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A suggestion to curb the amount of lolwut zoner caps. - Printable Version

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RE: A suggestion to curb the amount of lolwut zoner caps. - Lythrilux - 02-21-2014

(02-20-2014, 08:11 PM)Ponge Wrote: Yep, and if I want to trade in Colorado (copper ore) for example, I jump to either Cassini or Illinois? I doubt anyone would give permission for that. Some systems are simply unreachable this way, or this negates the benefits of jumptrading making it worthless.
Er....
Alberta? Just because you don't end up right next to the sell point does mean that the sell point isn't reachable anymore.

(02-20-2014, 08:11 PM)Ponge Wrote: Other good question about this: how would you jump to Gallia this way?

(02-20-2014, 09:15 PM)Katherine Wrote:
Quote: Poll: Should we restrict Liberty Navy from bringing caps into systems with jump gates?

Yup,that will do more wanders than what your currently asking for Smile
That's not really the point of the topic though. Furthermore, it makes sense for the Liberty Navy to have their caps in house space. It doesn't really make sense for zoners to have their caps in house space.


RE: A suggestion to curb the amount of lolwut zoner caps. - Enkidu - 02-21-2014

I concur with you Lyth - Zoner Caps are InRp present to provide safe harbours, food production, logistical support, escort and generalised infrastructure away from the (comparatively) fixed-orbit infrastructure of the conventional houses.

Plus, Zoner Capital vessels are intended to be the material of secrets, to be deployed far away from the prodding, prying arms of house intelligence services.


Edit: However, some degree of dialogue with the officialised Zoner factions may be essential here. I assume we're conversing over auditing the conventional Zoner ID, and not the Phoenix or TAZ ID's?



RE: A suggestion to curb the amount of lolwut zoner caps. - Omi - 02-21-2014

(02-20-2014, 08:11 PM)Ponge Wrote: Other good question about this: how would you jump to Gallia this way?

Use Franche-Comte, or any of the other "ex-guard systems". Pretty much all of those don't have a jumpgate.

As for this idea as a whole, while I think it makes a ton of sense and wouldn't mind seeing it implemented, a part of me will miss the "peaceful exploration/colony" Nephilims and Aquilons that regularly turn up in the Taus or Leeds. They're so pretty when they die (:



RE: A suggestion to curb the amount of lolwut zoner caps. - danski2011 - 02-21-2014

(02-21-2014, 09:19 AM)Lythrilux Wrote: Er....
Kepler? Alberta? Galileo? Just because you don't end up right next to the sell point does mean that the sell point isn't reachable anymore.

Both Kepler and Galileo happen to have jump gates...

Not only that but what about people that want to move their zoner cap ships between zoner bases?
Maybe I'm on my own here, but saying that zoners shouldn't be able to move a cap ship to their own base in say omega 3 seems stupid to me.


RE: A suggestion to curb the amount of lolwut zoner caps. - Jinx - 02-21-2014

pointless discussion - we are about to revamp the zoner capline anyway - so it ll all become a non issue.


RE: A suggestion to curb the amount of lolwut zoner caps. - Eduard - 02-21-2014

(02-21-2014, 12:01 PM)Jinx Wrote: pointless discussion - we are about to revamp the zoner capline anyway - so it ll all become a non issue.

By this "we" I assume you mean the devs together with the consent of the official zoner factions right?

I figure it to be mere courtesy and sensibility to have their counsel or opinions before meddling with the toys they are supervising.

Wouldn't be very.... convenient or beneficial to work on the zoners without the zoner themselves not knowing what is happening to them. I think indirectly forcing the players out of a respective faction and discouraging them from playing it is the least the devs want. Or at least... that's what the voices tell me to say right after they shout that I shouldn't tell anyone that I'm schizophrenic, which I am not.


RE: A suggestion to curb the amount of lolwut zoner caps. - Sabru - 02-21-2014

(02-21-2014, 12:17 PM)Ed- Wrote:
(02-21-2014, 12:01 PM)Jinx Wrote: pointless discussion - we are about to revamp the zoner capline anyway - so it ll all become a non issue.

By this "we" I assume you mean the devs together with the consent of the official zoner factions right?

I figure it to be mere courtesy and sensibility to have their counsel or opinions before meddling with the toys they are supervising.

Wouldn't be very.... convenient or beneficial to work on the zoners without the zoner themselves not knowing what is happening to them.

I second what Ed has said. were there actual consultations? or is this more of 'secret' 'behind closed doors' dev shenanigans?

i think we've all had enough of devs doing that.


RE: A suggestion to curb the amount of lolwut zoner caps. - Lythrilux - 02-21-2014

(02-21-2014, 11:59 AM)danski2011 Wrote:
(02-21-2014, 09:19 AM)Lythrilux Wrote: Er....
Kepler? Alberta? Galileo? Just because you don't end up right next to the sell point does mean that the sell point isn't reachable anymore.

Both Kepler and Galileo happen to have jump gates...

Not only that but what about people that want to move their zoner cap ships between zoner bases?
Maybe I'm on my own here, but saying that zoners shouldn't be able to move a cap ship to their own base in say omega 3 seems stupid to me.

Derp, meant just Alberta.


RE: A suggestion to curb the amount of lolwut zoner caps. - RedEclipse - 02-21-2014

(02-21-2014, 12:01 PM)Jinx Wrote: pointless discussion - we are about to revamp the zoner capline anyway - so it ll all become a non issue.
Your own created poll says otherwise.

I'd say pointless to solve what is shouldn't be solved, it's fine as it is. ID restriction would sove everything. People tired to repeat this to you again and again(try to read, perhaps, that poll?), if it's not your opinion it doesn't mean it's wrong.


RE: A suggestion to curb the amount of lolwut zoner caps. - Pavel - 02-21-2014

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