Planet surfaces - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Planet surfaces (/showthread.php?tid=11552) |
Planet surfaces - Tenacity - 08-25-2008 ' Wrote:I'd be against this. Unless things have changed, our ships would be affected by gravity and thus would be handling completely different etc near the planets. Not only that but to make a good town or city, a lot of polygons are required that tend to end up numbering over what Freelancer likes to render. Ok, think more open minded. Have you been to upper omicron major? You can get there from the alien jump gate in the omicron minor system. What the system consists of is a 'sky' (Space/nebula I think, havent been there in a while) and a flat 'ground' with a few little structures on it. That "ground" is the outside of the dyson sphere. Now, all you'd have to do is change the sky to look more like omega 49's backdrop, and alter the 'ground' to be a little hilly/rocky/mountainous and use snowy/rocky textures. Bam, that easy, you've got an open terrain atmospheric environment to fight in. There's no effect on ship handling whatsoever. Planet surfaces - Qunitinius~Verginix - 08-25-2008 No to mention that the way the ships handle in this game is more like they are fighting in Air then in space, with the lack of Inertia and all. Verg Planet surfaces - Blodo - 08-25-2008 Actually, FL ships are a weird mix of atmospheric and space combat. One thing you need to take into consideration is how would for example advanced trains work in a gravity environment? I think they wouldn't, but the game engine has no way to reflect that. Planet surfaces - Tenacity - 08-25-2008 ' Wrote:Actually, FL ships are a weird mix of atmospheric and space combat. One thing you need to take into consideration is how would for example advanced trains work in a gravity environment? I think they wouldn't, but the game engine has no way to reflect that. well, in-rp, larger ships dont land on planet surfaces - they hook up to the mooring fixtures above the docking rings in space, and then smaller shuttlecraft are used to move personnel and supplies between the ship and the planet. Planet surfaces - weylin - 08-25-2008 ok then the moor can dock you directly, and the rings can put you on the surface. Planet surfaces - El Nino - 08-25-2008 Perhaps a planet side version of Connecticut? Planet surfaces - Linkus - 08-25-2008 If you guys are definately willing to give this a go, I could do some modelling if needs be. I'll get busy on making a small town and see how well it works. Planet surfaces - dr lameos - 08-25-2008 This does sound pretty sweet. What about destroyable buildings/factories? I would guess they'd be made like hitboxed stationary ships? and of course the planet itself would have defense turrets, so it could fight off enemy raids? Tenacity's statement is true, it doesn't have to be lavish, just textured ground, and sky, maybe a couple of basic buildings, trees, and a landing pad. Planet surfaces - Tenacity - 08-25-2008 ' Wrote:If you guys are definately willing to give this a go, I could do some modelling if needs be. Like I said, we dont need a full blown town or city - even some rough mountainous terrain would work fine - maybe a little outpost here or there. In fact, we could give it one outpost on the side of each system that works like docking at a station, something like the team-bases in connecticut, for resupplying during events. Planet surfaces - Stormblast - 08-26-2008 You can start making a large sphere (low-poly) and then put other objects on it. (Like buildings, stationary ships, turrets, depots, etc. ) Then save it as the planetscape. |