Discovery Gaming Community
Want to Start developing? - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7)
+--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183)
+---- Forum: Freelancer Modding Tutorials (https://discoverygc.com/forums/forumdisplay.php?fid=36)
+---- Thread: Want to Start developing? (/showthread.php?tid=15764)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17


Want to Start developing? - kimiji - 11-14-2009

Can the ships be imported into max? I don't have milkshake and always work in 3ds max.



Want to Start developing? - Seth Karlo - 11-15-2009

I use Autodesk MAX aswell. Make your ship in MAX, then export to .3ds format. Import to MS3d (Get my FL pack or Frozens Hitbox help tutorial) and then texture (or you may have textured it in MAX, I don't know how to) and then export to .CMP


Want to Start developing? - kimiji - 11-15-2009

Dang. Ah well. And I always texture in max. I guess I'll pick up milkshake for the exporting.



Want to Start developing? - Seth Karlo - 11-15-2009

If you need any help, my Skype Name is Sedrander

Feel free to add me.


Want to Start developing? - Turkish - 11-15-2009

' Wrote:Can the ships be imported into max? I don't have milkshake and always work in 3ds max.

If you're talking about inporting the .CMP files into Max then no you can't directly, but with MS3D you can import them along with their HP coordinates, UV mapping, and scaling preserved.

Otherwise there is this pack of vanilla models and textures in .MS3D, there should be another floating around with the models in .3ds too. I think.


Want to Start developing? - Bobthemanofsteel - 11-15-2009

lol how doz I mak modz?

But seriously, this question will probably end in my disapointment, but is there any easier way to edit UTFs then the UTF editor?

I'm making a sound mod and It looks very daunting from where I'm setting.

All those numbers and letters making codes and stuffs XD


Want to Start developing? - tansytansey - 11-15-2009

' Wrote:Can the ships be imported into max? I don't have milkshake and always work in 3ds max.
Milkshape is the only program that can import and export CMP files, at some point along the process you will have to use it.


Want to Start developing? - Nym - 02-11-2010

I have a question.
I made a ship made out of 2 CMP files..attached them together using the cargopod methot...si overall I have a **** which is over 40k triangles...

Here's a link:

http://fc05.deviantart.net/fs70/f/2010/038...x_by_Nym182.jpg
http://fc00.deviantart.net/fs70/f/2010/034...t_by_Nym182.jpg

The ship works great in space no bugs or anything like that, the cargo pod component takes shield hits damage all that.

Problem is whenever I am docked or landed on a planet the cargo pod component is not visible in the city scape scene or station...So I only see half a ship. Is there a way of making cargopods visible in the cityscape?

I'm posting here because discovery mod has a thing for buyable cargo pods and you guys might shed some light on this.

I'd really apreciate it if you could help.


Want to Start developing? - Seth Karlo - 02-11-2010

I thought Cargopods were visible when you land... I'm sorry, I have no idea. Try asking Cannon?


Want to Start developing? - komet - 02-16-2010

I've got two quick questions for ya, Seth:

1) How do I add radiation to zones?
2) Is there anything else that I need to do to make the game announce the radiation damage and show the rad. symbol?

I can't seem to find any good examples of it in any .ini files or any threads on the forums:(