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Indie Nomad ID implementation - Printable Version

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RE: Indie Nomad ID implementation - Anaximander - 01-07-2013

excuse me but what is the difference between that and "***I***says ***hi****"?

just sayin'...


RE: Indie Nomad ID implementation - lw'nafh - 01-07-2013

(01-07-2013, 04:17 PM)Agmen of Eladesor Wrote:
(01-07-2013, 03:37 PM)Kangarawrawr Wrote: Sure, make an indie ID for the Noms. It's about time the average Joe saw that Nomad ships really isn't all that 'special'.

Fixed that for you. The RP IS special - otherwise you'd have blue ships in New York going *** You - Russ?*** ...

In all my time playing as Iseijin I failed to see what was so spectacular about the usual K'Hara Nomad riffraff going ***engaging***. They were a chore to work with, they really were. It's not that special. Don't try to kid yourself. It's about as special as Phantom RP was.

Wild RP was interesting and engaging, both as one and interacting with them (provided they didn't have their hearts set on killing you, granted that was justified). Nomad RP, in short, was not and if the current trends continue it never will be.


RE: Indie Nomad ID implementation - Sanguines - 01-08-2013

(01-07-2013, 11:42 PM)Kangarawrawr Wrote:
(01-07-2013, 04:17 PM)Agmen of Eladesor Wrote:
(01-07-2013, 03:37 PM)Kangarawrawr Wrote: Sure, make an indie ID for the Noms. It's about time the average Joe saw that Nomad ships really isn't all that 'special'.

Fixed that for you. The RP IS special - otherwise you'd have blue ships in New York going *** You - Russ?*** ...

In all my time playing as Iseijin I failed to see what was so spectacular about the usually K'Hara Nomad riffraff going ***engaging***. They were a chore to work with, they really were. It's not that special. Don't try to kid yourself. It's about as special as Phantom RP was.

Wild RP was interesting and engaging, both as one and interacting with them (provided they didn't have their hearts set on killing you, granted that was justified). Nomad RP, in short, was not and if the current trends continue it never will be.

This is the sole reason I never wanted to join Keeper's/K'Hara, To much pew pew. Oh, And I always been indie nomad. Back in 2011, Nomad RP was excellent outside Keeper's.

Yesterday had a nice RP ut unfort had to end it due to having to go to bed for work.


RE: Indie Nomad ID implementation - Skittlez - 02-26-2013

Is there a thread to apply for a Nomad ID or something?


RE: Indie Nomad ID implementation - Omicron - 02-26-2013

Nomad ID is unavailable on main server.

However you can use MORPH ID (obtainable on Shrine in Unknown system, jumpgate from Kansas) or apply for K'Hara. Or ask them to help you out.


RE: Indie Nomad ID implementation - TLI-Inferno - 03-01-2013

I believe that indie noms should be able to fly anywhere they want, and have access to any nomad tech they want, but they should not be allowed to engage non-military targets unless in self-defense.


RE: Indie Nomad ID implementation - Challenger - 03-01-2013

Doubling nomad hull strength and weapon damage, and giving unlimited ZOI and unrestricted engagement would probably be closest to in-line with their RP background.

So I guess the implementation will depend on our priorities. I'd suggest we make nomads scary, and let people sound the alarms and bring in the capships when one's spotted in system. Seems more likely than a freelancer havoc taking one out in single combat. I for one do not mind roleplaying the losing end of an alien invasion.


RE: Indie Nomad ID implementation - Haste - 03-01-2013

The only result you'll get from letting everyone and their dog get a terrorist ID with only one drawback - you're stuck with Nomad gear - is a crapload of whining on these same forums.

I'd personally say an indie ID shouldn't be flying capitals, and should mostly be restricted to the omicrons.

The advantage to an open ID is, of course, that people will be able to fly the incredibly overpowered Nomad tech and wreck everything with it.

At least, until they wake up and realize they just died.


RE: Indie Nomad ID implementation - TLI-Inferno - 03-01-2013

(03-01-2013, 06:16 PM)Hasteric Wrote: The only result you'll get from letting everyone and their dog get a terrorist ID with only one drawback - you're stuck with Nomad gear - is a crapload of whining on these same forums.

I'd personally say an indie ID shouldn't be flying capitals, and should mostly be restricted to the omicrons.

The advantage to an open ID is, of course, that people will be able to fly the incredibly overpowered Nomad tech and wreck everything with it.

At least, until they wake up and realize they just died.

1: Not all indies are bad. If you restrict all capitals to official factions, you would make all wars very, very boring.

2: Nomad tech isn't "incredibly overpowered" and doesn't "wreck everything". It's good tech, sure, but just because somebody has a nomad ship doesn't mean they'll be wiping out systems alone.


RE: Indie Nomad ID implementation - Haste - 03-02-2013

The very small font at the end is fairly important. An interesting note is also that I am part of K'Hara, so I do know the ships a little better than most people who have an opinion on them, I'd say.

My note about the indie ID was specifically the Nomad indie ID. Not independent players in general. I believe specifically Nomad capital ships should be limited to the K'Hara ID. This keeps players motivated to join said faction and learn the ropes of "nomspeak", and prevents a massive Irra (our cruiser) fleet ganking everything in sight.

Plus, there are a few things in the lore relating to the larger ships that in my opinion makes it more appropriate for them to be restricted.

And I hate to burst your bubble, but that 'overpowered' note was nothing but sarcasm. Nomad tech suffers from a fairly consistent "oversized" issue. Our most "solid" ship is likely to be the one most similar to its "human counterparts": the Adad, our bomber, which is really just a reskinned Roc with decent hull-busting guns, but no EMP option. The latter is also an issue with our fighters, as players will soon enough find out should we get an open ID.

The Sascya and Nammu are the most obvious sufferers. Have a look at their hitbox sometime, and look at the Nammu's arcs. Those two ships alone should tell you enough about the state of our tech.