Police is not helping - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25) +---- Forum: Faction Rules (https://discoverygc.com/forums/forumdisplay.php?fid=46) +---- Thread: Police is not helping (/showthread.php?tid=93448) |
RE: Police is not helping - Tunicle - 02-09-2013 In a nutshell. The answer is ID's can be changed. RE: Police is not helping - Mercarryn - 02-09-2013 (02-09-2013, 01:48 PM)BloodTree Wrote: In all thous 15 page no one from you could answer a simple question.So, as you still want an answer for that, I will try: It might be possible to change roles of ID, but as the ID's for Police and Bounty Hunters are fine as they are, it will not happen. Period. *EDIT* Ninjas around. RE: Police is not helping - BloodTree - 02-09-2013 Thanks for answer RE: Police is not helping - Lonely Werewolf - 02-09-2013 (02-09-2013, 01:48 PM)BloodTree Wrote:(02-02-2013, 03:54 AM)BloodTree Wrote: Is it possible change roles of ID? Ok then, you'll find that the 2nd, 3rd and 4th paragraphs in that original post have been addressed. As for the very first line, yes ID's can get changed. If you search you'll find lots of times official factions request changes for their respective ID's. Also if there are particular problems with an ID and there is lots of discussion Admins might change it in next mod I'd guess. Probably the reason this wasn't discussed here was that you didn't offer any insight on what changes should be done to the ID. The other lines were more specific questions that we could answer to. I hope that helps. RE: Police is not helping - BloodTree - 02-09-2013 I hope they will change I don`t say that my ideas are the right ones but most new changes are for good. I am sorry that I acted unacceptable that was only in self defence. RE: Police is not helping - Lonely Werewolf - 02-09-2013 No need to apologise to me if you were, from my perspective it got rather heated on both sides. But may I ask what changes you'd like to see on the ID? Of course if you do say that'll spark more "Debate" most likely RE: Police is not helping - BloodTree - 02-09-2013 Well I already learned that my ideas only bring more combustibles to fire. Maybe some other time on suggestion sections ill do that. There is no perfect rules small change would hurt at all. I respect freedom of voice. RE: Police is not helping - Agmen of Eladesor - 02-09-2013 (02-09-2013, 01:48 PM)BloodTree Wrote:(02-02-2013, 03:54 AM)BloodTree Wrote: Is it possible change roles of ID?Is it possible change roles of ID? Yes, you are trolling. And specifically to answer your question - if you wish to CHANGE an ID, that has to be done through the dev (short for development) team. They are a group of people who are following through with the original works of Alex (Igiss, the actual mod creator) to continue things here. So to CHANGE the wording on an ID, you'd have to go through them. There are issues with attempting to change an ID - specifically the established lore / canon behind the ID. As an example, in Star Wars mythos and canon, the Jedi Knights are pretty established. If we were playing a game with Jedi Knights and you decided you didn't want them to be Force-using, laser sword swinging paragons of good, but wanted them instead to all become lesbian truck drivers named Butch (or Ryoken... (sorry!)) - you'd run into issues. That's what you're dealing with here - the Liberty Police specifically aren't the typical police you think about when you consider police. BPA, RFP. and KSP are more typical police due to the relationship those organizations have with their governments. The Liberty Police, Incorporated is a PRIVATE company, with their officers not directly answerable to the government - unlike the other houses. They are a for profit organization with union rules - so if you need their help, they may make you pay for it. That's the reason their ID is written the way it is - to help you realize that they're not the policeman on the corner, helping old ladies cross the street. They're the policeman on the corner busting out your tail light with his nightstick so he can slap a vehicle violation fine on you. While they MAY help the old lady across the street, chances are they want some fresh baked cookies for their trouble. If you want to PLAY an LPI that's not that way - that wants to run around helping everyone, then go ahead. No one is stopping you - because you can still do that under the ID. Just don't expect other people to do so because you want to - it's not the way the organization as a whole rolls. RE: Police is not helping - BloodTree - 02-09-2013 Wrong comparison. It`s action what you can do not what you can use. For your comparison. If you have wooden spear and later you could make sword or get somehow or somewhere. You say that should not use better Item because of faction. War is dirty thing you should know that use what is best to kill your enemy`s. Act like you think it`s right even if it did not stick with custom. Think what is best for you and for your people. Can`t live like this time is`t stop it keeps going and all things around you change all the time. Thinking like that can call Elder stone head. RE: Police is not helping - Haste - 02-09-2013 Although I have no idea what you even said in the above post, here's my two cents after which I'm going to avoid this thread like the plague, The LPI is a company. It exists to make money. Sometimes, it might just be so that an officer can make more money by fining civilians for unknowingly flying an illegal ship than they could by blowing up that persistent pirate down the lane. Now, being useless would be poor roleplay. After all, why would the Liberty Government allow the company to stay in business, then? For this reason, most LPI players are still going to blow up that pirate at some point. Just.. maybe not as quickly as your friendly neighborhood Navy pilot. Now, as for capital ships in house space.. I've said this before in this thread, I believe: letting in a foreign capital ship is like Japan letting China "sail" an aircraft carrier into their territorial waters. Not going to happen. Even more importantly, you're flying a Bounty Hunters' Guild CORE capital ship. Please, read up on the lore of that specific branch of the Guild. They're not around to save defenseless civilians by bringing their ships of war into house space. They have entirely different motivations. This is why it makes absolutely no sense to use these ships outside of the edge worlds, and that's why the ID you're supposed to be using says "Can't go into systems with a jumpgate". I daresay: /thread |