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Remove Liberty from the Outcast Zone of Influence. - Printable Version

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RE: Remove Liberty from the Outcast Zone of Influence. - Savannah - 05-12-2014

(05-12-2014, 11:23 PM)Evo Wrote: As for Outcasts.. Let's just march our giant war ships through hostile territory in order to kill something in another hostile territory that isn't interfering with the cardamine trade or anything really. Let's also defy our own laws and ship, what was it, 7-8 or more warships (because I'm sure the Maltese Nacion would randomly let 8 warships desert) to Lolberty and make problems with our allies bcuz ya.

But when LR needed to destroy HF PoBs in their war, OCs were of a great assistance and provided the necessary firepower and bases were sieged and pewed (within several days with notable resistance). Thanking OC for that, LR allowed OC caps into Liberty, and there became a cap flood. In a while, 101st and LR disallowed it again, but OC caps in Liberty never returned to as small amount as they were before the whole thing. Point is, there weren't just indy raids to destroy PoBs involving OC caps, such force is necessary, and OC helping allies in such military operations makes sense. As for general OC capitals for pews ... yes it's OORP; at the same time, it's a game. Not that OC cap presense makes that much difference anyway given the current amount of rogue and pirate ships on the Liberty unlawful side (excluding today's PoB siege, but again, it's this PoB thing).


RE: Remove Liberty from the Outcast Zone of Influence. - Narcotic - 05-12-2014

Seriously, just seeing those huge "quote-discussion-posts" make me want to puke. We had such threads already years ago, and nothing did or will change. So save yourself some time and stop playing in New York, it'll always be like that there.

The thread has collapsed under the pressure of quote-pyramids and therefore needs some rest to recover. It'll likely be cured after its nap. If not, it'll die for good.