Pirate Factions - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Pirate Factions (/showthread.php?tid=112885) Pages:
1
2
|
RE: Pirate Factions - sindroms - 03-07-2014 Hello there, Duv. RE: Pirate Factions - Sath - 03-07-2014 Anyone else has some links to some of the older "cool unlawful factions"(pirate/terrorists/mercs)? RE: Pirate Factions - Pancakes - 03-07-2014 (03-07-2014, 09:42 PM)sathish.wazza Wrote: Anyone else has some links to some of the older "cool unlawful factions"(pirate/terrorists/mercs)? Mandalorian mercs, Reavers. Two merc groups that I can think about. As for terrorists, I think the old Kruger vigilantes fall into the category. Not they were cool, just a bunch of cheaters (that weren't even good at it) RE: Pirate Factions - Singularity - 03-09-2014 I ask this to the community : - How about this, a Pirate group (pirate ID) which intends on kidnapping traders and containers like Somalian Pirates in RL ... ??? Those players can ask Ransom to their Organisation Head or even make those ship work for them or for any faction with whom they have stroke a deal.. ???? Will that RP be justified or will it come under forcing someone to RP according to you ??? RE: Pirate Factions - Pancakes - 03-09-2014 I kidnapped a transport once on my pirate. It was fun, I guess, and I had let him go only until all lawfuls left the system and I had my payment (they blocked all the JGs and JHs leading out of it, in Omega-7). So, yes, you can. It's hard to find a trader that will cooperate with it, though. RE: Pirate Factions - Sath - 03-09-2014 (03-09-2014, 08:37 AM)Pancakes Wrote: I kidnapped a transport once on my pirate. It was fun, I guess, and I had let him go only until all lawfuls left the system and I had my payment (they blocked all the JGs and JHs leading out of it, in Omega-7). That is the main problem here.Traders wont comply.I am willing to be a part of some group which operates similar to that of the Renegades or the Jokers' Thugs...as far as I have read and gravedigged the forums for the past 2 months,I have found that both these factions had something that set them apart from the rest of the pirate factions/groups and even the official factions. Factions/groups that can use pirate ID have an undefined ZOI,I presume,which in turn is a very big advantage for a group that uses it.Is there any faction/group that is still actively using the Pirate ID?Faction that is not an outright profitable piracy faction,maybe a fun faction or something similar. Or can anyone get into making a faction of such kind,as I am very much interested to be a part of it,as I am limited by the fact that I am still a newbie here and I cant go out and make a faction on my own.I dont have the necessary funds and also the necessary freinds to contribute to the faction in its infant stages. I hope that maybe some vet is interested in this,and if everything goes well,I can see another uber cool pirate factions who are not just about the credits.Anyone? RE: Pirate Factions - Sath - 03-10-2014 (03-09-2014, 08:50 AM)sathish.wazza Wrote:(03-09-2014, 08:37 AM)Pancakes Wrote: I kidnapped a transport once on my pirate. It was fun, I guess, and I had let him go only until all lawfuls left the system and I had my payment (they blocked all the JGs and JHs leading out of it, in Omega-7). ^This...Is anyone interested in creating a faction like this,which is outright fun and at the same time,has loads of RP content to it,from the ships being used(which mostly would be other faction ships) to the ingame activities?To be precise"A Sirius wide pirate faction" (Is that even possible?) not just about money. |