New Colorado - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: New Colorado (/showthread.php?tid=109314) Pages:
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RE: New Colorado - Syrus - 12-27-2013 I don't think this change is necessary. Pirate encounters, as already stated, already take place in one spot: the gate. And that's already heavily pirated. No need to make trader's lifes worse in that area. A lot of time (rebalancing the economy) for little effect -> no. RE: New Colorado - Kosa - 12-27-2013 The idae itself is not bad. I rated it 0 because I'd like to see the few vanilla things untouched. We already had Mk 1 ships removed. I like to remind myself I'm playing Freelancer. RE: New Colorado - SMGSterlin - 12-27-2013 I actually rather like having a solid, one lane path straight to Denver. That lane also gives alot of potential to pirates, since there is no where to run and hide for a looong distance. RE: New Colorado - Arioch - 12-27-2013 Closed per the OP's request. No new Colorado for the time being peoples. Oh well, until Washington is made a system, you will have to deal with only one free-synth weed sta... I mean system. *Hic* |