Discovery Gaming Community
Information about upcoming Zoner changes - Printable Version

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+--- Thread: Information about upcoming Zoner changes (/showthread.php?tid=112325)



RE: Information about upcoming Zoner changes - Zen_Mechanics - 02-23-2014

I have a nephilim for almost 4 years, during that time - it had taken a different shape, now its considered a "colony-ship" - and, clearly some of us are not really into running a community of civilians, some of us actually enjoy the ship in different aspects, that I can deal with - but to strip my only capital-ship, which has done nothing wrong except sitting idle at omega-41 for the sake of "community cohesion" - or in other words, an attempt to slash the zoners due to false reports about their conduct is truly absurd. All generalisations are false, including this one.


RE: Information about upcoming Zoner changes - RedEclipse - 02-23-2014

(02-23-2014, 12:33 PM)Kazinsal Wrote: I'm going to have to ask you politely to stop, go make a sandwich, maybe have a cup of your preferred calming beverage, and think about whether this is such a massive deal or not before you post again. You are overreacting majorly. This is not intended to damage the Zoners. This is intended to make some sense of the lore and inject some much needed logic and common sense into Discovery.
If it's not intended as damage to Zoner players, why you guys wouldn't listen to Zoner players itself?

As for lore stuff, Zoners players are working on it. There's many ways to explain Zoners for having caps.


RE: Information about upcoming Zoner changes - Kazinsal - 02-23-2014

We did. That was what the poll was for. 40% of players who voted wanted it to stay the same, 60% wanted some sort of change.

This is literally the development team using community-driven democracy to determine a course of action for the mod.


RE: Information about upcoming Zoner changes - puppytaste - 02-23-2014

(02-23-2014, 12:36 PM)Kazinsal Wrote: I have no idea what's going to happen with the Zoner ID. That is not a task of the development team's, but rather one of the adminstration team.

If people don't calm down, this thread's taking a 24 hour recess through the magic of mister dancing lock such that those who are not being level-headed can spend some time trying to do so.

No thats called sequestering an open debate. That would not be a very nice thing to do. I have not seen a single rule being broken here. If any non-colored members would point out any rules that were broken here maybe you would have a valid point.


RE: Information about upcoming Zoner changes - Zen_Mechanics - 02-23-2014

(02-23-2014, 12:38 PM)Kazinsal Wrote: We did. That was what the poll was for. 40% of players who voted wanted it to stay the same, 60% wanted some sort of change.

This is literally the development team using community-driven democracy to determine a course of action for the mod.

Kaz, with all due respect - if the majority of indies oppose this, and the official factions are condeming it, pushing it forward seems very.. unfriendly, wouldn't you agree?


RE: Information about upcoming Zoner changes - puppytaste - 02-23-2014

(02-23-2014, 11:20 AM)Dirk Danger Wrote: Wow, well I think I'm done with this QQ fest. Obviously the only voice that gets heard around here is a few devs and a few admins, and not the hundreds or even thousands that actually make the game worth playing and really make it functioning and fun for everyone. I hope you all feel really big, you know who you are.

PS: Want proof? I started a poll to ask what actual players thought about it. It asked an unbiased question, a simple yes or no. I get 90% Yes players should be consulted and listened too and it get shut down by Hawk. The reason? Admins couldn't handle it. Oh... but Jinx can do his own poll, and then twist the results however he wants too. Then I get told that there was actually a discussion. Well I saw that discussion, and your doing the exact opposite of what the players asked. I have a idea for the admins and Devs who don't care about what the majority of players here want, go start another server with nobody playing and control that, or better yet go play another game and run that into the ground.


link to my poll
http://discoverygc.com/forums/showthread.php?tid=112339

link to jinx's poll
http://discoverygc.com/forums/showthread.php?tid=110566

PPS: If you look at Jinx's pool you will see somthing like this,
Option 1 "leave it as it is"* 39.81% 41 39.81%
Option 2 "change the ships to a more passive stance" 26.21% 27 26.21%
Option 3 "change the ships to a unique transport line" 26.21% 27 26.21%
Option 4 "i have my own ideas which are: ....." 7.77% 8 7.77%

Even though option two and three COMBINED make a majority, its a split vote and in any civilized society option one is still the clear winner.

Read this again Kazinsal


RE: Information about upcoming Zoner changes - Kazinsal - 02-23-2014

Probably. But the fun part of a democracy is that one side is invariably not going to like the result. It's not so much a flaw in the system as it is a flaw in human nature.

Dirk, options 2 and 3 of that poll were close enough that we merged them together in the aftermath of the voting. At least, that was my take on it. Transports and liners are much more passive than battleships.


RE: Information about upcoming Zoner changes - RedEclipse - 02-23-2014

(02-23-2014, 12:38 PM)Kazinsal Wrote: We did. That was what the poll was for. 40% of players who voted wanted it to stay the same, 60% wanted some sort of change.

This is literally the development team using community-driven democracy to determine a course of action for the mod.
But you can check the results, who voted. Who actually play as Zoner, voted for first opinion.

For example, if you would start same vote for LNS, RNC players would be happy to see their targets as battle transports, a bit stupid example, but it shows what are people are. I'm asking for little, why you are so against to give a damn what actually Zoner players think, involve us in this progress?


RE: Information about upcoming Zoner changes - Sath - 02-23-2014

(02-23-2014, 12:38 PM)Kazinsal Wrote: We did. That was what the poll was for. 40% of players who voted wanted it to stay the same, 60% wanted some sort of change.

This is literally the development team using community-driven democracy to determine a course of action for the mod.

Valid point to some extent,but the some sort of change is definitely not this sort of change,since it is clear that the majority of the factions involved and some indys who care,are opposing this change.

Can we do with any other rule change,ID change,or a ship change that wont hamper the shipline of zoners?


RE: Information about upcoming Zoner changes - puppytaste - 02-23-2014

(02-23-2014, 12:42 PM)Kazinsal Wrote: Probably. But the fun part of a democracy is that one side is invariably not going to like the result. It's not so much a flaw in the system as it is a flaw in human nature.

Dirk, options 2 and 3 of that poll were close enough that we merged them together in the aftermath of the voting. At least, that was my take on it. Transports and liners are much more passive than battleships.

Well in a democracy you cant do that. You would have to run the vote again.