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Why no snipers? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Why no snipers? (/showthread.php?tid=101272) |
RE: Why no snipers? - Cris - 07-04-2013 (07-03-2013, 06:47 PM)Spike Seadra Wrote: Civlians don't have any good guns Yet. RE: Why no snipers? - Knjaz - 07-04-2013 Pro bombers effortlessly SNAC'ing 70% of the playerbase is already bad enough. RE: Why no snipers? - JayDee Kasane - 07-04-2013 (07-03-2013, 11:48 PM)Sheaim Wrote: They could add a new, beam - type weapons. They would have near - infinite projectile speed, long range and huge hull damage, but virtually no shield damage, unbelievable refire rate and huge energy usage. that will instakill most of things on server. I dont want such a thing. is proper ballanced it might be good idea for sniper things. but well, ballance is real problem around here. RE: Why no snipers? - Narcotic - 07-04-2013 We already have 'sniper' weapons, called "Razors". There even exists the definition of "sniping" people with mini razors (snubs) or battle razors (caps). Oh and speaking about battle razors shooting at snubs: ![]() RE: Why no snipers? - Yber - 07-04-2013 (07-03-2013, 11:48 PM)Sheaim Wrote: They could add a new, beam - type weapons. They would have near - infinite projectile speed, long range and huge hull damage, but virtually no shield damage, unbelievable refire rate and huge energy usage.lol RE: Why no snipers? - Calmodulin - 07-04-2013 Have you thought the effect it's gonna have on the RP as well? If you don't get close to your target, you don't RP with him. And a sniper announcing himself to his victims is a little counter-intuitive imho. RE: Why no snipers? - sindroms - 07-04-2013 I think snipers do quite well to announce themselves via bullet to the head. RE: Why no snipers? - Sheaim - 07-04-2013 The effect on RP? Well - let's restrict this to special forces ships - hunting pirates, bounties and such. Besides - we already have things that insta - kill things. Not long ago my Hegemon with class 9 shield and class 5 armor got killed in 5 seconds (I used EVERYTHING) by a single bomber. The balance is already broken, things like this (i think it was about 500 k damage) shouldn't happen. That craft should NEVER posess this kind of firepower. Adding snipers to couter bombers is a good idea imho, they could work as long-range fighter/bomber suppresion + some fire support. Add to that an escape mechanism (5 second charging 400 speed cruise or some cloaking) and voila - you have the ultimate anti - craft fighter. Of course it would be nearly useless without shield busting support, but still - I think it's not such a bad idea. RE: Why no snipers? - Tachyon - 07-04-2013 Trying to imagine a quake-railgun in disco. No. Pls. No. Balance (and) qq. RE: Why no snipers? - EisenSeele - 07-04-2013 With regards to "sniping weapons" and RP requirements prior to combat, it would be best for snipers to be deployed with a group. Since most combat ends up close range, a lone sniper would be screwed anyway. Also, lol@fighter/gunboat/cruiser/BS razors. They're mostly ONLY useful for close range, unless kiting a larger target. |