ADMIN NOTICE : OFFICIAL FACTION RIGHTS - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Role-Playing (https://discoverygc.com/forums/forumdisplay.php?fid=9) +--- Forum: Unofficial Factions and Groups (https://discoverygc.com/forums/forumdisplay.php?fid=67) +--- Thread: ADMIN NOTICE : OFFICIAL FACTION RIGHTS (/showthread.php?tid=21611) |
ADMIN NOTICE : OFFICIAL FACTION RIGHTS - kingvaillant - 06-10-2009 ' Wrote:Finally, I'll restate my point about statistics. Your 70% is not even the community's 70%, Dieter. I do not mean to be offensive, but by last two posts in this thread, which were obviously not really read or regarded by most of the community pretty much highlighted just that. Your 70% came from a skewed convenience survey that has extreme bias due to the fact that a large number of those who feel strongly about the issue submitted an answer. Now, problem is, not everyone goes on the forum, as not everyone goes to election voting days... Those who haven't voted or anything... have not much to say. It is their responsibility to go on the boards, and see if there is anything concerning them. If they don't do so, and end up in a situation that doesn't meet their...expectations... it is their problem. Yes, admittedly, most polls are not 100% reliable. It is like election, if you are too lazy to simply click yes or no, I don't even want to hear the person cry. mainly to admins: Although, it is nice to be able to vote yes or no to basic questions... but this just ends up on bragging about the problem itself, not the solutions to it. Polls should be more elaborated with multiple proposals that were considered logical and plausible. Not just use the yes/no and instate a solution to it by yourselves, without consulting community feedback with multiple ideas. "Do you want a cookie my son?" "Yes grand-mother" "Alright, now go play outside. I don't want to mess the recipe" "argh, but, alright then" *1 hour later* "Cookies are ready my son!" "Great, but why did you choose chocolate chips instead of double chocolate? you could have let me to choose one or the other, no?" ADMIN NOTICE : OFFICIAL FACTION RIGHTS - Seth Karlo - 06-10-2009 Uhmmm, what about Outcast Dreads out of Outcast control at the moment? *Looks nervous* ADMIN NOTICE : OFFICIAL FACTION RIGHTS - Linkus - 06-10-2009 Faction leaders with Admin powers. If that isn't a reason to shout conspiracy I don't know what is:P After reading all the responses here and reconsidering things again I has this to say: In reality, it could turn out very bad. On the other side, it could turn out well..er..not very different. I don't know about you but I've never ever ever had a bad experience with another battleship. I've met at least 2 of all the different ships throughout my time here and none have demonstrated this 'lolcap' thing that people keep shouting about. Jinx once raised a point about how few Battleships there actually are on the server. They do not just wait in the shadows for a small fighter brawl to break out and then suddenly come swarming in, fangs bared and jaws wide open. I think this has a lot more potential for bad than it does for good overall. There are some points which are still good though: The 500 million and the Cap8 armour are both good things I think. The 500 million is obvious and the Cap8 is a reward. It's worth around 700-900 million (can't remember) alone. I mean, that's a damn good reward for a faction. The faction control over their system is the same as it is already. The control over events is the same as it is already. The control over independents is what I was mainly referring to above. Just want to ask though, as Overload did and got ignored: If a faction does not go by the vanilla NPC faction roleplay, can they go after an independent for denying their orders etc, if they do not go by the NPC faction roleplay? ADMIN NOTICE : OFFICIAL FACTION RIGHTS - Spear - 06-10-2009 Interesting proposal in theory, I did not read the whole thread but I did see some good points raised. Basically I am in favour of the proposal with one small concern, Battleship granting rights must be based on the players RP and not individual relationships in game and on forum. I think this proposal at least merits a trial. ADMIN NOTICE : OFFICIAL FACTION RIGHTS - Drake - 06-10-2009 Possibly the most important issue at hand, far more important than battleships: ' Wrote:The control over independents is what I was mainly referring to above. Just want to ask though, as Overload did and got ignored: ADMIN NOTICE : OFFICIAL FACTION RIGHTS - Varyag - 06-10-2009 I still think the best solution is to let players buy what they will and if they abuse it, a request can be made to have the license revoked. Give people the benefit of the doubt and if they screw up, nail em. There will be lolwutters but we can handle em fine. I would hate to see the ability to RP based on a popularity contest. ADMIN NOTICE : OFFICIAL FACTION RIGHTS - Grumblesaur - 06-10-2009 ' Wrote:I still think the best solution is to let players buy what they will and if they abuse it, a request can be made to have the license revoked. I agree. ADMIN NOTICE : OFFICIAL FACTION RIGHTS - Magoo! - 06-10-2009 Quote:I still think the best solution is to let players buy what they will and if they abuse it, a request can be made to have the license revoked.I concurr. ADMIN NOTICE : OFFICIAL FACTION RIGHTS - El Nino - 06-10-2009 This is great... As soon as battleships become more restricted we can make them better... The way I see things... official factions should reserve the rights to -police indies, enforce their own RP upon them. Should the corsair council decide that from now on all outcasts are neutral, indies should follow suit. (naturaly if factions become to strange they can always loose the official status) -have the right to do whatever they damn please in their guard systems. -pick whatever rp rules they want in their homesystems (no pvp rules or such), say they want to tax 1 mil of each luxury transport that passes by, sure they can do it. -deny access to capital ships of their faction. Indies would have to get factions consent to buy it's capital ships. Basicly whatever power imaginable. Faction and teamplay RP should hold far above solo RP. These right would be enforced by the faction players themselves, not really admins (except in surten cases), faction leaders perhaps could have the right to "droprep" surten indies that get on their nerves to effectievly banish them from their stations, so all kinds of whopeee... So more power! For example faction flagships could be given a single cap armor (let's call it MK IX) that would give them 10x modifier, to even give them some pvp advantage, for real capfighting. It's fairly oorp for individual to hold the same power as a faction, thus really one shouldn't. Indies if crossing the faction should have to resort to guerila tactics, conformity or even joining an enemy faction... If all else fails start a civil war making their own official faction... So in one go: Total power, that would be questioned and if needed rewoked by Admins. ADMIN NOTICE : OFFICIAL FACTION RIGHTS - Quorg - 06-10-2009 HEY GUYS I HAVE AN IDEA!!! Factions need absolute power. As a matter of fact, make all indies KoS while you're at it. Screw the little guy; the select few "Official factions" need more "rights" to go pew-pew on anyone who disagrees with them by following canon RP. All indies should be forced to pay 90% of their income to the faction leaders, and if their RP contradicts the Grand Tzar of whatever faction, they should have all credits and weapons removed and placed in Bastille until they cough up another billion for whatever faction they crossed. |