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Modification suggestion for rule 3.1 - Printable Version

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RE: Modification suggestion for rule 3.1 - Protton - 04-04-2014

IFF should be under some rulles. Yes. There should be a rule that you cannot attack or pirate a ship that has got green (friendly) reputation towards your ship. It means that there are some bonds between the ship and your faction/character. If it shows as friendly on scanners, it must be friendly.
However, if a contact shows as white, you must be carefull still. That is why you can F9 things. So you can see their ID before getting too close. White contact means not hostile, not friendly. And you should be carefull. It does not have to mean that it is neutral.


RE: Modification suggestion for rule 3.1 - Binski - 04-04-2014

(04-04-2014, 02:40 PM)Protton Wrote: IFF should be under some rulles. Yes. There should be a rule that you cannot attack or pirate a ship that has got green (friendly) reputation towards your ship. It means that there are some bonds between the ship and your faction/character. If it shows as friendly on scanners, it must be friendly.

Sure, except for Freelancers, because pirates that even have good FL rep, not just the IFF, would have to rule out other freelancers as potential targets. That wouldn't make much sense to me. Also in the case of many unlawful or quasi lawful factions that do allow pirating as part of their activity, would they rule out freelancers because they may have strong rep in common? I don't think so. Even a junker in California might get hit up by the odd Rogue or Hacker from time to time for using their space. A freelancer definitely will, despite having friendly rep with those factions. If they do, it opens the door for some RP'ing their way out, but it should depend on that.

If a pirate come across a freelancer or junker ship that is green to them, and attacks those ships, again, its an inrp problem. Freelancers have no official faction or authority, and in choosing that life, they know there's no one they can cry to if someone who's also showing a Freelancer IFF comes along and attacks them. But if I'm flying as a Junker, and a pirate attacks me, but is green to me because they have full junker rep (or even a junker IFF with Pirate ID), then I'd just report him to the Junkers Congress, and if they felt it was warranted, could ask for a rep adjustment under the faction rules. Especially since it would imply that ship has been using Junker bases, but still attacking Junkers. It would be the same deal if said Pirate was using any other IFF, Rogue, Hacker, Xenos...you just have to make it known to them inrp that it happened and they can take action accordingly.

In the long short of things, the current IFF/ID system works just fine. Just be careful about trusting that IFF, remember General Chang said:

Quote:In space, all warriors are cold warriors



RE: Modification suggestion for rule 3.1 - The_Normal_Anomaly - 04-05-2014

(04-04-2014, 12:40 PM)Snak3 Wrote: There is no mention of hacking IFF in lore.

My personal stance: IFF is meaningless for "real" information. It is a setting on a transmitter on the ship that is tied to the neural net somehow, and nothing more.

The Hackers get to do computer magic as the narrative demands. If they had to set up a fake ship, or have an agent steal a ship or any other potential means of hiding their true affiliations through the IFF, I'm sure a way would be found.

Further, even from vanilla Freelancer, there is at least one man per station who offers this exact service for a fee. Often enough, the guy offering would have no direct access to the people in question.
"You could stand to have a better reputation with the _________. I could hack your record for ___,___ credits . . ."
I think if almost every bartender in Sirius knows how to do it, the LH could do it better. Or perhaps they are using some kind of that LH counterfeit software to do it. Buy a unit of software for 200-3,000, hack a rep, make profit.