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Freelancer Continuum - Printable Version

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Freelancer Continuum - Glis - 07-31-2011

' Wrote:You'll likely end up getting it anyways if you grab lore from existing disco faction leaders.

Best to just write it yourself. Or create a new universe like we did and have a field day.

We're not grabbing lore from existing Discovery faction leaders, we are mainly getting people who want to help out to write their own idea of said faction and submit it, if we see it fit, we implement it, if not, NEXT!


Freelancer Continuum - Kazinsal - 07-31-2011

Then your OP is confusing as hell. Might want to clear that up.


Freelancer Continuum - Tomtomrawr - 07-31-2011

' Wrote:So it's basically a Discovery spin-off but not?

Well, good luck. Don't take all of our people away from us.
Not at all. I'm glad Igiss gave the no-go on this mod being a Discovery alternative universe, because then we'd just be a branch of the tree and would be extremely limited in what we could do.

' Wrote:If it's not a discovery spinoff, why are you using Discovery faction leaders to write your lore? You're going to end up with a clone of disco's lore, most likely.
Volunteers. Also, there are plenty of people who aren't faction leaders. Ask yourself this question: if they felt their input was being appreciated here, why would they volunteer to write lore for a new mod? The stuff that has been coming out so far has been very imaginative, and considerably different from vanilla and Discovery.

' Wrote:You'll likely end up getting it anyways if you grab lore from existing disco faction leaders.

Best to just write it yourself. Or create a new universe like we did and have a field day.
We are writing it ourselves. Once somebody joins the mod team, they are one of us. Be they a faction leader here or not, that doesn't matter at all.

I don't know why Claudio saw fit to say we were looking for member of Discovery official factions. I've brought two people on today and couldn't give a damn what factions they're a member of or not - that doesn't matter. Hell, you could be an Admin and a veteran from the first Disco release, I wouldn't treat you any differently. I'll bring that up with him tomorrow - thank you for pointing that out.


Freelancer Continuum - Phantom Mithras - 07-31-2011

' Wrote:So it's basically a Discovery spin-off but not?

Well, good luck. Don't take all of our people away from us.



THIS IS AN INDEPEDENT PROJECT. BASED FROM VANILLA.

THIS IS NOT A SPIN-OFF OF DISCOVERY.

THIS IS NOT DISCOVERY-RELATED IN ANY CASE.


This is Continuum, Continuum is a mod that we are developing ourselves. Discovery Alternative Universe was an old project that we have abandoned in March. Get your stuff straight.

Regards,
- C.


Freelancer Continuum - Phantom Mithras - 07-31-2011

' Wrote:We're not grabbing lore from existing Discovery faction leaders, we are mainly getting people who want to help out to write their own idea of said faction and submit it, if we see it fit, we implement it, if not, NEXT!

Finally, someone who read the first post correctly. :)





' Wrote:I don't know why Claudio saw fit to say we were looking for member of Discovery official factions. I've brought two people on today and couldn't give a damn what factions they're a member of or not - that doesn't matter. Hell, you could be an Admin and a veteran from the first Disco release, I wouldn't treat you any differently. I'll bring that up with him tomorrow - thank you for pointing that out.


I didn't said that I was looking for Admins or veterans from Discovery. I said that I was looking preferably for members of official factions, so that they knew how to make a proper faction background writeup. I'm not saying that other members were excluded by doing so, since my signature back then was clear about that we were looking for people (and thus not only members of factions) who were willing to write the lore for the factions. Check post 75.



' Wrote:Stop giving spoilers.

There is a difference between giving screenshots of a model that we are creating, and by spoilering the lore behind something, or by spoilering the lore that will be behind that model. Before posting think twice, or contact me on Skype.


Freelancer Continuum - Snapp - 08-01-2011

Quote:THIS IS AN INDEPEDENT PROJECT. BASED FROM VANILLA.

The models look nice and there are some great ideas, but;

Honestly from what i've read/seen so far this is NOT a "Continuum" of Vanilla Freelancer, or even an expansion or evolution of it.

Your "developing" what is usually called a "Conversion", that only uses the engine and basic themes (such as the names of the factions) from the original game (Freelancer).

Why not go ahead and complete the Conversion and come up with new themes and rename all the factions, bases, and everything else while your at it? Your already rewriting thier lore, why not rename them too?

Claiming this mod is based from Vanilla Freelancer and calling it "Continuum" when your replacing pretty much EVERYTHING, is just a BS ploy to get people interested and steal them and ideas from other communities. No wonder others have issues with TLR.

I also think it's pretty stupid to leave out Nomads and the Order since they are an important part of the original story and game. Oh thats right, this isnt good ole vanilla universe "Freelancer" anymore, it's a Conversion that runs on the Freelancer game engine. Sorry my mistake, i thought this was a Continuum of Vanilla freelancer, I now see it's just a half-assed (ie; partial) Conversion, with a lot of pretty trinkets and an entirely different story...

/end observation

EDIT: Could someone else please say/do something about the obnoxiously large siggy they have. tnx.


Freelancer Continuum - Phantom Mithras - 08-01-2011

' Wrote:EDIT: Could someone else please say/do something about the obnoxiously large siggy they have. tnx.

As far as I know I'm not posting in roleplay threads, or in general threads. This account will only be used to reply in this thread. And I think that it's the moderating/admin team's decision to modify that signature. But I prefer to keep it, for various reasons, in example for people who didn't read the first post, to avoid that they get confused.


' Wrote:The models look nice and there are some great ideas, but;

Honestly from what i've read/seen so far this is NOT a "Continuum" of Vanilla Freelancer, or even an expansion or evolution of it.

This was a quite interesting post to read. Did you ever search the word Continuum in an english dictionary?

It it easy to assume something when you don't work on the mod, when you never played it, or when you don't know all the plot behind it.

But as the word Continuum suggests, this is what in our canon will happen after the Nomad Wars. Everyone can do that. Crossfire did that, Discovery did so, Tekagi's Trasure did so aswell. So I have some serious issues in trying to understand your post. Sorry if this may sound rude, but I think that everyone has the freedom to interpret something as they want.

' Wrote:Your "developing" what is usually called a "Conversion", that only uses the engine and basic themes (such as the names of the factions) from the original game (Freelancer).

Yes, this is a conversion. But don't get confused since this is a partial conversion. I won't get down into the subject since it's pretty obvious.

' Wrote:Why not go ahead and complete the Conversion and come up with new themes and rename all the factions, bases, and everything else while your at it? Your already rewriting thier lore, why not rename them too?

Rewriting the lore of a vanilla element that was present in Freelancer doesn't give us the reason the change their names aswell. Golden rule, don't change something without a reason. I would be curious in example to what different name you would give to, lets say, the Liberty Navy. New United States Military?



' Wrote:Claiming this mod is based from Vanilla Freelancer and calling it "Continuum" when your replacing pretty much EVERYTHING, is just a BS ploy to get people interested and steal them and ideas from other communities. No wonder others have issues with TLR.
Steal what? Point me something that I stole. The people working on Continuum are not forced to work on Continuum. It was their decision to join the development team, and it'll be their decision if they want to leave.

' Wrote:I also think it's pretty stupid to leave out Nomads and the Order since they are an important part of the original story and game. Oh thats right, this isnt good ole vanilla universe "Freelancer" anymore, it's a Conversion that runs on the Freelancer game engine. Sorry my mistake, i thought this was a Continuum of Vanilla freelancer, I now see it's just a half-assed (ie; partial) Conversion, with a lot of pretty trinkets and an entirely different story...

The story is different yes, but we aren't inserting non-friendly vanilla lore. I hope that you understand what that means.


Generally speaking, the entire post wasn't so constructive. I accept good ideas that have a sense, but I tend to throw into the garbage can something that doesn't has it.

Regards,
Claudio


Freelancer Continuum - Capt. Henry Morgan - 08-01-2011

It's nice to see another FL mod in development. Each one of us keeps the game alive, and perhaps having more options will draw more people to the game.

The model screenshots are looking good. I understand, however, that one of your modellers is working in sketchup. I'll warn you that sketchup has some issues with it's model exporters, and you may have trouble getting some of your models in game. If, on the other hand, you've already cracked that particular problem, we'd appreciate it if you could pass along how you did it. We've got a pile of nice models laying around for Broken Bonds, all textured and ready to go, that we're having trouble getting in game.


Freelancer Continuum - Snapp - 08-01-2011

Quote:But I prefer to keep it, for various reasons, in example for people who didn't read the first post, to avoid that they get confused.
Wasnt talking about the text, it was the WAY oversized picture below it i was commenting on. The reason was obvious, so that it would be rather hard to miss. Much like a large billboard on the highway, but I see that you quickly replaced it with something smaller. Good going and thanks.

Quote:But as the word Continuum suggests, this is what in our canon will happen after the Nomad Wars.
This, confuses me. So are you saying that all pre-nomad war lore remains the same as vanilla? But then how can it be Vanilla when your rewriting it all? Which is it?

Like most other mods including Disco and the others you mentioned, they continue or expand upon the original game and lore that is already there without changing it. "Continuum" is not a continuance, succession, or expansion on the original story or game. Your creating everything new and from scratch, which is NOT building on/from or expanding upon Vanilla Freelancer.

Your correct, everyone has the right to interpret things the way they want, including what i think about this conversion. The way i interpret this mod (from what ive seen so far) is that it's not based on Vanilla at all, but is rather a completely different story that will eventually have almost nothing to do with the original except some names and locations.

Quote:Rewriting the lore of a vanilla element that was present in Freelancer doesn't give us the reason the change their names aswell. Golden rule, don't change something without a reason.
The moment you change the lore/models they cease to be a Vanilla element, but rather something entirely different and new with the same name. So, if your reason to rewrite the vanilla lore from scratch is great enough that you are doing it, then wouldn't that also be enough of a reason to rename them from scratch aswell? Im not part of the dev team and for the moment i have no intrest to be a part of it, so im not giving you my ideas, sorry. :)


Ok so maybe "stealing" wasn't the right word to use. Regardless, the end result is the same, your "getting" developers and ideas from various communities other than your own by way of advertising and recruiting in those other communities.

Quote:The story is different yes, but we aren't inserting non-friendly vanilla lore. I hope that you understand what that means.
No i do not understand what that means, and i don't think you do either. How can you "insert vanilla lore" when it ceases to be Vanilla lore the moment you rewrite and change it?

Quote:I accept good ideas that have a sense, but I tend to throw into the garbage can something that doesn't has it.
So you'll take the good ideas you like and throw away and or ignore the legitimate criticism/concerns of people who might one day want to play your mod and or suggest it to others. Nice.


Freelancer Continuum - Phantom Mithras - 08-01-2011

' Wrote:It's nice to see another FL mod in development. Each one of us keeps the game alive, and perhaps having more options will draw more people to the game.

The model screenshots are looking good. I understand, however, that one of your modellers is working in sketchup. I'll warn you that sketchup has some issues with it's model exporters, and you may have trouble getting some of your models in game. If, on the other hand, you've already cracked that particular problem, we'd appreciate it if you could pass along how you did it. We've got a pile of nice models laying around for Broken Bonds, all textured and ready to go, that we're having trouble getting in game.

Are you talking about the the various vertices that are not welded together and that then crash the game? That is tedious to fix, since you'll need some time to clean the model from displaced vertices with the weld tool.

Another suggestion that I'm giving is to avoid adding hardpoints with the HardCMP tool, since I saw some issues with models made in SketchUp, I suggest that you use the UTFEditor instead.

If you're re-modelling the station as us, I suggest aswell that you buy a bottle of patience that you can drink. Adding animated parts (like sliding doors/turrets) is very time consuming when doing it manually, with the x,y,z axis of the UTFEditor.

Thanks for your feedback, Morgan. You can reach me on Skype whenever you want.