The following warnings occurred:
Warning [2] file_get_contents(http://192.168.1.106:8080/Freelancer/EXE/flhook_plugins/events.cfg): failed to open stream: Connection timed out - Line: 52 - File: srvint_cache/event_status.php PHP 7.4.3-4ubuntu2.23 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
[PHP] errorHandler->error_callback
/srvint_cache/event_status.php 52 file_get_contents
/srvint_cache/event_status.php 6 {closure}
/srvint_cache/event_status.php 65 events_cache_get_or_set
/global.php(961) : eval()'d code(327) : eval()'d code 1 include
/global.php(961) : eval()'d code 327 eval
/global.php 961 eval
/printthread.php 16 require_once



Discovery Gaming Community
Harvester - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6)
+--- Forum: Player Requests (https://discoverygc.com/forums/forumdisplay.php?fid=244)
+---- Forum: Official Faction Requests (https://discoverygc.com/forums/forumdisplay.php?fid=245)
+----- Forum: Official Faction Creation Requests (https://discoverygc.com/forums/forumdisplay.php?fid=134)
+------ Forum: Archived Creation Requests (https://discoverygc.com/forums/forumdisplay.php?fid=290)
+------ Thread: Harvester (/showthread.php?tid=7764)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21


Harvester - Magoo! - 04-18-2008

Ah... Kay. I think...

So basically non-Harvesters would have the option of hauling around their goo/scrap metal, etc./doing something constructive (escorting, commiting genocide for said goo) in return for comradery of the Harvesters?

Perhaps there might be specially assigned Hunter-type machines to get... Direct product for the goo. That way it takes heat off of the Harvesters.:P

Anywho, makes sense now. Thanks!


Harvester - ScornStar - 04-18-2008

' Wrote:Okay... Sorry for my unlearned ness, however...

I think the Harvesters would be a more suiting full-faction. You also haven't covered naming. All of the listed people are:

***Harvester_00***Algo-Rhythm Lost***
***Harvester_01***Kith Sam Taaw SHF***
***Harvester_02***Kith Sam Taaw HF***
Etc...

I'm totally lost by the concept of this. Harvesters are the Core and seek to make friends with other robots, but if they make friends and one joins the Alliance, what is he called? [MA]-Steve?

Whereas a Harvester would be [MA]Harvester_00?

Can you please clarify? Because at the moment, this looks more suiting of a RP thread and an invitation to all bots to be friends than a full blown faction.

And... What do non-Harvester MA members do? I don't think they'd harvest, since they would probably not care so much for that. Harvesting overwrites other commands, so if a generic MA member said, "Help!" They'd be like, "Processing - Denied, frill you."

I can't see this as a faction... Just a group of people who help eachother out. Unless the other bots go through some weird re-programming that makes them want to Harvest, but then why not just make a Harvester faction?

Ok the machine alliance is to preserve and protect techno form "life" it is a protectorate. Snapp is working on a ID card with common programs we'd all write on to our programs while not extinguishing or interefereing with our previous one either. Now if another robot had a severly conflicting program like"kill all robots" then no not applicable. Joining the machine alliance does not make them Harvesters either. for example. Let say CP30 joined the MA he would do what ever CP30 does with the additional programing aded on. Which is stuff like obey server rule, assist machine life, proliferate machine life, and so on. He would in no way be a Harvester unless his programing decided that that was within it's desired perameters.

This is a Harvester faction. As a faction one of our goals is to build and maintain a machine alliance perhaps my nameing of this post is misleading, sorry.
If I did not cover all your questions you have the bat phone here.


Harvester - ScornStar - 04-18-2008

' Wrote:So, you're basically saying that traders will have the opportunity to haul "Soylent Green" around?

Not sure if that's one step above or below hauling slaves.

Will "smart" robots have to "dumb down" and become part of the collective to join?

Sorry.. none of the above is constructive. Disregard.

"Mama Dis"

Soilet green:nyam::secret:Huh its only bad if you get caught. Synth food we have a deal for you!:D


Harvester - Snapp - 04-18-2008

' Wrote:Ah... Kay. I think...

So basically non-Harvesters would have the option of hauling around their goo/scrap metal, etc./doing something constructive (escorting, commiting genocide for said goo) in return for comradery of the Harvesters?

Perhaps there might be specially assigned Hunter-type machines to get... Direct product for the goo. That way it takes heat off of the Harvesters. :P

Anywho, makes sense now. Thanks!

"Binary" are the hunters/seekers/assasins. They are only called on to enact specific tasks. Special forces or guards. They are also the only members of the alliance that have an organic component, sorta. Think wetwired machines that have very limited telepathy/precognition abilities.


Harvester - pchwang - 04-18-2008

' Wrote:To be honest, this harvester thing was fun and interesting when it was a only a couple of people who were RPing with zoners, now it's an army attacking zoners.

If this becomes a full faction expect the zoner population, especially the independents, to shrink drastically.

I concur with Marauder.

Unless there can be discretion about attacking Zoners, or varying your targets more...I can only see harm coming out of this. What I mean by discretion is that the Harvesters more or less refrain from attacking Zoners unless the Zoners agree on it, or have agreed on it RP wise or on forum before.

While the Harvesters are militaristic, the Zoners are not. By RPing this combatitive side often, you are forcing people who don't want to RP as a combatitive faction to fight.

The RP is fantastic. But the fact that it can potentially hurt Zoners who don't have much to do with the Harvester goals, or have anything to do with your RP is detrimental.

Remember this. No one can really tell you how to RP, so long as your RP does not overstep its bounds and begin treading over other people's RP. I'm not saying that you have, but there is definitely potential.


Harvester - ScornStar - 04-18-2008


The last post by Magoo and Snapp are not readable to me for some reason and I get error messages try PMing them or resubmitting them, sorry.


Harvester - wrathkin - 04-18-2008

' Wrote:How do the ZOners know about the allaiance? Besides this info sheet? Just wondering and asking folk to police them selves with anti metagameing software.

I have in-game screenshots of the Corsairs shouting about that alliance and ordering a Harvey around in system channels. Good enough?


Harvester - Jinx - 04-18-2008

these are the problems of ingame RP. - something that must be "ignored" in favour of RP sometimes. - like.... smugglers fleeing to the most secret junker base to seek shelter. a base that the navy doesn t know about. - yet, they re on the smugglers tail... and need to be blindfolded NOT to spot the base.



yet we consider the base hidden. - same thing would have to apply to those people shouting out secrets that must not be revealed like that. - its not logical ... and somewhat silly. each action "should" affect a consequence, - so if the corsairs really shouted out about the harvy alliance, there d be a problem. only by ignoring it, the RP can remain or must be - altered.



imo, a tough situation - either be a very flexible faction, or find a plausible explanation why not everyone knows about it too soon... or ignore it in favour of PR.... .




Harvester - ScornStar - 04-18-2008


Ok, I found away to read diablos post, for some reason my screen comes up black when I try to read this request now and get an error message.

Ok, I dont feel we are interefereing in the RP of other anymore than say the Liberty Navy, or Rhineland, or Britonia, or Kusari. They stipulate what ship a player can have in there space, demand money cargo or dictate where can or can not sell certain items. They even stick thier noses into what guns you can or cannot have in thier space.

I'm fine with this it is all in RP involveing politics and events in game. Well the Harvesters are no different. The crawled out of Kappa tried asking for a code the Zoner forgot, and went apesh%t when the ZOners said WHAT?! are YOU talking about? Bugger off!!! A very reasonable responce. That was planned. Then we attacked Gran Canaria, also planned, and they has so many capital ships they had to stand in line to kill us and they even let us respawn and reengage. ( very kind) Logicall the machine said holy crap I need more units and they need to be tough, so it started cranking them out.

Now the Zoner fleets have an even field to battle and it is not slanted totally in thier favor (still in thier favor) trust me they could crush any house. They have credits and ship comeing out of every orfice. They even have the AW, also formadible, who is allied with the Outcast also very formiable so, they are capable. DO not under estimate the Zoners. If they didnt stick apart they could swat us flat all day long. We are small and stick together. We "gang probe" enemies and move on. We have gotten to open war with Zoners so we say little more than commence harvest to them anymore but, when they open a comm channel we will chat. Hopeing the alpha code will be forth comeing (RP). RP is more than just text it is deed as well and we are trying to construct a total package with in the ability to text each other the locals and the three folks trying to hack us from distant system at the same time. We tend to be busy.

We do plan to move past the ZOners they will stay on the enemies list but we just seem to over look O-49 and, Bafflin always does a number on our sensors so, we dont go there either. We seldom actively seek anyone unless some unussual cercumstance. We harvest and move to sell/process it at the best friendly location and, if we cross a Zoner we engage. Now as we move from Junker base to Corsair base or Vice versa we ussually cross Freeports which mean Zoners, and sometimes a player. It happens.

Honestly if you picked this game to fly around and have no hostiles what so ever then your likely ooRP, the most prominate item inthis game is the guns and ships. Battle is a part of it. If the Zoners were so neutral they wouldn't have guns on thier vessels because everyone would respect thier neutrality but, that is not the case.

Zoners are like the pilgrams who move to the "new world" and they face hardship every day and fight for survival every day, in exchange for freedom. Freedom is not free.

*The patriotic music fades*

Hope that helps if not kick it back but, this is my opinion. In short we dont control what they carry, thier guns, ship, ZOI, anything just make them decide when they cross us to fight or flight. I think that is fair considering, not even my non Harvester characters are allowed in any house space because of his ship. Player rule dictateing play, and I'm fine with it as long as it is believable.


Harvester - Jinx - 04-18-2008

hm - i just read wraithkins post in the council of zoners - ... so about ignoring the alliance between harvesters and corsairs is a more difficult one, - now that its publicly announced in such a way. - now its gotto be dealt with in RP.