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Bounty Hunters Guild Feedback - Printable Version

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Bounty Hunters Guild Feedback - Agmen of Eladesor - 09-09-2012

' Wrote:It was fun in a way, to lure someone in with the promise of an easy kill and then make them run away.
But that sort of takes the challenge out of it, does it not? Now that if I see a BHG| coming, especially in a funboat, I go all "OSHI" and run. Because they are a real threat and I'd rather keep flying on that ship. It makes sense OORP and IRP to fly a ship to take out your target. Or at least, make sure said target does not pester others.

See where I am going with this?

As the Guildmaster of the Bounty Hunters Guild (yeah, I'm actually Dash's boss) I agree with the reasoning behind what Spazzy said, regarding what our guys do.

Quite frankly, in RP it doesn't make a whole hell of a lot of sense for us to fly out there in Hammerheads so you can kill us. I certainly remember the fun days when we'd bring a group of 5 BHG snubs into Cali and run out all of the pirates. Then the pirates started flying gunboats, and we died a lot more. Your complaint may be because you feel you're being picked on by us. You're not.

If you're an unlawful, as far as we're you concerned, you're simply a boil on the butt of humanity that we need to pop, so we can collect the bounty on you, and go on to lancing the NEXT boil. Getting ourselves blown up in the process is neither appropriate or acceptable.

To paraphrase George Patton, no bounty hunter ever collected a bounty by dying before his target, you collect a bounty by making some poor dumb bastard die that has a bounty on him.

Honestly and IMHO, any other action for our pilots would be completely OORP. We're not some sterling, shining knights in space. The BHG| is the bastard stepchild the Strontium Dogs, the meanest, baddest, and most hated bunch of lawfuls in Sirius, that would rather rip your head off and puke down your throat if that's what it takes to collect the bounty on you. We're not out there for fairness, or because we're doing this for love of country or star system, we're doing this because there's a price on your head and the best way to collect that price is to kick your butt between your shoulder blades with whatever weaponry we can.

Note that the above sentiment is merely a reflection of our role-play. In actuality, it's pretty obvious to anyone that's gone up against me that I suck at PvP, so you pirates will more than likely get your blue message off me. But hey - that's why this is ROLE PLAY.


Bounty Hunters Guild Feedback - Dashiell - 09-10-2012

Most has been said. But I guess It's my job to chip in.

There's a few factors at hand here.

- B Nose OP appeal, due to TS, TZ and size

People like to use the sharpest tool in the shed. There's no denying it. Everyone does it. I can't fly the thing worth a damn but I know some BHG| pilots who can rain death upon pretty much anything in a B Nose. Which is hilarious (for them) but not so much for the pirate being shot at.

- Pirates spamming GBS like mad, now even cruisers since those can pirate

this problem started early 4.85. Pirates started coughing up ridicilous amounts of cap 8 Ku Ex with Zoner Guns, cap 8 trids and god knows what. Add TS and TZ to that, as well as the Rogue GB which has become a very mean piece of kit and there ya go. and lets not forget the hordes of Stortas, Scyllas and to lesser degree, preafacts.

- people are not pvp-able in snubs but can get stuff done in gbs.

Lag, lack of skill. or both. It's not fun when you die every single fight you get into. So sometimes you need a bigger gun to try and stay alive. Not a real excuse, but lets be honest: how would a pirate feel if he gets killed every single encounter by some random passer by?

- most hunters work alone

A lot of BHG| guys work alone on in duos. Pirates tend to cling toghether and use gbs mixed with snubs. What is a lone manta gonna do? (Except getting shot at by the entire pirate group?)

Now, I for one am still a believer in 'launch teh snub horde nao', Like Core does. Ive been telling people to lay off the B Nose spamming for quite some time now. With mixed results. I guess folks dont wanna let go of their little (literally) OP workhorse. I for one hope the B Nose gets nerfed, so it gets less appealing to use. Cuz right now even Merca and Freelancers are spamming it >_>


Bounty Hunters Guild Feedback - Govedo13 - 09-10-2012

It is not BHG fail that GBs are OP, it is not BHG fail that Bottlenose is Uber OP.It is not BHG fail that Thresher is OP. Manta and Moray(could also lose 1 gun) are great ships and are fun to fly but they fail vs TZ GBs it fact so it forces people to fly GBs as well. I guess in every faction are people that just want Iwin button, I am also sure that such people joined BHG because of the Bottlenose.

I guess good thing that they could do is to review their tech columns in order to remove BHG caps at 90% from all various lawful factions and vice-versa because having indie BHG Breton Liberty and other Battleships in Omicrons is just wrong, it is also wrong to have tons of Liberty Police Threshers.Snubs should be more then ok but Caps totally break the RP of both BHG and house militaries.
You can also add GBs to the new BHG cap column so all freelancers and such get 90% nerf.
You can really easy fix it even it is not your fault as well.


RE: Bounty Hunters Guild Feedback - Starlancer - 10-01-2012

May I ask? The presence of houses battleships (Liberty DRD for example) in Omicrons with BHG Core ID and BHG guns, it's comply with the rules?
Sorry but I was out of the game for a long time.
Tell me please if I don't know something about new rules with BHG ships.


RE: Bounty Hunters Guild Feedback - Prysin - 10-01-2012

(10-01-2012, 02:42 PM)Starlancer Wrote: May I ask? The presence of houses battleships (Liberty DRD for example) in Omicrons with BHG Core ID and BHG guns, it's comply with the rules?
Sorry but I was out of the game for a long time.
Tell me please if I don't know something about new rules with BHG ships.



it is completely within the rules aslong as we are talking about the BHG Core ID. Rulewise this is acceptable, and unproblematic. Roleplay wise, this is a issue. However, if such dreadnought was acquired through legitimate means, such as requesting it from the [LN], or through a defecting officer with a detailed RP story covering the event leading up to, and after the defection from the Liberty Navy, such ship would be possible to operate within the Omicrons.

The Bounty Hunters Guild started out from planet Houston, Texas. So we are in all essence, a liberty corporation gone international. It should come to no surprise that BHG|/BHG|Core are using Liberty Ships.

My own Liberty Gunboat, and Liberty Assault BattleCruiser is an example of that. However both were obtained with the navy's explicit permission, and not something i just bought.

If you see players using the Liberty Capital Ship Technology outside of Liberty, please do check if the player in question has the authorization to use the ship with such papers, if not, please do inform the Liberty Navy of a potential stolen/defected ship. In terms of roleplay, that is the most correct action.


RE: Bounty Hunters Guild Feedback - Starlancer - 10-01-2012

Now I understood this aspect of RP thanks for the answer.


RE: Bounty Hunters Guild Feedback - Lunaphase - 10-01-2012

Im gonna go ahead and ask this again since theres somthing unanswered from the above. how does a bhg core GET a dreadnought to begin with? In order to do so you have to either A, take a core id and fly said ship out of house space (breaking ID) B use another id to get it out (oorp action) C or use a LN id to fly it out to omega-whatevertheguardsystemisnow (also oorp due to path)

From a roleplay perspective, the core has its own battleships, i dont think the liberty navy would hand over their finest designs and tech to a bounty hunter group.

id just like to know how this is done without infringing server rules.


RE: Bounty Hunters Guild Feedback - Gary Penn - 10-01-2012

(10-01-2012, 07:15 PM)Lunaphase Wrote: Im gonna go ahead and ask this again since theres somthing unanswered from the above. how does a bhg core GET a dreadnought to begin with? In order to do so you have to either A, take a core id and fly said ship out of house space (breaking ID) B use another id to get it out (oorp action) C or use a LN id to fly it out to omega-whatevertheguardsystemisnow (also oorp due to path)

From a roleplay perspective, the core has its own battleships, i dont think the liberty navy would hand over their finest designs and tech to a bounty hunter group.

id just like to know how this is done without infringing server rules.

Are you the leader of the Liberty Navy faction?

Last I recall that was JihadJoe.


As for the vessels in use by the core.
Recruit ID lets you set up a ship,
Setting up a ship is considered OORP as a whole.
"Damn /restart inRP ah ye........"

In short,
There have been deals about the Core and Navy working together, which are inRP.


RE: Bounty Hunters Guild Feedback - Prysin - 10-01-2012

(10-01-2012, 07:26 PM)Gary Penn Wrote:
(10-01-2012, 07:15 PM)Lunaphase Wrote: Im gonna go ahead and ask this again since theres somthing unanswered from the above. how does a bhg core GET a dreadnought to begin with? In order to do so you have to either A, take a core id and fly said ship out of house space (breaking ID) B use another id to get it out (oorp action) C or use a LN id to fly it out to omega-whatevertheguardsystemisnow (also oorp due to path)

From a roleplay perspective, the core has its own battleships, i dont think the liberty navy would hand over their finest designs and tech to a bounty hunter group.

id just like to know how this is done without infringing server rules.

Are you the leader of the Liberty Navy faction?

Last I recall that was JihadJoe.


As for the vessels in use by the core.
Recruit ID lets you set up a ship,
Setting up a ship is considered OORP as a whole.
"Damn /restart inRP ah ye........"

In short,
There have been deals about the Core and Navy working together, which are inRP.

Actually, Recruit ID is limited to Fighter/Freighter. However, it is totally within "RP" to ask the LSF to bring one to Omicron Delta for you.... y'know, alaska-minor-zeta-delta TADA!!!!!

Not the best of RP. Also, one can "easily" get to Omega 15 without ever entering rheinland house space... just go through bretonia.

there is however, no real 100% mint RP reason you can get a dreadnought out to the Omicrons SHORT OF a LN player (faction or indy) defecting to the BHG|Core and taking ship and crew with him. However, to defect with a dreadnough, one should have a brilliant RP backstory at hand, if not, "defecting" becomes just another silly excuse


RE: Bounty Hunters Guild Feedback - dodike - 10-01-2012

(10-01-2012, 07:15 PM)Lunaphase Wrote: Im gonna go ahead and ask this again since theres somthing unanswered from the above. how does a bhg core GET a dreadnought to begin with? In order to do so you have to either A, take a core id and fly said ship out of house space (breaking ID) B use another id to get it out (oorp action) C or use a LN id to fly it out to omega-whatevertheguardsystemisnow (also oorp due to path)

From a roleplay perspective, the core has its own battleships, i dont think the liberty navy would hand over their finest designs and tech to a bounty hunter group.

id just like to know how this is done without infringing server rules.
Liberty Navy sends a battleship to Omegas to be handed over to BHG Core crew. Liberty Navy personnel take a bus home. There you go. Roleplay.