Techmix-nerf and factions which are unique in RELYING on techmixing - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Techmix-nerf and factions which are unique in RELYING on techmixing (/showthread.php?tid=70170) |
Techmix-nerf and factions which are unique in RELYING on techmixing - AeternusDoleo - 12-18-2011 Sounds like the VR really simply need their own ID - which can then be made green to Lanehacker tech. Simple matter really. I'll see if we can get that in. Will that be satisfactory? Techmix-nerf and factions which are unique in RELYING on techmixing - jammi - 12-18-2011 I thought the VR disbanded and aren't actually an official faction any more? Techmix-nerf and factions which are unique in RELYING on techmixing - Jeremy Hunter - 12-18-2011 ' Wrote:Sounds like the VR really simply need their own ID - which can then be made green to Lanehacker tech. Simple matter really. I'll see if we can get that in. Will that be satisfactory? ' Wrote:I thought the VR disbanded and aren't actually an official faction any more?It was reformed and is now,in the hands of Andrew the cool. We'd love our own ID; sadly, we don't have the playerbase to get officaldom atm. Thanks for the offer nonetheless:) Techmix-nerf and factions which are unique in RELYING on techmixing - Switchback - 12-18-2011 ' Wrote:Sounds like the VR really simply need their own ID - which can then be made green to Lanehacker tech. Simple matter really. I'll see if we can get that in. Will that be satisfactory? Sure, ile take a VR ID. See: http://discoverygc.com/forums/index.php?sh...c=66641&hl= (oh, and VR Wont mine) Techmix-nerf and factions which are unique in RELYING on techmixing - jammi - 12-18-2011 ' Wrote:It was reformed and is now,in the hands of Andrew the cool.Not to sound like a dick, but unofficial factions really shouldn't be getting perks like an ID. [EDIT: Especially when you yourself say you don't have the manpower to go official. That's an entire ID for, what, four people?] Otherwise, what's to stop me reforming the Buccaneers and demanding the ID and set of guns that were being worked on for us? Techmix-nerf and factions which are unique in RELYING on techmixing - Jeremy Hunter - 12-18-2011 ' Wrote:Not to sound like a dick, but unofficial factions really shouldn't be getting perks like an ID. [EDIT: Especially when you yourself say you don't have the manpower to go official. That's an entire ID for, what, four people?]And I just rechecked, we do have the manpower. Add 5 to your original number. I really should recheck the chat beforehand. Techmix-nerf and factions which are unique in RELYING on techmixing - dodike - 12-18-2011 ' Wrote:Not to sound like a dick, but unofficial factions really shouldn't be getting perks like an ID. [EDIT: Especially when you yourself say you don't have the manpower to go official. That's an entire ID for, what, four people?]I think he realizes that from his post. Stop sounding like a dick, jammi. :) Edit: Damn ninjas making me look like a dick, urgh! Techmix-nerf and factions which are unique in RELYING on techmixing - Reacher - 12-19-2011 I'll be glad when this happens mainly because of people completly Q_Qing and losing their minds over it. If your faction can't survive the nerf or learn to make due with what its got then it deserves to die. Techmix-nerf and factions which are unique in RELYING on techmixing - Camtheman - 12-19-2011 So techmixing... Will the system of ... tech acquiry also apply to ships? So in 4.86 if the Order wants a Zoner Gunboat they can just go buy it because they're white on the tech chart? Or will the tech chart not exist? This is rather confusing. Even if it is just a rumor. Techmix-nerf and factions which are unique in RELYING on techmixing - casero - 12-19-2011 ' Wrote:So techmixing... They can just go and buy it. Apparently, that gunboat won't be as energy efficient for an Order ID'd character as an Order gunboat would be, but I assume that it would work better than an Outcast gunboat for the same Order ID'd character. For example, let's assume you have an Order ID'd character, and you are about to buy a gunboat. The Order Gunboat would be %100 energy efficient. The Zoner gunboat would be %80 energy efficient. The Outcast gunboat would be %60 energy efficient. I don't know the actual numbers, but imagine something like that. |