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Remove Liberty from the Outcast Zone of Influence. - Printable Version

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RE: Remove Liberty from the Outcast Zone of Influence. - Zed26 - 05-12-2014

There are plenty of reasons for an Outcast presence in Liberty, but it would make sense on multiple levels (ex. lack of bases to supply ships of that size, cruisers and battleship escorts drawing even more attention to a convoy) if their capital ship allowances were brought in-line with those of the Order and BHG Core:
Quote:- Cannot bring Cruisers or Battleships into any system containing a Jump Gate with the exception of Sigma-19, Sigma-17 and the Omicrons.
Additional exceptions could be made for the Taus and other border systems with jump gates as needed. The same might be said for the Corsairs, though their ZOI only includes one full house (Bretonia) and some border systems in Rheinland and Kusari vs. the Outcast's 3 full houses (Bretonia, Liberty, Kusari).

It's a whole other discussion, but reassessing the Omicrons' layout to be more conducive to increased capital ship battles might also help.


RE: Remove Liberty from the Outcast Zone of Influence. - Troyan12345 - 05-12-2014

Here is a fun thing to do remove caps from the game and people wont cry.


RE: Remove Liberty from the Outcast Zone of Influence. - Gaz83 - 05-12-2014

(05-12-2014, 11:16 PM)Troyan12345 Wrote: Here is a fun thing to do remove caps from the game and people wont cry.

No one's removing anything. Just restrict Outcast capital ships from entering Liberty and restore the old Alpha-Gamma route, job done.


RE: Remove Liberty from the Outcast Zone of Influence. - Crossroads - 05-12-2014

Reduce the amount of LNS ganksquad, or at least educate them to behave in a better manner, especially in respecting fairplay

A lot of people get frustrated by the indie navy players, especially when you try to pirate in a snub. Hell I even got mad myself flying alongside them in my LN character. Many players want to destroy them (think of the player groups delicated to killing LNS players). Many want to destroy the navy POBs so bad because the LNS often hug them to gain near-invincibility and huge PVP advantages. I simply see the recent group of OC caps as a group delicated to killing LNS.

Nerfing OC ZOI will only remove the OC caps. Those who seek to destroy Liberty will always find another way. Bomber squads, Scylla squads, RM, GRN, anything else that can shot LN, the possibilities are endless.

But the problem right now is that the hate between two sides is so strong everyone will gank whenever they can now. The LNS themself is widely viewed as a lolwut group due to significant amount of new players. It is unlikely that the relations between the two groups can be put back to good terms.


RE: Remove Liberty from the Outcast Zone of Influence. - Evo - 05-12-2014

(05-12-2014, 10:20 PM)Savannah Wrote: I'll say nothing new that OC Capital ships (in the sense of destroyers and battleships) are OORP in Liberty. Liberty is and should be well within OC ZOI both as cardamine market and a place for piracy, but OC capitals serve no RP purpose there. OC laws still prohibit deployment of destroyers and BSs to Liberty unless special occasions.

There is a caveat here though, namely in Liberty PoBs. As all Liberty unlawfuls were either nerfed in case of LH and HF, or not yet developed BSs of their own (LR and Xenos of course), there is simply no other ID than OC to do meaningful attacks on lawful PoBs (which pretty much requires heavy firepower).

A reasonable solution to this could be (continuation of ) RP for creation of LR BS and after that implementing OC ID change to prohibit OC capitals from entering house space (like it is with some other IDs).

Xenos can't do meaningful attacks on lawful PoB's either. We have only bombers and battle transports + 1 GB. Does that mean we'll get a battleship too? Factions don't need to be able to blow up PoB's. In fact, even attempting it would be downright silly with LR, LH, or Xenos.

As for Outcasts.. Let's just march our giant war ships through hostile territory in order to kill something in another hostile territory that isn't interfering with the cardamine trade or anything really. Let's also defy our own laws and ship, what was it, 7-8 or more warships (because I'm sure the Maltese Nacion would randomly let 8 warships desert) to Lolberty and make problems with our allies bcuz ya.

#forthegreaterlulz

The community clearly can't handle lax rules, so remove the lax rules on this. It makes no sense whatsoever. Most if not all the official factions are in agreement on this.


RE: Remove Liberty from the Outcast Zone of Influence. - Gaz83 - 05-12-2014

(05-12-2014, 11:22 PM)Crossroads Wrote: Reduce the amount of LNS ganksquad, or at least educate them to behave in a better manner, especially in respecting fairplay

I have stop you right there. Why should the navy guarantee a fair fight? You don't see real life navies going "hang on a minute, this isn't fair".

Their job is to defeat the enemy and that's it.


RE: Remove Liberty from the Outcast Zone of Influence. - Crossroads - 05-12-2014

(05-12-2014, 11:26 PM)Gaz83 Wrote:
(05-12-2014, 11:22 PM)Crossroads Wrote: Reduce the amount of LNS ganksquad, or at least educate them to behave in a better manner, especially in respecting fairplay

I have stop you right there. Why should the navy guarantee a fair fight? You don't see real life navies going "hang on a minute, this isn't fair".

Their job is to destroy the enemy and that's it.

Yes fairplay doesn't make sense inRP, but this is a game which is meant to be fun for both sides, or am I getting something wrong here?


RE: Remove Liberty from the Outcast Zone of Influence. - nOmnomnOm - 05-12-2014

(05-12-2014, 11:26 PM)Gaz83 Wrote:
(05-12-2014, 11:22 PM)Crossroads Wrote: Reduce the amount of LNS ganksquad, or at least educate them to behave in a better manner, especially in respecting fairplay

I have stop you right there. Why should the navy guarantee a fair fight? You don't see real life navies going "hang on a minute, this isn't fair".

Their job is to defeat the enemy and that's it.

I agree and disagree.
do you see in real life the navy being called in to take down 1 bandit? no. thats the police enforcement job.


RE: Remove Liberty from the Outcast Zone of Influence. - Gaz83 - 05-12-2014

(05-12-2014, 11:30 PM)nOmnomnOm Wrote:
(05-12-2014, 11:26 PM)Gaz83 Wrote:
(05-12-2014, 11:22 PM)Crossroads Wrote: Reduce the amount of LNS ganksquad, or at least educate them to behave in a better manner, especially in respecting fairplay

I have stop you right there. Why should the navy guarantee a fair fight? You don't see real life navies going "hang on a minute, this isn't fair".

Their job is to defeat the enemy and that's it.

I agree and disagree.
do you see in real life the navy being called in to take down 1 bandit? no. thats the police enforcement job.

Seeing as the navy operates at sea and the police do not why would the police be called in for that?


RE: Remove Liberty from the Outcast Zone of Influence. - SnakThree - 05-12-2014

(05-12-2014, 11:26 PM)Gaz83 Wrote:
(05-12-2014, 11:22 PM)Crossroads Wrote: Reduce the amount of LNS ganksquad, or at least educate them to behave in a better manner, especially in respecting fairplay

I have stop you right there. Why should the navy guarantee a fair fight? You don't see real life navies going "hang on a minute, this isn't fair".

Their job is to defeat the enemy and that's it.

This can be applied to the other side too. Fairness is two way thing.