Remove Liberty from the Outcast Zone of Influence. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25) +--- Thread: Remove Liberty from the Outcast Zone of Influence. (/showthread.php?tid=113474) |
RE: Remove Liberty from the Outcast Zone of Influence. - Nutline - 03-24-2014 (03-24-2014, 08:11 AM)Thyrzul Wrote: Are you trying to tell us you OCs have to get to places from Alpha because you don't have bases anywhere else to stage attacks from? What is Cali or Palermo for? Read my post, completely ... there is no point to be subjective. I'm here from 4.85 ... Eta is dead, missions with credit cards are gone (thank god) and you'll not even see missions runners there. T23 ... for capital ships, seriously ? After more and more rocks got added ? You gotta be kiddin' me. --- Besides, to reach ETA you'll need to pass Beta and as I mentioned it's a complete nightmare for a capital ship pilot, you'll need to spam /stuck. RE: Remove Liberty from the Outcast Zone of Influence. - Red_One - 03-24-2014 Howsabout we just let the Liberty Navy folk counter attack into Alpha, could be even more fun for all involved. RE: Remove Liberty from the Outcast Zone of Influence. - titanbot - 03-24-2014 I understand your roleplay arguments folks, but keep this over restricting stuff up and the handful of people who find that to be the ultimate best thing to happen will probably role play only with friendly NPCs due to lack of other players. We all play this game because you get some activity (as in, you're interacting with other players - more or less) since playing alone is something we all find as boring. In other thoughts, sure, change is good. Get the OC caps out, make some form of a Rogue Battleship or whatever. Let's all learn from the mistakes of the past. Look what happened to the activity levels, and the (dwindling) number of players because of generally bad community management decisions. A simple example of bad community management decision: The RNC/LNS encounters are pretty much history, all possible with the deletion of a simple access point - without opening new places for player encounters. Sure, we got Leeds now, but that's pretty much all we got. Leeds was there before, Texas/Hamburg was there before. I bet there were others too, which were shut down by various "roadblocks", huge systems, ID restrictions and whatnot. RE: Remove Liberty from the Outcast Zone of Influence. - SnakThree - 05-12-2014 Please nuke them all. They are not beneficial to Liberty activity. They are causing havoc where they should not, maiking people frustrated due to jumpdriving away at last seconds. Sieging bases with no RP or reason. Basically, they are the worst of the worts in Liberty, RE: Remove Liberty from the Outcast Zone of Influence. - Hone - 05-12-2014 It seems to me that OC BSs are the only BS that can go to Liberty and siege lawful bases. So removing their ZOI would be tantamount to the lawfuls saying "No our bases cannot be sieged, only unlawful bases can be sieged" and grossly imbalanced. RE: Remove Liberty from the Outcast Zone of Influence. - Harley.Quinn - 05-12-2014 (05-12-2014, 09:28 PM)Snak3 Wrote: Please nuke them all. They are not beneficial to Liberty activity. They are causing havoc where they should not, maiking people frustrated due to jumpdriving away at last seconds. Sieging bases with no RP or reason. Sieging bases with no RP or reason? Where the hell do you find such foolish informations? Or do your wonderful imagination allows you make up such dramatic stories? RE: Remove Liberty from the Outcast Zone of Influence. - SnakThree - 05-12-2014 (05-12-2014, 09:31 PM)Hone Wrote: It seems to me that OC BSs are the only BS that can go to Liberty and siege lawful bases. So removing their ZOI would be tantamount to the lawfuls saying "No our bases cannot be sieged, only unlawful bases can be sieged" and grossly imbalanced. You should be nuked as well. RE: Remove Liberty from the Outcast Zone of Influence. - Troyan12345 - 05-12-2014 What if rogues seiged your base and killed it ?. Would you be like ZOMG OMG WE ARE LNS NAVY WE SOO NOOB PLEASE NERF ROGUE ZOI !!! RE: Remove Liberty from the Outcast Zone of Influence. - SnakThree - 05-12-2014 (05-12-2014, 09:37 PM)Troyan12345 Wrote: What if rogues seiged your base and killed it ?.Please, do. Rogues have a reason to be in Liberty. They also have Cruisers. PLR even got Dreadnought via.. ZOMG OMG. ROLEPLAY. RE: Remove Liberty from the Outcast Zone of Influence. - Harley.Quinn - 05-12-2014 OCs have a reason to be in Liberty too. I personally invited them to the party.What's up you wanna see the ticket? |