Remove Liberty from the Outcast Zone of Influence. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25) +--- Thread: Remove Liberty from the Outcast Zone of Influence. (/showthread.php?tid=113474) |
RE: Remove Liberty from the Outcast Zone of Influence. - Lythrilux - 03-23-2014 (03-23-2014, 09:52 PM)Nutline Wrote:(03-23-2014, 09:47 PM)McNeo Wrote: There's no roleplay value to Outcast caps shooting up Liberty. As transports, traders and maybe snubs. Not as full fledged capital ships. RE: Remove Liberty from the Outcast Zone of Influence. - McNeo - 03-23-2014 Outcasts =/= Outcast caps You know, otherwise LN caps should be in Alpha destroying the source of cardamine production. RE: Remove Liberty from the Outcast Zone of Influence. - Durandal - 03-23-2014 (03-23-2014, 09:47 PM)McNeo Wrote: There's no roleplay value to Outcast caps shooting up Liberty. Perhaps not, but they have nothing to do anywhere else. Give them incentive to go do things which make more sense elsewhere instead of making them leave the server, wtf. Once they have that incentive, then you can consider a ZOI restriction. (Not an arbitrary one against caps that other factions do not have to deal with) RE: Remove Liberty from the Outcast Zone of Influence. - Nutline - 03-23-2014 (03-23-2014, 09:53 PM)Lythrilux Wrote:(03-23-2014, 09:52 PM)Nutline Wrote:(03-23-2014, 09:47 PM)McNeo Wrote: There's no roleplay value to Outcast caps shooting up Liberty. Why not ? Killing navy's forces means a more safer passage for our shipments. After all, why do we think OC's bring dreads there ? Every single time LN's overpowering a single scylla with 8 LABC's ... it's just another tactic. RE: Remove Liberty from the Outcast Zone of Influence. - McNeo - 03-23-2014 Liberty should not have to pay for dev mistakes. Nobody but the devs should pay for dev mistakes. And you know, if these problems are serious enough to kill the server (as your "game from 2003" argument implies), maybe they just might fix them this side of Christmas. (03-23-2014, 09:55 PM)Nutline Wrote:(03-23-2014, 09:53 PM)Lythrilux Wrote:(03-23-2014, 09:52 PM)Nutline Wrote:(03-23-2014, 09:47 PM)McNeo Wrote: There's no roleplay value to Outcast caps shooting up Liberty. And this is the kind of so-called RPer playing on the server these days - completely ignorant of the consequences such actions would have, if Liberty factions werent shackled by ZoI rules constantly in others' favour. Devs, give people like this what they want. Give Liberty the means to strike back. RE: Remove Liberty from the Outcast Zone of Influence. - Lythrilux - 03-23-2014 (03-23-2014, 09:55 PM)Durandal Wrote:(03-23-2014, 09:47 PM)McNeo Wrote: There's no roleplay value to Outcast caps shooting up Liberty. The solution shouldn't be by cramping them into Liberty, it should be solved by restoring the old Alpha-Gamma route. (03-23-2014, 09:55 PM)Nutline Wrote:(03-23-2014, 09:53 PM)Lythrilux Wrote:(03-23-2014, 09:52 PM)Nutline Wrote:(03-23-2014, 09:47 PM)McNeo Wrote: There's no roleplay value to Outcast caps shooting up Liberty. Are you implying that in that situation having a Ranseur over a Scylla will make a difference other than surviving for a few more minutes? RE: Remove Liberty from the Outcast Zone of Influence. - Nutline - 03-23-2014 Allright, I'll mention this for the 5th time, we all want some action, some of us want to trade, others to pvp, others to RP in front of manhattan, etc. But let's see the changes: - T23 / T37 fights for OC's are over, devs put another system between 37/alpha - OC's vs Corsair raids are over, we have plenty of systems full with rocks. - Blood baths in O. Eta are over, for the same reason above - We have an Outcast civil war, I've seen many OC's fighting each other (what the hell ...) - Rheinland / Liberty raids are over (deactivated jumpgate ...) [...] should I continue ? I'm pretty sure that's useless, but removing OC ZOI from Liberty is completely out of any form / kind of roleplay. The game is dying, the server it's dying ... we do really like to literally kill all the activity ? RE: Remove Liberty from the Outcast Zone of Influence. - AshHill07 - 03-23-2014 (03-23-2014, 09:55 PM)Nutline Wrote:(03-23-2014, 09:53 PM)Lythrilux Wrote:(03-23-2014, 09:52 PM)Nutline Wrote:(03-23-2014, 09:47 PM)McNeo Wrote: There's no roleplay value to Outcast caps shooting up Liberty. Attracting attention to secret shipments by bringing a cap along doesn't help at all. Normally patroling Naval forces are not only predictable but will be fewer and farer between. If they're actively searching for someone thier movements become less predictable, and they're just as likely to bump into you as this OC dread that they're searching for. If they're NOT searching then they're either on the lanes or around thier bases. If they ARE searching they could be ANYWHERE, and will probably have called backup already. You don't sneek undetected into a base by taking pot shots at it a few hours before. All you'll do is make them more wary of intruders since they've recently been attacked. RE: Remove Liberty from the Outcast Zone of Influence. - Thyrzul - 03-23-2014 (03-23-2014, 09:44 PM)Durandal Wrote: people like you couldn't handle the fact that there are others here who are less interested in roleplay because there is nowhere left to go. People like me? I'm pretty much past that point already, you know, I was just wondering that if we tolerate such "less interest in roleplay", then what is the reason behind still calling the server an RP server. It already began ceasing to be an RP server a while ago now.
(03-23-2014, 09:55 PM)Durandal Wrote: Perhaps not, but they have nothing to do anywhere else. Give them incentive to go do things which make more sense elsewhere instead of making them leave the server, wtf. Div just gave them an incentive to be in and around Alpha, big kudos for that. And yes, restore the connection between Alpha and Gamma.
EDIT: (03-23-2014, 10:07 PM)Nutline Wrote: The game is dying, the server it's dying ... we do really like to literally kill all the activity ? Allowing ooRP activity to happen isn't the way the server should be kept alive. Granting activities which also make sense inRP is how it should be done and has been done, tho not everywhere as it seems. A great source of activity for example has been Magellan and the frontiers of the Bretonian-Gallic war. The server isn't that much dying, activity is just not as homogenous as it should be.
RE: Remove Liberty from the Outcast Zone of Influence. - Lythrilux - 03-23-2014 http://discoverygc.com/forums/showthread.php?tid=108593&pid=1504019#pid1504019 This is relevant. |