Discovery Gaming Community
Should flying a cap require a guard ID? - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3)
+--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23)
+--- Thread: Should flying a cap require a guard ID? (/showthread.php?tid=13230)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14


Should flying a cap require a guard ID? - beander2 - 10-23-2008

' Wrote:No, actually I didn't.

Thanks for the substantive response. In point of fact, you still haven't acknowledged most of the substance of my comments, or my sympathy for your position.

Quote:There is no fair treatment on this server. Factions gang up on people and only fight when the odds are overwhelming in their favor, admins and factions use factions for revenge for things said on the forum, and no matter how well some indies fly cap ships they are being held to the lowest common denominator by factions and admin who want to be held to the highest common denominator themselves.

I can't speak to what you have witnessed either way; I haven't seen that evidence. When and where I do see a problem, I try to deal with it appropriately. If I have to argue, I do, but within the parameters of what is best for the community as a whole. I'd be among the first to point out unjust treatment if, when, and where I saw it.

I'm not sure I agree with your portrayal of the common denominator, either. A number of factions will have to readjust, not just independents. On a related point, btw, I've said elsewhere that I don't personally consider myself as a faction leader to have anything to say about what indies using the same NPC ID/tag do or not do, as long as they don't present themselves (either in naming conventions or behavior) as a member of the actual player faction. They're responsible for their own behavior, and for that conforming to NPC standards, not our player faction standards.

Quote:Now there is even approved rule breaking in the special characters thread.

The rules are made for the community, not the other way around. As I see it, this gives indies more of an opportunity to participate (as it did for us Federalists), not less. It was interesting to see you clamor for stringent rules here when so many other players (not primarily faction leaders) supported it and benefited from it.

Quote:Why are you chiding me because you say I am not fair, when no one here is fair to begin with, predating me?

"They started it!" doesn't work, Akuma. I "chide" you because you generalize and condemn without warrant, and do so for the sake of "fairness." There is an inherent contradiction in your own manner of argument, and since I'm sympathetic to your overall concerns (even if I don't necessarily agree with what you've identified as transgressions or transgressors), I want to make sure you do it right. I don't want legitimate concerns to be drowned out by obnoxious - and internally inconsistent - behavior.


Should flying a cap require a guard ID? - Kuraine - 10-23-2008

Quote:There is no fair treatment on this server. Factions gang up on people and only fight when the odds are overwhelming in their favor, admins and factions use factions for revenge for things said on the forum, and no matter how well some indies fly cap ships they are being held to the lowest common denominator by factions and admin who want to be held to the highest common denominator themselves.

Well i'm hardly surprised that that is your opinion, but while you are entitled to your opinion, that doesn't necessarily automatically make it right either. It is the nature of factions to have more power than lone individuals, that's unavoidable. It would be retarded if an individual had more power than an entire faction. I don't like using real life comparisons, but I for example do not have anywhere near as much power as microsoft. An individual freelancer doesn't have anywhere near as much power as Ageira Technologies. They might have more freedom of choice, but they have a lot less power overall, whereas Ageira has a lot more power but a lot less options for exercising that power.


Should flying a cap require a guard ID? - Seth Karlo - 10-23-2008

All of this seems to highlight a main point to me.

We have one person who seems to have opinions that make everyone seem to be evil or power hungry. All of said persons arguments have been countered, and yet said person keeps using the same ones over and over again, leading to pointless pages of repetitive pointless comments.

How many times must this be said before people start to listen?

Some of the comments here have insulted me deeply, and I think that some unnaceptable generalizations have been made. Before people start grouping people together, maybe they should talk to more first.

I agree with pretty much all that Trev has said.

Seth


Should flying a cap require a guard ID? - Niezck - 10-23-2008

All those in favour of declaring Akumabito "Supernova the Second"?:D

Sorry, couldn't resist ...

EDIT: I just realised, now I REALLY AM one of those big-bad evil faction-lovers that want to ban you for no good reason!


Should flying a cap require a guard ID? - Reverend Del - 10-23-2008

Dear lord this lost the plot a long long time ago. didn't it? Lost all trace of coherency regarding the original issues. And once again around to the favourite subject of the author's. Congratulations you hijacked your own thread. Take a bow.


Need I remind you all of the forum rules, everyone seems to remember the server rules and forget entirely about the rules of these here boards. To get a refresher course there's a shiny link right at the bottom of my sig. Akumabito you ought to pay special attention to the one about intentionally dragging a topic off subject.

Meanwhile this one gets a lock for being so far off topic it can see Alpha Centauri's sunspots with it's naked eye.