Outcast Gunboat MK III - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Outcast Gunboat MK III (/showthread.php?tid=7256) |
Outcast Gunboat MK III - AdamantineFist - 04-06-2008 ' Wrote:Conclusion. We have a first ship here in discovery with its own custom hitbox and it works. YESSSS!!! I really, really hope that people can manage to get more of these. Then we can finally fix all of those ships with messed-up hitboxes. Really, great work on managing to get that working.:yes::cool: Outcast Gunboat MK III - Treewyrm - 04-06-2008 Making things proper is tough, when you put four hours of work only see the game crashing to desktop despite every single step verified, checked and absolutely logical. For those who aren't familiar with all that stuff here is basic info. Shield bubble is what you get on vanilla fighters, basically every vanilla ship that had a shield in original game. However ships that weren't made to carry shield have shrink-wrap bubble instead, as if you put the model into balloon and sucked all air from it, so it takes much less space than a real shield bubble. How is that different for game? The game, when you put a shield on a ship with a shrink-wrap shield mesh considers the latter as the model to register hits and collision. So when people put such hitbox on a fighter they are making it harder to shoot, and so it gives a certain advantage over the vanilla ships. Another thing here is that none of the original capital ships had a shield, so all their hitboxes have shrink-wrap shield. In other words if ships are to made properly they'd all have to have their shield meshes replaced with proper bubble mesh. But there is another problem here, that would make impossible to fly on cruisers and battleships through asteroid fields as the shield bubble would large. If you ever tried to go through the nomad minefield in Frankfurt on anything that big you probably will know how its going to feel. All in all, it's a tricky situation here. p.s. I decided that it shouldn't have any weapons, and we're gonna call it "Loveboat"! Paint in rainbow, make 5000 cargo hold strictly for cardamine and set army of those on unsuspecting Sirius. Outcast Gunboat MK III - Dusty Lens - 04-06-2008 Aww, I've been calling it the Outcast Funboat. I say give it six rainbow guns that fire donuts and giggles! You've put an amazing amount of work into this ship! I'm been really amazing to watch how this has progressed over the last couple of pages. Outcast Gunboat MK III - Eppy - 04-06-2008 Dusty, donut guns? This is an OUTCAST gunship, not an LPI. Outcast Gunboat MK III - Etaphreven - 04-06-2008 We can fix that, Eppy.:P EDIT: Oh my, how did I surpass your posts/day ratio?:unsure:*back off quietly* Outcast Gunboat MK III - Treewyrm - 04-06-2008 More stuff: Hitbox: This is the shield bubble I was talking about. Dark grey lines are the hull and shield hitboxes, while light grey are the visual mesh itself. I don't know what name it'll have in the end, but internally the ship is called Trident, had to come up with something for part naming. Outcast Gunboat MK III - chopper - 04-06-2008 Amazing. And an amazing amount of work invested in it. Kudos to you Treew. Outcast Gunboat MK III - Epholl - 04-06-2008 :shok::shok::shok: [Do I have to add anything else?] Outcast Gunboat MK III - bluntpencil2001 - 04-06-2008 Well done guys... ... and Trident is an awesome name. Outcast Gunboat MK III - Etaphreven - 04-06-2008 :shok: Excellent job, Yuri! |