Remove Liberty from the Outcast Zone of Influence. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25) +--- Thread: Remove Liberty from the Outcast Zone of Influence. (/showthread.php?tid=113474) |
RE: Remove Liberty from the Outcast Zone of Influence. - Troyan12345 - 05-12-2014 (03-19-2014, 07:07 PM)Lythrilux Wrote: For those of you who believe that Outcast caps are giving Liberty caps something to do, I ask you a question: Sure 3 Rogue destroyes vs 8 carries that would be fun RE: Remove Liberty from the Outcast Zone of Influence. - Vendetta - 05-12-2014 I'm well aware of the fact that Liberty is more populated, which is why Outcasts go there with their caps. Part of this reason is due to how many systems are between the Outcasts and the Corsairs. Though as is, Outcasts Capital ships (Cruisers, Battleships) Have absolutely no reason to be in Liberty. No matter what you say, that is fact. Outcasts even have laws against this. The LR-, and PLR shoot Outcast caps that are seen in Liberty. Rogues have a Destroyer, a really good one, there's no need for there to be a Sarissa backing it up. Your Outcast Caps should be focusing on the Taus, and the Corsairs. Bring life back in to the Omicrons rather than keep it in Liberty. I vote you remove Outcasts Cap access to Liberty, and port everything Outcast that is a Destroyer or bigger back to Alpha. RE: Remove Liberty from the Outcast Zone of Influence. - Troyan12345 - 05-12-2014 Now what you guys should remember is that this is a game RE: Remove Liberty from the Outcast Zone of Influence. - Troyan12345 - 05-12-2014 (05-12-2014, 09:59 PM)Vendetta Wrote: I'm well aware of the fact that Liberty is more populated, which is why Outcasts go there with their caps. Part of this reason is due to how many systems are between the Outcasts and the Corsairs. Though as is, Outcasts Capital ships (Cruisers, Battleships) Have absolutely no reason to be in Liberty. No matter what you say, that is fact. Outcasts even have laws against this. The LR-, and PLR shoot Outcast caps that are seen in Liberty. Rogues have a Destroyer, a really good one, there's no need for there to be a Sarissa backing it up. Your Outcast Caps should be focusing on the Taus, and the Corsairs. Bring life back in to the Omicrons rather than keep it in Liberty. I vote you remove Outcasts Cap access to Liberty, and port everything Outcast that is a Destroyer or bigger back to Alpha. No they will just go and make RH chars and come and PWN navy. * in the near future OMg ADMINS NERF RH ZOI * RE: Remove Liberty from the Outcast Zone of Influence. - Moka's Loyalists - 05-12-2014 (05-12-2014, 09:41 PM)Mimmey Wrote: OCs have a reason to be in Liberty too. I personally invited them to the party.What's up you wanna see the ticket? Yes, yes I do. Their reason in Liberty is to trade. Not wage wars. Capital ships stay out. I personally said so. Let me explain it to you all very simply. Here and here, are the Rogue's Code of Conduct. (Section 2:5) Yes, that's right. This was written and upheld by now TWO official factions. Both Liberty Rogue official factions DO NOT WANT Outcast capital ships in their turf. This means when we say no, we mean no. Now, it seems this argument is stalemated between the lolwut OC cap pilots and those who actually give a damn about roleplay. So seeing as the Administration team don't see this as a game harming habit that's posing an oorp imbalance for the sake of a minority group of self centred pvp whores to get their thrills we've decided that every OC capital ship we see, we will tell to leave and then shoot it when it doesn't. Then after that, we will FR5 every one of them. Then we'll ask the Junkers to do it too seeing as they seem more than happy to FR5 idiots coming out of Rochester which will leave only Hacker bases. Then the Hackers will see the trouble you cause and then FR5 you too and then, when all them have closed their doors we will ask the Outcast Council of Dons to support our decisions as they always have. Soon, no one related to Liberty will be friendly to indy OC caps. Who knows? Maybe, just maybe, someone with half a clue gets the idea that the people who've put the hard work in for the Liberty Rogues actually know what they're talking about. Or maybe they won't. Eitherway, it's open season on Outcast capital ships in Liberty. You aren't here for the RP, you're here for the pews so that is exactly what you will get. So flying your Storta in Liberty? Consider yourselves enemy to the Liberty Rogues. RE: Remove Liberty from the Outcast Zone of Influence. - Savannah - 05-12-2014 I'll say nothing new that OC Capital ships (in the sense of destroyers and battleships) are OORP in Liberty. Liberty is and should be well within OC ZOI both as cardamine market and a place for piracy, but OC capitals serve no RP purpose there. OC laws still prohibit deployment of destroyers and BSs to Liberty unless special occasions. There is a caveat here though, namely in Liberty PoBs. As all Liberty unlawfuls were either nerfed in case of LH and HF, or not yet developed BSs of their own (LR and Xenos of course), there is simply no other ID than OC to do meaningful attacks on lawful PoBs (which pretty much requires heavy firepower). A reasonable solution to this could be (continuation of ) RP for creation of LR BS and after that implementing OC ID change to prohibit OC capitals from entering house space (like it is with some other IDs). RE: Remove Liberty from the Outcast Zone of Influence. - Gaz83 - 05-12-2014 Seeing as the Corsairs are the Outcasts main enemy I don't see why they would be sending capital ships into Liberty. It doesn't make any sense. RE: Remove Liberty from the Outcast Zone of Influence. - Freeroamer - 05-12-2014 I would like to make it so that the Indie outcasts lolcaps can't go to liberty, but having the 101st going with caps inrp should be fine. RE: Remove Liberty from the Outcast Zone of Influence. - SnakThree - 05-12-2014 (05-12-2014, 10:50 PM)Freeroamer Wrote: I would like to make it so that the Indie outcasts lolcaps can't go to liberty, but having the 101st going with caps inrp should be fine.They wouldn't even go here with caps in the first place. They made the laws against it. EDIT: Much Fail. RE: Remove Liberty from the Outcast Zone of Influence. - Wraga - 05-12-2014 Voted for the weakest like a boss... About the idea. I think the most important part of this game is the community, since without talented roleplayers, this mod doesnt exist. Bringing outcast capitals into Liberty is a joke, like ever was and ever will. I know, there are a lot of systems and we are here to pew on everything, because small, blue consol messages could warm our heart up. BUT If you are playing here to enjoy roleplaying with others, you need to focus on Disco lore and actual playerbase. I dont want to be rude, so just name "anybody" who brings a sniffer Liberty into New York is the same when somebody brings a Jorm to siege Planet Gaia. Its absurd. But as always, this is just an opinion and there are a lot of you who know more about Disco, lore, fun, etc. So, have a nice day. |