DELETE - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: The Community (https://discoverygc.com/forums/forumdisplay.php?fid=4) +--- Forum: Freelancer Forum (https://discoverygc.com/forums/forumdisplay.php?fid=11) +--- Thread: DELETE (/showthread.php?tid=115260) |
RE: How would you imagine a perfect Freelancer Mod? - Scumbag - 05-10-2014 Unforgiven you should play the star wars war torn mod, it has what you said you want. RE: How would you imagine a perfect Freelancer Mod? - Binski - 05-10-2014 (05-10-2014, 09:37 PM)Scumbag Wrote: Unforgiven you should play the star wars war torn mod, it has what you said you want. I've heard of that mod, never tried it. Probably no active server though eh? RE: How would you imagine a perfect Freelancer Mod? - mayu20 - 05-11-2014 Fixed guns on anything smaller than a gunboat. Ships with mass and that handle like a ship in space should do. Am I asking that much? RE: How would you imagine a perfect Freelancer Mod? - Scumbag - 05-11-2014 (05-11-2014, 02:02 AM)mayu20 Wrote: Fixed guns on anything smaller than a gunboat. Ships with mass and that handle like a ship in space should do. Am I asking that much? What do you mean by fixed guns? I might help you with that last bit. No Unforgiven, that mod is very much active. DELETE - SnakThree - 05-11-2014 DELETE RE: How would you imagine a perfect Freelancer Mod? - Scumbag - 05-11-2014 Both things can be done. RE: How would you imagine a perfect Freelancer Mod? - Hone - 05-12-2014 Disco, but 90% of the non vanilla systems removed, jump trading removed, as many rules as possible removed and replaced with ingame stops. Shiploss on death (with lowered prices and all equipment/ships much more common and easier to re acquire, to balance) And more allowance for player actions to guide the storyline. Tech nerf removed (but compat nerf kept) because shiploss on death combined with giving faction leaders FR5 powers would prevent you from rebuying enemy ships. All official factions have to be (OORP) democaries so every month all the members can vote for the leader. As well as every official faction HAS to let anyone in unless their is a good reason NOT to - ie they fail hard on their application form. This combined with giving freelancers back their vanilla rights, and letting them pirate and "do everything" means no indies allowed, so they dont mess up diplomacy. (Unless there is no official faction) DELETE - SnakThree - 05-12-2014 DELETE RE: How would you imagine a perfect Freelancer Mod? - Scumbag - 05-12-2014 What about guns that slowly degrade as you use them? Instead of shiploss. Degrading guns can be done with a plugin from adoxa. DELETE - SnakThree - 05-12-2014 DELETE |