make excess damage bleed over - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: make excess damage bleed over (/showthread.php?tid=113861) |
RE: make excess damage bleed over - Binski - 03-28-2014 (03-28-2014, 04:36 PM)Syrus Wrote: But your idea here has a massive flaw: SNACs will just insta every fighter then. I don't like it. Quote:Find a way to prevent this from being abused, instead of taking away skill-based game mechanic. Perhaps then skill would become a more prominent factor. Hitting a VHF with a snac is not exactly easy, and avoiding one would make the difference of being skillful, or not. VHF's already have an advantage over bombers. I mean, according to the energy output, a snac probably should kill any fighter with one hit. RE: make excess damage bleed over - SnakThree - 03-28-2014 (03-28-2014, 05:17 PM)TheUnforgiven Wrote:Do you know that it is way easier to hit shields then hull. Making SNAC overkill. Snub combat would never be head on if bombers are in fight.(03-28-2014, 04:36 PM)Syrus Wrote: But your idea here has a massive flaw: SNACs will just insta every fighter then. I don't like it. RE: make excess damage bleed over - Haste - 03-28-2014 (03-28-2014, 04:05 PM)lIceColon Wrote:(03-28-2014, 02:11 PM)Mephistoles Wrote: If it ain't broke, don't fix it. Unfortunately, your suggestion is not an improvement. It also changes very little about repair ships. In fact, many repair ships don't want to risk even a second without shields if up against bombers, so they'll bat up before it ever reaches zero. RE: make excess damage bleed over - Thyrzul - 03-28-2014 Do any of you have any clue on how to implement this? RE: make excess damage bleed over - ronaldli5 - 03-29-2014 (03-28-2014, 10:32 PM)Thyrzul Wrote: Do any of you have any clue on how to implement this? This. ^^^^ If it was easy to implement, it would've been implemented in vanilla Freelancer. Well, it's not that hard for the game devs but it's definitely something for the mod devs who didn't build the game from scratch. RE: make excess damage bleed over - Sol - 03-29-2014 How about implementing headshots on ships? O: RE: make excess damage bleed over - SnakThree - 03-29-2014 (03-29-2014, 11:39 AM)Sol Wrote: How about implementing headshots on ships? O: SNAC. Mortars and Razors. We already have sniper weapons. RE: make excess damage bleed over - Sol - 03-29-2014 Nah more like, giving the heaviest ships some critical hit points. So they make more damage, and can be abused by smaller strike craft. That way, instead, the strike craft would focus on those parts and maybe have less overally powerful weapons against caps. But meh, this is not a very serious suggestion. RE: make excess damage bleed over - Pancakes - 03-29-2014 (03-29-2014, 11:46 AM)Sol Wrote: Nah more like, giving the heaviest ships some critical hit points. So they make more damage, and can be abused by smaller strike craft. That way, instead, the strike craft would focus on those parts and maybe have less overally powerful weapons against caps. Kind of like aiming at the engines in the vanilla mission against the RNC cruisers O: RE: make excess damage bleed over - Reid - 03-29-2014 (03-28-2014, 10:32 PM)Thyrzul Wrote: Do any of you have any clue on how to implement this? Make Kaz do it |