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4.87 Bug Reports (Post here instead of making a new one.) - Printable Version

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RE: 4.87 Bug Reports (Post here instead of making a new one.) - discomelonmk2 - 09-16-2013

Malfunction in the launcher. Started up 4.87 yesterday and it worked fire minus the screen ratio being messed up. Today I clicked the launcher and nothing happened. I've reinstalled it 2 times and still not working.

Aet: You appear to be the only one with this problem. Update your video driver?


RE: 4.87 Bug Reports (Post here instead of making a new one.) - **BUDDY** - 09-16-2013

(09-15-2013, 04:13 PM)**BUDDY** Wrote: ==============
Light Shapes
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i seem to be seeing square lighting affects ie. mortar explosions are squares, mining array lasers are shooting squares and also when you go to dealer the pad on floor seems to glow square aswell also same thing with trade lanes and jg's(also noticed squares in main menu screen when first open game before going to MP, in the background)

Echo: Requires screenshots for confirmation. Likely to be an issue with your graphics settings. Check your graphics drivers are up to date.

Have screenshots for viewing here also re-installed drivers and updated them also re-installed .87 and still the same problem (im running an ATI Radeon HD5450 1GB graphics card with up to date drivers on a Windows vista ultimate operating system) Also take note it only seems to be a select few lighting effects that are playing up as you can see everything else in screens is fine, From what i have seen so far of .87 im impressed, have done a really good job, keep it up :-)

EDIT: I may have found the problem, there is a file within the game by the name of : Kioncannon.txm
This file was coming up as "integrity check failed", Reinstalled file via game re-installation and seems to have fixed the problem.

Aet: These are texture issues (the TXM files contain textures for visual effects). Seems you found the glitch already.


RE: 4.87 Bug Reports (Post here instead of making a new one.) - Duncan Farquar - 09-16-2013

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STARTING SHIP SPEED
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Gallic Junker

With a Gallic Junker restart, the Civilian Shuttle has 350 cruiser speed instead 400, like is wrote in the ship infocard.

Aet: Looks like a bad engine was set up in the restart. Returned it to the default. If any ships have this glitch, rebuy the ship.


RE: 4.87 Bug Reports (Post here instead of making a new one.) - Ponge - 09-16-2013

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Base infocard
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Lagos depot's info screen has a long text about Junkers.
Aet: Base_run_by adjusted. Keep in mind that this value can only be set for vanilla factions.

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Commodity price
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Is it intentional that food rations and basic alloy is that much expensive everywhere?



RE: 4.87 Bug Reports (Post here instead of making a new one.) - Zayne Carrick - 09-16-2013

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AUTOBUY BUG
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Autobuying missiles always gave you 70 of them.(even for Cannonball/cap missiles) And when you're trying to buy additional 30 for Firestalker game crashes.


RE: 4.87 Bug Reports (Post here instead of making a new one.) - Duncan Farquar - 09-17-2013

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BASE STAFF CLOTHES
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Glasgow Outpost, Leeds

The IDF staff wears Solar Engineering clothes.

Aet: Body phenotype is gallia_male_idf_body - those clothes are actually for IDF.


RE: 4.87 Bug Reports (Post here instead of making a new one.) - Tabs - 09-17-2013

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Roussillon NPCS
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They fly right into the Tau-29 jumphole minefield and die in droves.

Aet: Not sure how to stop this... NPCs tend to be rather stupid.


RE: 4.87 Bug Reports (Post here instead of making a new one.) - Widow - 09-17-2013

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Powerplant error
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Newly bought ship, wouldn't let someone undock, demanding a powerplant.

Thought it was just civvie shuttle, possibly others?


RE: 4.87 Bug Reports (Post here instead of making a new one.) - Lev_Arris - 09-17-2013

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Missile Launch Bug
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I have two missile types mounted on my Raven Talon (nice redesign, BTW) and key #1 is mapped to launch missiles. Nothing happens. I know they work because I can click to turn them green so they fire with my guns, but that wastes a lot of missiles.
Would like to have mapped key restored so I can leave them deactivated in the HUD and only fire from the mapped key please.

Thanks for all your hard work. :-)

Aet: Suggestion: Assign them to a specific weapon group, and assign your key to "fire weapon group x" to fire them. You can do this with any weapon, including mines and countermeasures.


RE: 4.87 Bug Reports (Post here instead of making a new one.) - Trogdor - 09-17-2013

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Transport Turrets
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The Zapper transport turret fires regardless of whether the player is aiming beyond the turret's firing arc.

Try them on a bison. If you fire off to one side of the ship, the turrets on the other side of the ship will fire in arbitrary directions, wasting ship energy.