ADMIN NOTICE : OFFICIAL FACTION RIGHTS - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Role-Playing (https://discoverygc.com/forums/forumdisplay.php?fid=9) +--- Forum: Unofficial Factions and Groups (https://discoverygc.com/forums/forumdisplay.php?fid=67) +--- Thread: ADMIN NOTICE : OFFICIAL FACTION RIGHTS (/showthread.php?tid=21611) |
ADMIN NOTICE : OFFICIAL FACTION RIGHTS - pieguy259 - 06-10-2009 For the dissenters, let's go over the proposed rights: Quote:1) Official Factions are free to restrict or not restrict access to their owned systems and tax players who enter owned system. Access to systems that surround owned system must not be restricted unless there's a war with another faction. We already have this. Quote:2) Official factions have authority over players of the same NPC affiliation, as long as RP justification is provided. This authority applies in forums and in-game, and applies to player faction diplomacy, and strategic and tactical direction. However, exercise of that authority, on the forums and in game, is restricted to official faction members with the rank of the official faction leader and one rank below him/her. The authority may be exercised through the use of in-game in-RP orders, which, if not obeyed, can result in in-game in-RP consequences (arrest, court martial, and even lethal force in extreme circumstances). All emphasis mine. So, you couldn't slap a sanctionhammer on someone for not doing what you wanted them to, a [LN] recruit couldn't order around an indie LNS-, and official factions who abuse this right will soon not have it any more. Quote:3) Once a faction achieves official status, they will receive their downpayment of $500 mill back. They will further receive a Cap 8 Armour Upgrade, once they have spent 3 months contributing meaningfully to server RP, for instance, via events and forum activity. Can't see any problem with this. Quote:4) Official Factions who have planned an event can restrict participation of others in that event as they see fit. We already have this. Quote:5) Official Factions control the issuance of Battleship Licences to independent players and faction members for their house Battleships, via the forum application process. So official factions wouldn't be the be-all and end-all. The Admins could intervene if an official faction was picking on an indie. There has, of course, been the suggestion to instead have the power to ask Admins to strip a battleship license instead of having the power to grant them. This would work better, as it would be the Admins' final call. The Admins wouldn't strip a battleship licence because the official faction didn't like the indie's roleplay. If the indie's roleplay was genuinely bad or way, way, WAY against canon, THEN the Admins would strip them. ADMIN NOTICE : OFFICIAL FACTION RIGHTS - Titan - 06-10-2009 Right on the point Malexa, trust would be the compromise people should do in this case. Test it, and see how it works, you can't judge on people's performance before actually seeing them do ****. And your point about trusting the leaders and coming down hard on them if they **** up is right on again. I suggest you squabbling folk read Malexa's reply and try to think in that way. ADMIN NOTICE : OFFICIAL FACTION RIGHTS - n00bl3t - 06-10-2009 ' Wrote:Just reread your last post before this, and think hard. I tried to think hard. It comes off as sardonic, with due reason. That is, it seems the factions would be unwilling to undergo that sort of scrutinisation themselves, which further emphasises the server division. I am unwilling to give it a go because I do not believe as a whole it will be beneficial as well. So, yes, if by not advancing the discussion you mean anyone who has a differing view shutting up, then yes, I am guilty of posting. ADMIN NOTICE : OFFICIAL FACTION RIGHTS - JakeSG - 06-10-2009 Aye, Stoat, it's open to abuse, but that is far easier to solve than rampaging Battleships who exist for no reason than to pwnzor whichever faction they happen to be at war with. Just checked the list again, and I'd say the current selection of people intended to manage the Battleships seem like pretty decent people who can handle the authority appropriately. Quote:Liberty Dreadnought - LN, LN, JihadJoe And as said above, you can always appeal. Edit - @Pie: Unfortunately, Admins only remove things such as cash, armour or licenses for genuine rule infractions, not merely insane and incredible levels of sheer, undeniable idiocy on the part of some ships floating around. ADMIN NOTICE : OFFICIAL FACTION RIGHTS - Seth Karlo - 06-10-2009 Finally, a computer to type at instead of tapping an iPhone screen. My views are conflicted, as some of the faction leaders in that post are more than capable of maintaning a steady head, and won't be biased when it comes down to it. Others though, WILL be biased. The power handed to faction leaders now is large, and as I said before, are they ready for it? The admins of this community were elected by other admins yes, but the community as a whole had a voice in it. We have a topic for each admin that's been elected in my time here (I arrived just before Del, Kuraine, DBoy, Virus and Vero were elected). All in all, I think this will be ignored after a while. The staggering amount of work that will be required will take its toll, and people will slowly stop doing it. Surely there has to be an easier way of doing it? Eternal, while I agree with many of your points, you have yet to sway me. The funny thing is that you are one of the people that I feel could take the responsibility and not abuse it. Let us see how this ends... but if it does come into effect, I shall be testing the system, never fear. ADMIN NOTICE : OFFICIAL FACTION RIGHTS - Titan - 06-10-2009 Quote:I tried to think hard. It comes off as sardonic, with due reason. That is, it seems the factions would be unwilling to undergo that sort of scrutinisation themselves, which further emphasises the server division. I am unwilling to give it a go because I do not believe as a whole it will be beneficial as well. Again, no, I did not mean that, I meant perhaps you should try a compromise, instead of you saying no, some other guy saying no, the other guys saying yes. Why not try to meet in the middle? It's not as bad an idea as you might think, but yes it has flaws. However, you can't prove your point, and they can't prove theirs without testing, and testing for a month or two or three wouldn't really cause damage. ADMIN NOTICE : OFFICIAL FACTION RIGHTS - n00bl3t - 06-10-2009 ' Wrote:Again, no, I did not mean that, I meant perhaps you should try a compromise, instead of you saying no, some other guy saying no, the other guys saying yes. Why not try to meet in the middle? It's not as bad an idea as you might think, but yes it has flaws. However, you can't prove your point, and they can't prove theirs without testing, and testing for a month or two or three wouldn't really cause damage. Right. Let us try this then. Come up with a proposal and we will move from there. ADMIN NOTICE : OFFICIAL FACTION RIGHTS - Stoat - 06-10-2009 ' Wrote:Right. Actually, it doesn't even need to be a good proposal, as that is subject to interpretation. It just needs to be a proposal that folks can agree to test. Edit: And I'm up for testing this one. ADMIN NOTICE : OFFICIAL FACTION RIGHTS - Titan - 06-10-2009 Quote:Right. I did, 3 times already. Test it, if it doesn't work, forget it and never mention it again. Sounds reasonable, doesn't it? It's nothing final, and yet it can work out. Seems to be beneficial to both sides. ADMIN NOTICE : OFFICIAL FACTION RIGHTS - n00bl3t - 06-10-2009 ' Wrote:I did, 3 times already. Test it, if it doesn't work, forget it and never mention it again. Sounds reasonable, doesn't it? It's nothing final, and yet it can work out. Seems to be beneficial to both sides. Not for three months though. Characters go inactive in that time. Perhaps 28 days? |