Techmix-nerf and factions which are unique in RELYING on techmixing - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Techmix-nerf and factions which are unique in RELYING on techmixing (/showthread.php?tid=70170) |
Techmix-nerf and factions which are unique in RELYING on techmixing - Hades - 12-17-2011 ' Wrote:So if you have to be tactical with your current assets, why not be tactical with your future assets? You're getting a full shipline for your non-canon faction, why whine about it? It's not like the Liberty Navy gets to mix tech to face you either.Sorry, but you're wrong. The HF isn't getting a 'full shipline', they're getting, to my knowledge, only a VHF, gunboat, and battleship. ' Wrote:Tell me, why is it that every pipsqueek faction on the server -needs- their own frickin' battleships all of a sudden? Why is it that every pipsqueek faction suddenly has the -huge- civilian infrastructure neccesary to maintain a capital fleet?Sorry but considering the HF was basically a portion of the LN navy that broke away (iirc) from the main navy it actually makes sense, also you can't really use that argument since Rogues have gunboats and destroyers, Hispanic factions have capitals too, as well as Hessians, IMG, Hackers, and they're all mostly pirates who aren't even remotely as capable as even a small fraction of a house military. Techmix-nerf and factions which are unique in RELYING on techmixing - ProwlerPC - 12-17-2011 Too much of a variety of factions with a variety of toys and RP. It's too easy to cherry pick an example to conveniently support an argument. One side can say "hey here's a faction with a BS to fight it's enemies therefore I win the argument" while the other can just as easily say "hey here's a faction without a BS to fight it's enemies therefore it is I who wins the argument". Foolish silliness that I don't want to be left out of :P GMG| has a history of willingly adapting to these kinds of things. Try having the RP of holding back the OC and Corsair fleets (oh and believe me these two groups have tons of Indy caps perpetually 2 systems away from the Sigmas since we are all cozy neighbours at our end) when a couple yrs ago we had our Caps removed from our ID prior to the now only anti cap ship we had (the bomber) taking a nerf when all bombers got nerfed. I was kinda kicking myself in the ass for asking the caps to be removed but I didn't complain and we adjusted quite fine. We too, like the HF, needed a bit of a boost to our PvP capabilities and we did some techmixing. The GMG RM BS is an SRP BS we have and it's purpose is a PvP one, specifically an offensive PvP ship not so much defensive. We use it to go looking in enemy space for some action. Poor turtle will be taking nerf with all this as well. It's no sweat off my sac though. I'm keeping her and going to continue using her from time to time as intended. Suffering a little nerf isn't going to end my ability to RP this thing as an offensive forward base for raid squads. Keep in mind that I also said previously that I do not know the numbers involved and such a significant detail can change a person's mind in an instant. Wait and see what the real story is when the Devs themselves tell us what they got planned for the table. This is just a third party thread based on third party information. Even if the info in this thread is correct I highly doubt it's the complete package. Techmix-nerf and factions which are unique in RELYING on techmixing - Bretonia Police Authority - 12-17-2011 This Idea smacks of...well....laziness.. Sorry That said....Wait and see Techmix-nerf and factions which are unique in RELYING on techmixing - Govedo13 - 12-17-2011 ' Wrote:It will be refreshing in galaxy of special people.Indeed you nailed it with 1 sentence. ' Wrote:Oh, and at the original post: If there are any factions that have been created for the sole purpose of techmixing (not sure if that's implied or not) then those don't have a frickin' right to exist in a roleplay environment, period.Sadly from what I see I have the feeling that half of the factions and all players into it care only about the blue msgs and how to get as much OP combo as they can. Role-play does not mean OP tech really. In general major Kudos to the Devs for fixing this issue.
Techmix-nerf and factions which are unique in RELYING on techmixing - blubba - 12-17-2011 Why not roll with it and see? I'm all for it. People claiming this reduces effective choices ought to think again. I admit that the alternatives are less palatable then before but it will lead to balance. You have the uber ship with uber guns? Thats NOT balanced and therefore there should be some penalty in order to redress this. PvP faction? So is half the rest of the server and they manage. No one, faction or individual, should get a big advantage. This game surely is about the players isn't it? Is it really satisfying to win with the best gear, knowing that your opponent can't match your tech combo's? Wouldn't you rather win because you were better on the day (or luckier)? Good decision by the devs. Techmix-nerf and factions which are unique in RELYING on techmixing - Drider - 12-18-2011 SCRA IDed Osirises can use basic weapon turrets instead of faction ones. Same goes for GMG flagship - and i dont see really huge problem with it. Techmix-nerf and factions which are unique in RELYING on techmixing - Maelstrom - 12-18-2011 Well, I, for one, am excited to see how this will work. I want to see the numbers and how they compare to each other and how things were. I've a feeling it's going to be a small enough hit that most of us aren't going to be overly distrought about it. And if it means I don't have somebody saying, "Yeah, the rules say you can but we won't let you." Then I'm all for it. Techmix-nerf and factions which are unique in RELYING on techmixing - ProwlerPC - 12-18-2011 ' Wrote:Same goes for GMG flagship - and i dont see really huge problem with it. We got GMG turrets, thank you very much, and your right; I don't see problem with it either. Which was my point. Techmix-nerf and factions which are unique in RELYING on techmixing - Denelo - 12-18-2011 The power of humanity to fake reality is incredible. I've already answered 90% of the points brought up here. If you actually cared for the truth, you would addressed my answers rather than ignoring them. But, of course, if your premise behind the debate isn't "to find truth", but "to be right" - which is the definition of sophism, or deliberate, trained lying - then there's no point having the debate. 'Sides, can't exactly have a debate at gunpoint. Techmix-nerf and factions which are unique in RELYING on techmixing - ProwlerPC - 12-18-2011 Sure. This is the planet Earth. There is nothing normal about a human pilot of a sophisticated spaceship equipped with weapon and powersystems that are light years ahead of our technology. None of the factions standard RP fits the Earthly view of "normal". We all come to play this game to pretend we are spaceship pilots instead of students at school or workers at a job. Some want to take steps further, I'm sure, and no one is stopping them. |