-05-2017 (11-05-2017, 04:38 AM)Exodite Asmodai Wrote: ==================== Same thing for the new Cruiser and BS missiles on New Haven. RE: 4.89.2 Bug Reports - Thunderer - 11-05-2017 ==================== Type: Ship Stats Bug: Geb strafing speed ==================== All battlecruisers strafe at 13 meters per second. Battleships strafe at 16. The Geb strafes at 19, at least in single player, although it is a battlecruiser. RE: 4.89.2 Bug Reports - Solo Wing Sagume - 11-05-2017 ==================== Type: Equipment Bug: Greater Nomad Cloak on Irra Nomad Cruiser (Mk2 Model) ==================== Seems that the cloak doesnt work on the Mk2 Irra model yet. Using an Indy Nomad ID. It still buys the Cloaking batteries when turning Autobuy on, so I think it needs that as fuel. The message that I can read is then: Cloaking Device will not function on this ship type. Description says this is the Cloaking Device for Cruisers the pure nomad one not the hybrid. RE: 4.89.2 Bug Reports - Epo - 11-07-2017 ==================== Type: Launcher, actually Bug: Always reaching the kitty ==================== It always contacts the kitty instead of calling the main server. It seems that it can't reach it, or whatever. It happens since last update(s) (?) wasn't playing for a week+, so can't exactly say if it's caused by the most recent one, or by some of two previous. RE: 4.89.2 Bug Reports - sasapinjic - 11-07-2017 ==================== Type: Ship equipment Bug: slots ==================== Nomad Battleship has no CM slot (at least in single player) . RE: 4.89.2 Bug Reports - Starsunder - 11-08-2017 ==================== Type:Equipment Bug: Shield Regen Power Drain Description ==================== Spotted some shields in the shop with regen power drain amount of 0. <1> <2> <3> <4> Also, some gunboat shields with regen 10. <1> <2> <3> Not sure if other items are similarly affected. Thanks for the hard work! RE: 4.89.2 Bug Reports - Vexykin - 11-08-2017 ==================== Type: Ship Stats & Equipment Bug: Liberty Rogue/Molly Werewolf SHF is missing a shield hardpoint ==================== After the update Werewolf has lost the shield completely, and is unable to mount one. Under the shield hardpoint it states: "Transport Class shield" , but i've been flying base to base, but am unable to mount any type of shield. I hope this change wasn't intentional, as i only read out from the patch notes about the cargo space buff for the Wolfie EDIT: Apparently only certain bases sell the SHF shields, so i'll take a closer look, but would be good to add it to rest of the bases aswell RE: 4.89.2 Bug Reports - sasapinjic - 11-08-2017 ==================== Type: Ship stats/equipment Bug: equipment weight ==================== I replace my old Nomad Gunboat with new "Nammu" , transfer Gunboat cloak and CAU VI to , and when i went to buy guns i have discovered all Nomad Gunboat turrets are now weight 20 cargo regardless if they are Razors , Cerberus , solaris or standard ones . Only exception is Hybrid guns which takes 5 cargo ( but they look horrible on transparent nomad ships and you have only 10 % power core with them anyway with nomad ID ) . So , "improved" model cant alowe me to have same equipment as before , so i had to loose cloak ,CAU VI or to fly with only 5 Guns in 9 guns slot ship ? Can you please reduce gun weight to 5 ( leave Razors weight to 20 , it makes sense , but it dont make sense that Gunboat basic guns are heavier than BS ones ) , or increase cargo size of gunboat by 100 cargo space to make this ship NOT be worse that his previous version ? RE: 4.89.2 Bug Reports - SnakThree - 11-12-2017 ==================== Type: Commodity Bug: Commodities requiring positive reputation ==================== commodity_bm_munitions requires 0.60 reputation to be bought on Fort McMurry and Mactan Base commodity_cardamine_rt requires 0.60 reputation to be bought on all bases commodity_software requires 0.60 reputation to be bought on Airdrie Hideout, Cochrane Depot and Mactan Base commodity_floragro requires 1.00 reputation to be bought on Riverside Station All other commodities are freely accessible. I don't thing that non-unique commodities should be limited. |