Remove snac in favour of wide torpedo selection. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Remove snac in favour of wide torpedo selection. (/showthread.php?tid=107202) |
RE: Remove snac in favour of wide torpedo selection. - sindroms - 11-13-2013 (11-13-2013, 02:08 AM)Hidamari Wrote: since thats no longer a problem Now it is transports. You cannot do damage to half of them, including the gull, when it comes to nova torps. Implement this now and you effectively will put all pirates in gunboats and higher. (11-13-2013, 02:08 AM)Hidamari Wrote: since they were only invented to fill the shortfalls of capital ship hitboxes not being affected by missile and torpedo ordinance And because of server lag making missiles not track during large fleet battles. RE: Remove snac in favour of wide torpedo selection. - SnakThree - 11-13-2013 Nova torpedoes are currently awesome and scary weapon if you know how to use them. Besides, SNACs are short range weapons for bombers, so they must come into the range to be countered. Torpedoes on the other hand can be shot from five clicks without being countered. And SNACs give a chance for a bomber to take down other snubs. So please keep those as they are! RE: Remove snac in favour of wide torpedo selection. - sindroms - 11-13-2013 Well, we can always remove the snac and replace it with an equal damage non-ammo based mine dropper. RE: Remove snac in favour of wide torpedo selection. - Black Widow - 11-13-2013 (11-13-2013, 03:07 AM)Echo 7-7 Wrote: The reason SNACs remain popular despite the possibility of working torpedoes is the issue of lag; since the SNAC works like a gun it's a bit more reliable in high-lag situations, as well not blowing yourself up with your own weapon. Just something to keep in mind.I voted NO coz SNAC is a very versatile weapon handy in many combat situations from Insta-Snub to quick trader kills when pirating and Capital Ship kills too. I guess you want to remove SNAC because of the Insta-Snub side of things, if not replacing it with your idea of a LOLTORP selection is not gonna work either coz LAG kills Torps. Anyway adding any more torpedoes to the kitty is just boring who wants to scroll through a never ending list of ammunition to get to the right torp and having another 24 or whatever torpedoes you mentioned is just down right annoying. Sorry to be rude but you want to replace what is a perfectly balanced gun with a flawed range of torpedoes catering to a very complex array of combat scenarios for which a different torpedo would be needed depending on the scenario at hand which could be anything given you can't predict what might happen. Sorry but if I want brain stimulation I will just play sudoku. RE: Remove snac in favour of wide torpedo selection. - Stoat - 11-13-2013 Don't replace the SNAC. Remember what it's like trying to hit a Bottlenose with a Nova torp. Edit: Also, you need more than one type of torp in most battles. Anti shield, anti cruiser, anti BS and anti GB/GS. How are you going to vary which torps you fire? You would end up with up to 20 to 24 different fire buttons, if you had the number of torps available you posit in the opening post. And, of course, bombers should have a chance to take out a fighter. RE: Remove snac in favour of wide torpedo selection. - Jack_Henderson - 11-13-2013 The usefulness of the Snac-bomber against pretty much every kind of ship has been a topic in quite a lot of threads. An agile, small model Snac bomber is a danger to VHF, Bombers, GBs, Cruisers and Battleships. Removing the Snac would do the following in my opinion: > Remove usefulness against VHF and bomber => makes sense > Remove usefulness against GBs => not desirable so much The gap that would be opened would have to be filled by torps that reliably hit GBs and agile small cruisers. I really can't make up my mind. The skill-aspect of using the Snac is an appeal, while torping things is just... ye. Select and fire. Repeat. Not very exciting. RE: Remove snac in favour of wide torpedo selection. - Stoat - 11-13-2013 Yeah, no skill to torps really. Bombers are already pretty useless against VHFs, unless you have spent the time and effort of getting good in a bomber. Even then, against a similarly skilled pilot in a VHF you'll still die unless you get lucky, or your opponent headbutts a few mines. It's already as it should be. Lessen the damage of the SNAC a bit if you have to make some kind of change. Those who are good in bombers have spent the time and effort to get good in them. Why penalise them for being skillful? Edit: And bomber vs bomber brawls are epic fun, fast and brutally unforgiving of mistakes. That alone is a huge reason for keeping the SNAC RE: Remove snac in favour of wide torpedo selection. - SnakThree - 11-13-2013 (11-13-2013, 02:00 PM)Stoat Wrote: Edit: And bomber vs bomber brawls are epic fun, fast and brutally unforgiving of mistakes. That alone is a huge reason for keeping the SNAC Unless someone shieldruns... RE: Remove snac in favour of wide torpedo selection. - tothebonezone - 11-13-2013 I voted yes because of a few things. *Antimatter is what both the SNAC and the Nova use to do damage. There's no real difference besides one being more contained (It hardly uses any less energy, and can't track for balls, but there you go) *Antimatter would cause a huge explosion anyway, making the SNAC extremely unrealistic in terms of what it actually does *I like explosions *I like torpedos *There's probably a thousand different ways to make a torpedo-slot energy cannon that isn't as point-click-freedamage as a SNAC RE: Remove snac in favour of wide torpedo selection. - Lonely Werewolf - 11-13-2013 (11-13-2013, 04:29 AM)Vigilia.Procuratio Wrote: I think that instead of removing the SNAC entirely, it should consume much more energy and be usable only by heavy bombers that are much slower than the average. Medium bombers would then only use guided torpedoes. In doing so, heavy bombers can still use their energy-based weapon in dog-fights but they'd be much less manoeuvrable. Sure that would help nerf their usefulness in dogfights. But that completely ruins their effectiveness in their primary objective...against capital ships. With the poorer energy efficiency compared to Novas, it is already difficult to overcome the regeneration rate of battleship shields even when you have 3 (all using just SNACs) making them even less energy efficient would make them entirely useless against a shielded carrier with a few Flak, not unless you had 4+ bombers. |