Should flying a cap require a guard ID? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Should flying a cap require a guard ID? (/showthread.php?tid=13230) |
Should flying a cap require a guard ID? - Dra1003 - 10-23-2008 i voted yes to both. Captitals above the gb level get spammed a bit to much As far as the ZOI capitals above the gb level should really only be defending planets stations and such but thats my opinion on it Should flying a cap require a guard ID? - Akumabito - 10-23-2008 ' Wrote:Perhaps because I'm a big evil faction lover and I hate being fair to people? Makes sense to me. I find there is always a grain of truth in sarcasm. Should flying a cap require a guard ID? - Agmen of Eladesor - 10-23-2008 Yes, and yes. Now - given that part two, ZOI does NOT include ZOO - zone of operations - then Sirius is, for the most part, still fairly wide open for everyone. This does NOT mean that you may not face repercussions for your actions. Example - John Doe brings his nice, new Kusari battleship to Manhattan to pick up supplies. John suddenly finds himself faced with 4 liberty cruisers and being blown all to hell. He's not in his ZOI, he's in the Liberty ZOI. However, he's out after supplies only available in Manhattan due to RP, so he's in an appropriate ZOO. And he's violating Liberty law by bringing that big ship there, so Liberty is perfectly justified in turning him into scrap. The biggest issue I have with independants is that - how many people in the real world today own their own aircraft carrier, battleships, or cruisers / destroyers? Other than museums, there's not a whole hell of a lot of them, are there? Smaller stuff - say, about the size of a small frigate - yeah, there's some of those running around in private hands. Airplanes - those are a different story. I know of several people that own their own large warbirds. Except, of course, that airplane pilots by nature and training would make lousy space ship pilots. So the idea that John Doe can run a trading ship around for a few days, then go out and take that money and just buy the latest and greatest (and biggest) ship out there is ludicrous. I'm not saying that it doesn't happen - but John Doe ought to be, if he's actually ROLE PLAYING the part, a member of a military organization. Failing that, he should be a part of a para-military organization - because the only reason you need warship sized ships if if you're at war. (Or to act as a deterrent to war for someone else - thus the reason that the U.S. Navy still is the biggest and baddest thing on the planet. As someone once said, a CVN is, basically, 400 square miles of U.S. territory, any time, any place. As for your other comments, Aku - are you 15 years old? If so, then grow up. If not, then grow up. It's a FREAKING GAME! Real life is what you should get steamed about. Come here to loosen up, have fun, and for God's sake, leave the Admins alone unless you absolutely need to interact with them. They're doing their job for free. Should flying a cap require a guard ID? - SGTMatt - 10-23-2008 I think people who use those caps are not private owners but just from different squadrons. For instance I RP the Kearsarge as being part of the 12th FAS out of Houston with command on the Missy. I stay mostly in Texas but come into other areas if they need me or I am patrolling. Typically, I will not engage below a GB unless there has been a active problem with one or I cross one while doing a mission (90% of my "patrols" are missions for the navy killing bases). I think that the guard ID is a great idea but factions really should not be killing allies in their caps just because they haven't registered or something, that requirement could lead to abuse. Bios are great, but not all of us have time to write one out or update them on a regualar basis. I had one for my Commander but I posted it almost a year and a half ago and wouldn't expect someone to have to go searching for it. Should flying a cap require a guard ID? - beander2 - 10-23-2008 ' Wrote:Not true, in my perception there is, just as indies are spoke of as one group, then subdivided into cap whores and lolers by the faction leaders using this as an excuse to justify a power grab. That's funny - I actually wrote but edited out of that post the sentence "faction leaders are not one group, just as independents are not one group," or something to that effect; I deleted it because I thought the point was too obvious. I've never thought of indies in the way you've accused, especially because as a trader, I've met indies all over the place just minding their own business and doing their own RP - and consistently within overall server RP. Nothing justifies a power grab in any of this by anyone. What I've seen from other faction leaders is much more of an attempt to mitigate against major OoRP - and behavior making many other players' participation rather miserable - than a "power grab." That's not to say there hasn't been inappropriate behavior or attitudes manifested by faction leaders, though. Quote:Of course, I could be a good little indie and know my place, and then I wouldn't be threatened with banning, right? Given the entirety of my posts and the spirit in which they were written, do you honestly think I believe this? When you interact with me, Akuma, you're interacting with me alone - if you can't separate that out, then you, again, are guilty of exactly that of which you accuse others. ' Wrote:Quit being silly, I answered the main points in his reply. No, actually you ignored most of it to focus on a minor line peripheral to the main issue I was discussing. If you can't even treat fairly the people who are sensitive to your concerns, how do you expect to "improve" things? I'd be very interested in hearing your overall improvement strategy in this regard, given that what you display here seems simply to be a penchant to argue with anyone simply for the sake of argument. Should flying a cap require a guard ID? - Niezck - 10-23-2008 ' Wrote:Makes sense to me. I find there is always a grain of truth in sarcasm. Akuma, guess what? I'm in a grand total of .... 1 faction. Led by the great & wondrous Trevelyan. That's how much of a faction-loving indie-hating bastard I am. Now, may I suggest you heed his advice and stop biting the hand that's feeding you as it were? And to conclude, I find your points invalid. Should flying a cap require a guard ID? - Akumabito - 10-23-2008 ' Wrote:The biggest issue I have with independants is that - how many people in the real world today own their own aircraft carrier, battleships, or cruisers / destroyers? Read your own comment below ' Wrote:It's a FREAKING GAME! It isn't RL, but even irl if you were attacked every time you went anywhere soon you would have a BS. ' Wrote:No, actually you ignored most of it to focus on a minor line peripheral to the main issue I was discussing. No, actually I didn't. ' Wrote:If you can't even treat fairly the people There is no fair treatment on this server. Factions gang up on people and only fight when the odds are overwhelming in their favor, admins and factions use factions for revenge for things said on the forum, and no matter how well some indies fly cap ships they are being held to the lowest common denominator by factions and admin who want to be held to the highest common denominator themselves. Now there is even approved rule breaking in the special characters thread. Why are you chiding me because you say I am not fair, when no one here is fair to begin with, predating me? Should flying a cap require a guard ID? - Seth Karlo - 10-23-2008 Quote:There is no fair treatment on this server. Factions gang up on people and only fight when the odds are overwhelming in their favor, admins and factions use factions for revenge for things said on the forum, and no matter how well some indies fly cap ships they are being held to the lowest common denominator by factions and admin who want to be held to the highest common denominator themselves. May I say that I find the above quote both untrue and insulting to people who do their best to make sure other people have a nice day. I personally find that 95% of the people I meet are pleasent, courteuos, and good at RP, and all of you have my thanks and respect. Seth Should flying a cap require a guard ID? - Zero755 - 10-23-2008 Trev, Ive been down this road with Aku before, there is no winning. You might as well give it up whilst you are ahead mate. He cant be reasoned with its like arguing with a brick wall. In his own mind his logic in untouchable. One day he might understand that not everyone is out to get him, but I dont see it happening any time soon. Now lets get back on topic before this thread gets locked. Should flying a cap require a guard ID? - Akumabito - 10-23-2008 ' Wrote:May I say that I find the above quote both untrue and insulting to people who do their best to make sure other people have a nice day. It's absolutely true, and the one being insulted is the lone indie getting griefed by factions, sanctioned unfairly by admins, and personally insulted over and over by faction leaders on the forums which the admins, if they notice at all blame on the person being insulted because it's a faction leader doing the insulting. ' Wrote:One day he might understand that not everyone is out to get him I never said everyone is out to get me, but some are, my sanction is proof of it. Once again I request a full and open appeal of my sanction, lets all look at it together and see who is telling the truth and who isn't. |