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LH LF. WIP, Wed (Done: VHF, Bomber) - Printable Version

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RE: Lane hacker shipline. WIP - Swallow - 07-11-2015

[Image: wFqts.jpg]
[Image: dQ9Cd.jpg]

Kinda first iteration.


RE: Lane hacker shipline. WIP - nOmnomnOm - 07-11-2015

Dude... you just went sexy over 9000!!!!!!!!!!!!!!
I WANT IT SO BAD!


RE: Lane hacker shipline. WIP - Quetz - 07-11-2015

The textures still a bit messy, i see. Please make them neater.


RE: Lane hacker shipline. WIP - Swallow - 07-11-2015

Gosh, why no one ever read "the first iteration" notice?


RE: Lane hacker shipline. WIP - Quetz - 07-11-2015

Of course i read the note beforehand. Just givin' feedback like usual.. Still, that's a nice violation of md's texture..


RE: Lane hacker shipline. WIP - Swallow - 07-11-2015

I just merged his textures into a single one Smile


RE: Lane hacker shipline. WIP - massdriver - 07-11-2015

(07-11-2015, 08:21 PM)Swallow Wrote: *sexy images*

Kinda first iteration.

looks like a random paint Big Grin

make sure that texture size is uniform across whole model, if you use 3ds max for example, before I do paint stuff I apply Box mapping modifier (UVW map) with size 32x32x32 for 256x256 textures, then I work with individual regions but typically I do not modify uv mapping sizes so final result looks happy


RE: Lane hacker shipline. WIP - Swallow - 07-11-2015

(07-11-2015, 09:44 PM)massdriver Wrote:
(07-11-2015, 08:21 PM)Swallow Wrote: *sexy images*

Kinda first iteration.

looks like a random paint Big Grin

make sure that texture size is uniform across whole model, if you use 3ds max for example, before I do paint stuff I apply Box mapping modifier (UVW map) with size 32x32x32 for 256x256 textures, then I work with individual regions but typically I do not modify uv mapping sizes so final result looks happy

Initially it was random, I didn't know where to start with. And my way of doing it is a lot of UV manipulations.


RE: Lane hacker shipline. WIP - massdriver - 07-11-2015

(07-11-2015, 09:47 PM)Swallow Wrote:
(07-11-2015, 09:44 PM)massdriver Wrote:
(07-11-2015, 08:21 PM)Swallow Wrote: *sexy images*

Kinda first iteration.

looks like a random paint Big Grin

make sure that texture size is uniform across whole model, if you use 3ds max for example, before I do paint stuff I apply Box mapping modifier (UVW map) with size 32x32x32 for 256x256 textures, then I work with individual regions but typically I do not modify uv mapping sizes so final result looks happy

Initially it was random, I didn't know where to start with. And my way of doing it is a lot of UV manipulations.

start with box mapping like I proposed above, assign different materials to regions of the mesh, then fine map if required


RE: Lane hacker shipline. WIP - Swallow - 07-11-2015

I usually do it like that. The point was that I struggled to start on this one.