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Developer Notice: Player Owned Bases Update - Printable Version

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+--- Thread: Developer Notice: Player Owned Bases Update (/showthread.php?tid=113189)

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RE: Developer Notice: Player Owned Bases Update - Laura C. - 03-15-2014

(03-15-2014, 05:55 PM)Saronsen Wrote: Just a heads up, we have 6 Jormungands and 3 or 4 Vidars/Hels shooting a Core 1 base, and it's out repairing us still.

Quit whining about your oh-so-vulnerable base.

Then something is bugged... At least according to this you should be fine if you all use cerbs.

(03-13-2014, 11:33 AM)Kazinsal Wrote: There's a rather straightforward formula for determining how much DPS you do to a base.

If the base is fully stocked with all three repair commodities and shielded: (K*45000*0.03*20 - 180000*L)/20
If the base is only stocked with one repair commodity and shielded: (K*45000*0.03*20 - 60000*L)/20

In both of these equations, K is the number of battleship cerberus cannons being fired at the base. L is the core level of the base.

Example -- four battleships with 3 cerbs each (standard for heavies) against a stocked, shielded core 1 base:

(12*45000*0.03*20 - 180000*1)/20
(324000 - 180000)/20
144000/20
7200 DPS
Time to take down base: 18.5 minutes.



RE: Developer Notice: Player Owned Bases Update - Singularity - 03-15-2014

(03-15-2014, 05:55 PM)Saronsen Wrote: Just a heads up, we have 6 Jormungands and 3 or 4 Vidars/Hels shooting a Core 1 base, and it's out repairing us still.

Quit whining about your oh-so-vulnerable base.

and it was continued for more than 2 hours. Still the base got no scratch. Should be a bug.


RE: Developer Notice: Player Owned Bases Update - spacedragon - 03-15-2014

Hmm...
Really would like to know if these changes have been done already...
Although first post looks like they have...
My base still "eats" the same amount of Reinforced Alloy as always (not half of it).
...and since almost two days I still got no USABLE answer(s) from Devs or Admins. Maybe the update is not done until now???

@Laura C.:
"Vielen ♥lichen Dank!" for doing this calculation and getting the point...

(fairness of these changes according the possibility of base-destruction by attacking it is between 20:1 and 10:1 AGAINST BASES and their owners / possible defenders...)


RE: Developer Notice: Player Owned Bases Update - .Gypsy. - 03-15-2014

(03-15-2014, 07:40 PM)Singularity Wrote:
(03-15-2014, 05:55 PM)Saronsen Wrote: Just a heads up, we have 6 Jormungands and 3 or 4 Vidars/Hels shooting a Core 1 base, and it's out repairing us still.

Quit whining about your oh-so-vulnerable base.

and it was continued for more than 2 hours. Still the base got no scratch. Should be a bug.

Nope, not a scratch (was there also)


RE: Developer Notice: Player Owned Bases Update - Pavel - 03-15-2014

#NERF BASES EVERY DAY


Either that flhook thingy wasn't implemented properly, got corrupted or it needs further nerf.


RE: Developer Notice: Player Owned Bases Update - GrnRaptor - 03-15-2014

Can confirm PoBs still OP. Four hours sieging a Core One with OC caps in Tau-23 and it still out-repaired us.


RE: Developer Notice: Player Owned Bases Update - Kazinsal - 03-15-2014

I am looking into this issue. With any luck it will be fixed as soon as aerelm can get the file I'm sending him onto the server.


RE: Developer Notice: Player Owned Bases Update - Narcotic - 03-15-2014

I miss McBaseslayer. Sad


RE: Developer Notice: Player Owned Bases Update - Sath - 03-16-2014

(03-15-2014, 10:19 PM)Narcotic Wrote: I miss McBaseslayer. Sad

Who is that? (nerd)


RE: Developer Notice: Player Owned Bases Update - E.T. - 03-16-2014

(03-15-2014, 07:40 PM)Singularity Wrote:
(03-15-2014, 05:55 PM)Saronsen Wrote: Just a heads up, we have 6 Jormungands and 3 or 4 Vidars/Hels shooting a Core 1 base, and it's out repairing us still.

Quit whining about your oh-so-vulnerable base.

and it was continued for more than 2 hours. Still the base got no scratch. Should be a bug.

well I will explain it.. If the base has repair commodities and still enough crew then it will not die. This is something cannon added I think when he implemented the pob. So even when you have a huge force the base will not die. Because every x seconds the base has still enough repairs.

You would say but when under siege these repairs do multiply. That's correct, but if I read it correctly those are made half here too. So end result. Less supply and almost same amount of siegetime.