Buff Rotations - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Buff Rotations (/showthread.php?tid=120559) |
RE: Buff Rotations - Alestone - 06-06-2015 I like the weed/VIP proposal. It is well thought out, and the cons, while present, are not major detractors. After all, FL Comp will alleviate the difficulty in finding the "station", and it is alone out in the middle of open space, making it fairly easy to see at a longer distance. RE: Buff Rotations - Aika Kyoko - 06-06-2015 I like this proposal as mentioned there is a chance for a wide variet of factions to get stuck in, pew and rp and will provide the activity that Kusari could use right now, as long as additional sell/buy points are fixed as I would rather not have a repeat of Shikoku. If the buff is put into place I will get KPT involved as much as we are able with this for pews and roleplay. RE: Buff Rotations - Vycos - 06-06-2015 I like the idea! Kudos for the presentation, it is pretty creative, and it should be fun to do couple of runs. +1 (06-06-2015, 06:55 PM)SpaceTime Wrote:(06-06-2015, 02:35 PM)Garrett Jax Wrote: My goals with each buff have been to make them so that they create activity for as many factions as possible. If you have an idea in mind, submit one here. RE: Buff Rotations - Garrett Jax - 06-07-2015 I appreciate the helpful suggestions received here in this thread and also on Skype. I've finished the next commodity buff, and it will be implemented upon server restart. An announcement, describing the buff, will be made shortly. I've used some of the suggestions that I've gotten from community members, but sadly I cannot use them all at one time. There were other good ones and I will look at this thread before I start another buff, using it as a guideline for what the community is looking for. Thanks again. RE: Buff Rotations - Yak - 06-07-2015 (06-06-2015, 06:55 PM)SpaceTime Wrote: Wouldn't catch my hogosha character carrying the Synth Weed... drugs breed delinquency... but I'm sure I could see my way to escorting some of the less fussy members of Kusari society, sounds like a fun run, hope we can see it, or something similar in the near future... well thought through proposal there! No hate towards the idea of some of the 'local produce' commodities though, crumpets and bratwurst Being British I do have to wonder when we're going to see some Bretonian Bitter or Cider though! RE: Buff Rotations - Frederic - 06-08-2015 Another point to consider, especially taking into account this and the last buffs, is that there are no really interesting systems in play. I know how I was sweating as I (alledgedly) transported black market munitions through Frankfurt, Honshu or New Tokyo. These systems were some where you'd always meet other traders, law enforcement or robbers. Now we have a shorter and less profitable form of the booze route, stations and systems are the same, even the rotation is going in the same direction as the booze route before. The multiple sellpoints for one commotity are a good idea, but altogether I am disappointed. I thought it should bring people together not distribute them over many systems again! For myself I decided to sit this one out. How about something involving Gallia (loyal/lawful) next? The thing with Gallia is that first it is from all reports dead and could do with a bit revival and more importantly it hat mined Jumpholes and guarded Jumpgates. It would create bottlenecks for the law enforcement to take advantage of or in case of the jumpholes opportunities for the robbers. I am all for creating multiple opportunities to sell, but create something that brings the players together and is profitable!!! I am looking forward to the next buff! RE: Buff Rotations - Highland Laddie - 06-08-2015 (06-08-2015, 06:22 PM)Frederic Wrote: How about something involving Gallia next? The thing with Gallia is that first it is from all reports dead and could do with a bit revival and more importantly it hat mined Jumpholes and guarded Jumpgates. It would create bottlenecks for the law enforcement to take advantage of or in case of the jumpholes opportunities for the robbers. I am all for creating multiple opportunities to sell, but create something that brings the players together and is profitable!!! Apparently you missed the "Fromage" buff we had a few weeks ago? I don't think it really made Gallia the big center of activity that some hoped it would. RE: Buff Rotations - Garrett Jax - 06-08-2015 I would never dream of being capable of generating immense amounts of activity in Gallia. Much of Gallia faction's activity occurs outside that House. That being said, there were a lot of transports seen shipping Fromage from out of Reims Station over to the Ring, so I'd say the route worked as intended. As far as making a Gallia only route, I fear it would do little to help generate activity there, and what little activity we might manage to generate, would end along with the buff. Best to focus on systems where we might have a chance for lasting results. I did throw the Unione Course a bone with this current route by giving them a good sell point for one of the commodities, if they can intercept transports and pirate their cargo in the Taus. RE: Buff Rotations - Mark_Brown - 06-14-2015 (06-06-2015, 10:15 PM)Vycos Wrote: I like the idea! Kudos for the presentation, it is pretty creative, and it should be fun to do couple of runs. RE: Buff Rotations - TheShooter36 - 06-23-2015 i have a buff route idea Commodity: BMM from Rochester Base, Sale point: Gateshead Station (Newcastle), Price: 22500/unit(please make a freighter only dock) Commodity: Bretonian Marines(new), Buy point: Gateshead, Sell Point: Leeds BAF dock (only freighters/snubs), Price: 11000/unit Commodity: Bretonian Refugees(new), Buy: Leeds BAF dock, Sell: Gateshead Station, Price: 9500/unit Commodity: Tea, Buy: Gateshead, Sell: Rochester Base, Price: 19000/unit Prices may sound absurd but this route is intended to be a freighter only route and it seems balanced for freighters. As i suggested make a freighter only dock near gateshead and it wont be a 5ker abuse Edit: all new commodity buy prices: 500/unit |