LH LF. WIP, Wed (Done: VHF, Bomber) - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +---- Forum: Discovery Unofficial Development (https://discoverygc.com/forums/forumdisplay.php?fid=389) +----- Forum: Discovery Mod Content Submissions (https://discoverygc.com/forums/forumdisplay.php?fid=33) +----- Thread: LH LF. WIP, Wed (Done: VHF, Bomber) (/showthread.php?tid=130689) |
RE: Lane hacker shipline. WIP - Swallow - 07-11-2015 Kinda first iteration. RE: Lane hacker shipline. WIP - nOmnomnOm - 07-11-2015 Dude... you just went sexy over 9000!!!!!!!!!!!!!! I WANT IT SO BAD! RE: Lane hacker shipline. WIP - Quetz - 07-11-2015 The textures still a bit messy, i see. Please make them neater. RE: Lane hacker shipline. WIP - Swallow - 07-11-2015 Gosh, why no one ever read "the first iteration" notice? RE: Lane hacker shipline. WIP - Quetz - 07-11-2015 Of course i read the note beforehand. Just givin' feedback like usual.. Still, that's a nice violation of md's texture.. RE: Lane hacker shipline. WIP - Swallow - 07-11-2015 I just merged his textures into a single one RE: Lane hacker shipline. WIP - massdriver - 07-11-2015 (07-11-2015, 08:21 PM)Swallow Wrote: *sexy images* looks like a random paint make sure that texture size is uniform across whole model, if you use 3ds max for example, before I do paint stuff I apply Box mapping modifier (UVW map) with size 32x32x32 for 256x256 textures, then I work with individual regions but typically I do not modify uv mapping sizes so final result looks happy RE: Lane hacker shipline. WIP - Swallow - 07-11-2015 (07-11-2015, 09:44 PM)massdriver Wrote:(07-11-2015, 08:21 PM)Swallow Wrote: *sexy images* Initially it was random, I didn't know where to start with. And my way of doing it is a lot of UV manipulations. RE: Lane hacker shipline. WIP - massdriver - 07-11-2015 (07-11-2015, 09:47 PM)Swallow Wrote:(07-11-2015, 09:44 PM)massdriver Wrote:(07-11-2015, 08:21 PM)Swallow Wrote: *sexy images* start with box mapping like I proposed above, assign different materials to regions of the mesh, then fine map if required RE: Lane hacker shipline. WIP - Swallow - 07-11-2015 I usually do it like that. The point was that I struggled to start on this one. |