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Proposal: ID changes for 4.87 - Printable Version

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RE: Proposal: ID changes for 4.87 - Kruger - 05-16-2013

[quote='AeternusDoleo' pid='1339387' dateline='1368547054']
; dsy_license_rh_m_grp
500586
NAME
Kruger Minerals ID

500587
INFOCARD
Kruger Minerals

Kruger Minerals is a Rheinland corporation which focuses on mining. It is developing relations with ALG Waste Disposal and competes with Daumann and the Independent Miners Guild. The Red Hessians often attack Kruger ships.

Pilot carrying this lawful ID is an employee of Kruger Minerals who:

- Can attack pirates and terrorists in self-defense, to protect an allied or neutral lawful ship, or in defense of corporate bases of the same affiliation within and outside their Zone of Influence.
- Can hunt pirates and terrorists within their Zone of Influence.
- Can hunt ships belonging to houses or organisations considered hostile by Rheinland within their Zone of Influence.
- Can actively hunt Red Hessians outside their Zone of Influence.
- Can demand Blood Diamonds from any ship carrying them and destroy those who refuse to comply.
- Can engage in piracy against Daumann and IMG in the Omegas only.
- Cannot land on Daumann or IMG bases.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Rheinland, Saar, Omega-3, Omega-7, Omega-9, Omega-11
Allowed ships: Fighters, Freighters, Transports, Gunboats
[/quote]


[quote='Pavel' pid='1339401' dateline='1368548772']
[quote]500571
INFOCARD
Daumann Heavy Construction

Daumann Heavy Construction is a Rheinland industrial corporation that does both mining and manufacturing. It has a partnership with Republican Shipping and competes with Kruger, BMM and the Independent Miners Guild. The Red Hessians often attack Daumann ships.

Pilot carrying this ID is an employee of Daumann Heavy Construction who:

- Can attack pirates and terrorists in self-defense, to protect an allied or neutral lawful ship, or in defense of corporate bases of the same affiliation within and outside their Zone of Influence.
- Can hunt pirates and terrorists within their Zone of Influence.
- Can hunt corporations belonging to houses or organisations at war with Rheinland within their Zone of Influence.
- Can actively hunt Red Hessians outside their Zone of Influence.
- Can demand Blood Diamonds from any ship carrying them and destroy those who refuse to comply.
- Can engage inpiracy against Kruger, IMG and BMM in the Omegas only.
- Cannot land on Kruger, IMG or BMM bases.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Rheinland, Omegas
Allowed ships: Fighters, Freighters, Transports, Gunboats[/quote]

Well we are curious litle about this Kruger and Daumans can not land on each other bases you people trying to make us hostile betwen each others or what ?
We can pirate each others now ?
We just made a deal in omega 7 mining fields and sudenly ID's going to change in the future so we can start a civil war against each others or you whana see rheinland splited on two peaces .


RE: Proposal: ID changes for 4.87 - SummerMcLovin - 05-16-2013

All the Intelligence factions get their Cruisers back with an engagement limit, Ivan and Reaper worked their magic then.
The BAF now have all of the Taus as their ZoI? Wow...
For The Council's ID, I think non-allied would be more appropriate. Not even sure if "unallied" is a word Tongue
DHC and Kruger getting limited to the near Omegas was probably a good step.
GMG have added ZoI in Alpha, Frankfurt and Tohoku (and had Eta and Lambda before)? That's rather a lot.
The cargo limit on the Colonial ID is good, which seems to confirm we have open ship use next version. I like the extra ZoI that includes all of Bretonia now, plus Inverness and Drake/Tau-117.
IMG still haven't got Artifacts added to their ID again, but if that means we aren't being freely engaged by Corsairs then ok. Battletransports as biggest at last, thank you. Still really don't need Battleships though... Also in line with Daumann and Kruger being limited to "reasonable Omegas", IMG should also be limited to those they have a base in again - so perhaps "Taus except 29 42, 65 and 63" as it is easier than "Orkney, Roussillon, Baffin, Tau-31, Tau-44, Tau-39, Tau-37 and Tau-23"
The Mollys' allying line seems good.
Gaian ID updates also look good.
Limiting Privateers from Gallic Core space is a fair enough step.
Hogosha, Chrysanthemums and Blood Dragons in Lyonnais through the new supergate, nice. Would it not also make sense to give Maquis, Brigands, UC and/or GJ ZoI in Rishiri as well?
Liberty Rogues raiding Vespucci, good thing they get on so well with each other...
Hessians come with a lot less murdersauce, this I like. Even moreso that they leave the northern borders of Rheinland (and near Sigmas) to the other unlawful factions. Theta being added is good as I said, and we'll see how the Gamma raids go. Jorms opening up on Artifact smugglers as they come out of Crete might get a bit crazy though.
LWB and Unioners now get all tech-permed Cruisers instead of just the RPC? If the techchart is similar next version, 75% Vidars and Scyllas alongside 90% Praefects and 100% RPCs would be quite the Unioner fleet. Maybe LWB will get 75% on Stortas or something
Unioners being out of the Omegas and given extra Liberty ZoI is also a good step.
Still love that Bundschuh allying line, but would it be possible to have their ZoI extended a bit for the Liberty-Rheinland war lines? Just New Hampshire would be fitting actually. We do have Cloppenburg in Bremen to be one system away as well.
The Maquis get GBs now, but are effectively Gallic Brigands without credit demands or Kyushu ZoI. The Xenos lose out on the line but don't get anything other than a couple of systems added to their ID to make up for it.
The Outcast and Corsair IDs also look better, although the ZoI still appears unbalanced towards the Outcasts. Perhaps give them a limit to northern Bretonia (say Dublin, Newcastle, Manchester and Leeds). Limiting Rheinland for Corsairs seems to say rather a lot about the Hessians' effectiveness, especially if they throw themselves into Dresden. Adding Hamburg where there is(/will continue to be?) a Unioner base too.
Core/Order balance is quite interesting, with the Core getting a few 'BHG' lines for escorting and acting like Omicrons police over the anti-intelligence of the Order. The Order could do with a cargo limit though.
Not sure if I missed it the last time or the RoS can now escort lawful civilians anywhere. I guess that is why they lose caps, although their current ones (that aren't already) would be open to 'easy' SRPs right?
Well it's nice to see there are so many Freelancer IDs Tongue
Reaver ID: "-Cannot ally with any unlawfuls." Eh, what?
Black Sails haven't been de-combat targeted, and they still have the full ZoI.
OSI can defend neutral ships (which is everyone except Rheinland for now). Could make sense as they are more of a corporate group now, but just making sure. Better watch out for those firecrackers...
SCRA ID can now create their own "Red is dead" targets. Lose out on Liberty raids, capitalism shall go on undauntedly then.

Specifically Alien Artifacts are also being added above the usual and Gallic ones. I guess Stabiline is Cryer's special wonder-drug commodity. EDIT: Ah, this will be the Cardi replacement they've been working on eh? Perhaps it isn't as stable as the name suggests, and they are still "collecting Outcast samples" to improve testing and/or gain a monopoly.
From the Lane Hacker ID, there are now Jump Gate, Trade Lane and Gate/Lane parts? Someone at Ageira underspent on the diversification budget...

Overall, the loss of combat target lines is good, and other than the issues mentioned above we're getting closer to a finished little setup here.

(05-16-2013, 12:31 AM)Hone Wrote: So ATM BPA would be sanctioned for escorting a prison or diplomatic convoy to Liberty?
There aren't any rules against them leaving their ZoI (although it is less common than BAF heading further afield), but they cannot really do anything on their ID there. However, I wouldn't expect a BPA snub escorting a BPA liner to Liberty being sanctioned for defending it from attack. Escorting Bowex likely would be open to one though.

(05-16-2013, 01:14 AM)monmarfori Wrote: Why does Ageira like to hunt Solar Engineering? What's the reason about that?
The Gauls stole Ageira (well, Valhalla) technology through the Junkers and Solar are currently the ones with the contracts to build any new gates and lanes for Gallia. Some tech-savvy corporate warfare out around Lyonnais and perhaps all the new stuff flowing into Rheinland would be the idea here.

(05-16-2013, 01:14 AM)monmarfori Wrote: And, does Synthgel exist in 4.86 or only in 4.87?
This will be a new commodity as a bit of a boost for the Synth Foods ID. I would say players, but I think I've seen only one such ship in my entire year here. There will be quite a few new commodities added.


And something I forgot:
All the piracy lines say "May demand cargo and credits from lawful and unlawful ships." Please tell me that doesn't mean neutral/semi/quasi-lawful IDs like Zoners and Junkers are actually immune to piracy by the rules?

(05-15-2013, 05:10 PM)SummerMcLovin Wrote: I've brought this up before, but I will do so again while it is being discussed. If all these IDs now have specific lines to allow them to overrule 6.6 (which is the point of these lines), I assume those who do not have the line will not be able to do so without making a demand? If so, then that would be the current interpretation of the rules; can houses at war with each other blow up transports without making a demand? Doesn't even look like intelligence factions can do so with a specific cargo piracy line.
Will bump that


RE: Proposal: ID changes for 4.87 - Hone - 05-16-2013

(05-16-2013, 02:00 AM)SummerMcLovin Wrote:
(05-16-2013, 12:31 AM)Hone Wrote: So ATM BPA would be sanctioned for escorting a prison or diplomatic convoy to Liberty?
There aren't any rules against them leaving their ZoI (although it is less common than BAF heading further afield), but they cannot really do anything on their ID there. However, I wouldn't expect a BPA snub escorting a BPA liner to Liberty being sanctioned for defending it from attack. Escorting Bowex likely would be open to one though.

I wouldnt expect one either, but atm someone with a grudge could shout "hey you cant escort here, your ID says you can only escort inside your ZOI"


RE: Proposal: ID changes for 4.87 - Teerin - 05-16-2013

(05-15-2013, 08:38 AM)AeternusDoleo Wrote: About the Corse ID:
Giving them both the "may defend allied ships" and "may ally with unlawful and lawful groups" basically extends their ZoI siriuswide for the purposes of protecting other ships.
I can see how Sirius side escorted is a bad idea, which is why it should get limited to ZoI (or perhaps even ZoI + one system beyond, but I'm not feeling that lucky).
Quote: It turns that faction into a mercenary one. Not good. The Corse are described as a highly organised crime syndicate with strong ties/influence with the Gallic government. I can't see how collapsing that government (and risking their influence) would help their cause.
Looking in part like a mercenary faction isn't that out of place for the Corse. As a syndicate, they'll be looking for money where they can and merc work isn't out of the question. After all, their primary goal is, of course, to generate a profit. Furthermore, the Corse aren't dependent on the Gallic Government for survival, and have some influence in other groups as well (Note: Both the PC and NPC faction are great allies with the Maquis). Put simply, the Corse know better than to throw all their eggs into the same basket.
Quote: I can't help it if some people took the Corse ID and applied what is basically Council roleplay to it.
That's real funny. The great thing about in-game roleplay is that you can look at it through several different perspectives. The Bundschuh are a good example, players playing as pirates or anti-pirates, supporting or fighting the RM, etc.. The Corse have a sliding scale for theirs as well, as demonstrated by several previous Unione Corse player groups. Implosion can back me up on this, he's been playing UC since the Betas in which they came out.
Quote:That said, what do you feel the -entire- Corse ID should be? And keep in mind that the Junker and Hogosha IDs as quasilawful ones should be looking similar. Basic gist: May dock on lawful and unlawful bases, may not commit unlawful acts inside house space.
As I quite clearly said in my post, I'm not trying to change every Corsican's RP, but instead reduce the rather unnecessary restraints that would be placed upon my faction which has had stable, functioning roleplay since its creation almost a year ago now. And sure, our IDs with those two should be similar, but not the same. Then again, I also disagree with the lawfuls limitation for the Hogosha, which by many accounts crippled their activity.
Quote:The Corse weren't part of the Quillian exodus. They have no bases in or near Bretonia, and if the UC are supporting enemies of the Crown, they'd -definately- not be using GRN facilities or facilities under heavy scrutiny by the GRN. The Bretonian occupied territories are not plausible for the UC.
With access to the rest of Gallic territory and the Taus, not having those few other systems makes little sense to me. And so for that reason they are unable to use those facilities? Tell that to the Junker Congress, who help the Outcasts and have been previously caught hauling bad stuffs. I'm sure they'd have fun in Liberty if they recieved this same sort of treatment. No. The Corse, like the Junkers, are more careful than to do it to the point of that much suspicion from the authorities. We get caught? Awesome. We'll deal with the player inRP consequences.

----------

(05-16-2013, 12:07 AM)AeternusDoleo Wrote: Then propose an alternative. If the UC ID drifts into the anti-royalist camp it'll leave no unlawful faction pro-royalist. It'll also set the stage for the UC becoming a fully unlawful faction if the government ties are being cut. But that's for future roleplay, not this instant.
The GJ are far more pro-Royalist than the UC (which are partially so), so there's the unlawful faction you've been looking for. As for the condition of government ties, I agree. We'll leave that up for the in-game and forum roleplay to decide.
4.87 Proposal by Aeternus Wrote:Pilot carrying this quasilawful ID is a member of the Unione Corse who:

- Can attack pirates and terrorists in self-defense, to protect an allied ship, or in defense of bases of the same affiliation within and outside their Zone of Influence.
- Can demand contraband, levy fines, and destroy ships if they refuse to comply with contraband demands, refuse to cooperate or are belonging to a house or organisation considered hostile by Gallia within their Zone of Influence.
- Can demand cargo and credits from lawful and unlawful ships, and attack them if they do not comply within their Zone of Influence, but outside of Gallic house space only.
- Can hunt pirates and terrorists within their Zone of Influence.
- Cannot ally with any lawfuls except the Gallic Royal Navy and Gallic Royal Police.
- Cannot use any transports with more than 3,600 cargo, except for the l'Ane and Vache.

Zone of Influence: Gallia, Gallic Borderworlds, Taus
Allowed ships: Fighters, Freighters, Transports, Gunboats
4.86 Current ID Wrote:Pilot carrying this ID is a member of the Unione Corse who:

- Can attack pirates and terrorists in self-defense, to protect a trader of an allied faction, or in defense of their bases
- Cannot demand credits or cargo within Gallia house space.
- Cannot use any transport with more than 4,300 cargo.
- Can demand contraband and levy fines, destroying ships that refuse to comply and as specified within house space as specified by house law.

Allowed ships: Fighters, Bombers, Freighters, Transports, Gunboats.
4.87 Suggestion by Teerin Wrote:Pilot carrying this quasilawful ID is a member of the Unione Corse who:

- Can attack pirates and terrorists in self-defense, to protect an allied ship, or in defense of bases of the same affiliation within and outside their Zone of Influence.
- Can escort traders within their Zone of Influence.
- Can demand contraband, levy fines, and destroy ships if they refuse to comply with contraband demands or refuse to cooperate within Gallic house space in accordance to Gallic laws.
- Can demand cargo and credits from lawful and unlawful ships, and attack them if they do not comply within their Zone of Influence, but outside of Gallic house space only.
- Can hunt pirates and terrorists within their Zone of Influence.
- Cannot use any transports with more than 3,600 cargo, except for the l'Ane, Lucullus, and Vache.

Zone of Influence: Gallia, Gallic Borderworlds, Gallic Bretonia, Taus
Allowed ships: Fighters, Freighters, Transports, Gunboats



RE: Proposal: ID changes for 4.87 - Hone - 05-16-2013

I use my UC to pirate in Bretonia, kinda like a Gallic privateer. That seems fitting RP to me.


RE: Proposal: ID changes for 4.87 - Thyrzul - 05-16-2013

Wondering what happened with the Xeno and Maquis IDs...
Quote:Pilot carrying this unlawful ID is a member of the Xenos who:

- Can demand cargo from lawful and unlawful ships, and attack them if they do not comply within their Zone of Influence.
- Can hunt pirates, terrorists and lawfuls within their Zone of Influence.
- Cannot ally with any lawfuls.
- Cannot use any transports with more than 3,600 cargo, except for the Pilgrim Liner and Pirate Train.

Zone of Influence: Liberty, systems directly bordering Liberty, Kansas, Humboldt, Vespucci
Allowed ships: Fighters, Freighters, Transports
Quote:Pilot carrying this unlawful ID is a member of the Maquis who:

- Can demand cargo from lawful and unlawful ships, and attack them if they do not comply within their Zone of Influence.
- Can hunt pirates, terrorists and lawfuls within their Zone of Influence.
- Cannot ally with any lawfuls.
- Cannot use any transports with more than 3,600 cargo, except for the l'Ane and Vache.

Zone of Influence: Gallia, Gallic Borderworlds, Taus
Allowed ships: Fighters, Freighters, Transports, Gunboats
These IDs had their "may treat" lines for ages, where did those go? That gave the essence of their roleplays, and as a (possibly in the future more active) Maquis player, I would rather throw away the gunboats in exchange for that if you intended to balance that with removing those lines.



RE: Proposal: ID changes for 4.87 - Hone - 05-16-2013

It still says "Can hunt lawfuls" so what are you missing?

Also, Bretonian Privateer ID:

Bretonian Privateer ID

The Privateers are a group of mercenaries and pirates who engage in piracy against houses or factions Bretonia considers hostile. They are secretly supplied and sanctioned by Bretonia, and may not commit unlawful acts inside Bretonia or against Bretonian corporations.

Pilot carrying this unlawful ID is a Bretonian Privateer, who :

- Can attack lawfuls, pirates and terrorists in self-defense or to protect an allied ship.
- Can demand credits or cargo and destroy ships if they refuse to comply from ships not belonging to a house or organisation allied with Bretonia within their Zone of Influence.
- Can hunt pirates and terrorists within their Zone of Influence.
- Cannot ally with anyone except with Bretonian lawfuls, Golden Chrysanthemums, Council and Maquis.
- Cannot use any transports with more than 4,200 cargo.

Zone of Influence: Bretonia, systems directly bordering Bretonia, Taus, Omegas, Gallic Borderworlds
Allowed ships: Fighters, Freighters, Transports, Gunboats

It says cannot ally with with anyone except brets, GC, council and Maquis, but I think they should be able to ally at least with outcasts aswel. Outcasts are enemies of Gallia, and even BAF is allowed to ally with them! If BAF can ally with them, then surely privateers, who are the shadier BAF, can. Privateers even have a history of working with the OCs.


RE: Proposal: ID changes for 4.87 - Thyrzul - 05-16-2013

(05-16-2013, 06:21 AM)Thyrzul Wrote:
their "may treat" lines



RE: Proposal: ID changes for 4.87 - Hone - 05-16-2013

Your just repeating yourself, what cant you do under "may hunt lawfuls" that you could do under "may treat" lines?


RE: Proposal: ID changes for 4.87 - Tunicle - 05-16-2013

Why are GMS, EFL and IDF now partnered?

Or for that matter many of the trade factions now partners?