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pvp rules and traders - Printable Version

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pvp rules and traders - Grimly - 08-31-2008

In fact, a trader is exempted to the "no coming back to system" rule, nothing more.


pvp rules and traders - dr lameos - 08-31-2008

What i've also heard is that if a trader pays tax, they are then exempt from being taxed, by that character, for the next 4 hours?

Is that an official rule? Or is it a pirate can pirate a trader as often as they like?


pvp rules and traders - Vero - 08-31-2008

' Wrote:What i've also heard is that if a trader pays tax, they are then exempt from being taxed, by that character, for the next 4 hours?

Is that an official rule? Or is it a pirate can pirate a trader as often as they like?

That is not an official rule. If the trader is encountered by the same pirate there is no rule against him being pirated again by the same pirate.


Jinx, what happened to you is a violation of the PvP rules in the first place.

Quote:6.6 PvP combat is allowed only on roleplay basis. The pilot who is attacking must scan for an ID prior to the attack. Relying on general reputation status (red/neutral/green) without scanning for the ID is not allowed.
All PvP should be done in RP. That one wasn't so it is sanctionable according to the rules. As far as coming back to the same system; if he has a trader or civilian ID he can come back, but re-engagement would violate the RP rules and the re-engagement rule.


pvp rules and traders - El Nino - 08-31-2008

Listen to the wise words of the admin... I agree fully... Sometimes it's not really that much about the rules but what makes sense... How can he attack you again, if you just blew his ship wide open...

One can appreciate server rules much more, when he applies some common sense to his actions...


pvp rules and traders - Grimly - 08-31-2008

' Wrote:What i've also heard is that if a trader pays tax, they are then exempt from being taxed, by that character, for the next 4 hours?

Is that an official rule? Or is it a pirate can pirate a trader as often as they like?

wut ? Each time you pass near me, you will pay. I don't care about the time. You want to pass, you pay or you die !


pvp rules and traders - RickJames - 09-01-2008


Here are the official rules. They show a trader who flees or is blown up is banned from the system it happened in for 4 hours as long as the person they fled from or were blown up by remains in the system.. At least per the official rules.

5.6 If a player engages cruise engine or docks during a PvP fight, this player is considered fleeing. The fleeing player must leave and may not re-enter the system where the fight took place with any of the characters on his/her account(s) while the enemy (player or players involved in the fight) remains in the system, but no more than 4 hours.

5.7 A player who was killed in a PvP fight must not enter the system where the fight took place with any of the characters on his/her account(s) while the enemy (player or players involved in the fight) remains in the system, but no more than 4 hours. If the player respawns in the same system, he/she must leave the system without engaging. Other players are not allowed to attack one who is leaving.

There is no official rule stating a trader can continue to trade through systems they have been blown up in.

I am not certain. However, I think this unofficial rule began after the fleeing rule was changed. A while ago "Fleeing" was not considered "Dying" as far as having to leave the system. If you got away you got away, you were not allowed to engage again but you did not have to leave the system.

Then they changed it for God knowns why. A change I think was a very bad choice and really ruins the game particularly in Liberty.

If someone escapes you then they have escaped. There is no reason why they should have to leave the system for 4 hours.

Anyway, back to the subject.

So I think unofficially it was allowed that traders could still use systems as long as they get away from their pursuers. Unfortunately, now it has morphed into Traders can totally ignore the 4 hour system bans all the time.

That's what happens when you mess around and make tons of unofficial rules and exceptions. Stop doing it.


pvp rules and traders - jshkornmiller - 09-01-2008

I agree, i have sen a mercenary that uses a armored transport as a fighter(not that is makes a difference). i think some are trying to find a loop-hole in the rules.


pvp rules and traders - jpo - 09-01-2008

' Wrote:I agree, i have sen a mercenary that uses a armored transport as a fighter(not that is makes a difference). i think some are trying to find a loop-hole in the rules.
as I stated there I see nothing in the rules that says a freighter gets different treatment than a fighter. I read the rules, I couldn't find it, I posted and asked, and no-one else found it either.

I just can't see the loophole here, I cant see anywhere how the rule is different for any ship class.


pvp rules and traders - BaconSoda - 09-01-2008

' Wrote:I just can't see the loophole here, I cant see anywhere how the rule is different for any ship class.

It is ID, not ship class which the exception is relating to. If a Mercenary is flying an Armoured Transport, then he is a Mercenary using the Armoured Transport as a Fighter, not acting as a trader. If a Trader uses an Eagle to move Beryllium, then it is his Transport, and he is exempt from the rule.

At least, that's how I think it works. That exception needs to be added in specifically in the rules if it is to be enforced, which I would rather not see anyway...


pvp rules and traders - ScornStar - 09-01-2008

' Wrote:It is ID, not ship class which the exception is relating to. If a Mercenary is flying an Armoured Transport, then he is a Mercenary using the Armoured Transport as a Fighter, not acting as a trader. If a Trader uses an Eagle to move Beryllium, then it is his Transport, and he is exempt from the rule.

At least, that's how I think it works. That exception needs to be added in specifically in the rules if it is to be enforced, which I would rather not see anyway...

Negative. While I dont have the right answer I can throw this bit of information out there. When I was first starting the Harvesters up we were attacking and hunting ZOners everywhere. Many ZOners fly trains or other trade vessels. We use alot of criusers and blew up a number of Zoner trade ships.

Our ooRP logic was that they are not TRADERS but ZONERS as thier ID stated. Then Fellow Hoodlum PMed me saying that criusers will not attack ANY trade vessel no matter what ID. This leads me to believe that it is the ship that designates someone a trader and not thier ID.

My question is, if another admin looks this over which takes priority, Ship or ID? In the case of Terrorist its ID, but in the case of traders it seems to be ship. Or are Zoners considered a trade faction?

So, besides the fact that mercs are not allowed to trade, a liberty navy IDed train cannot be attacked by a Outcast criuser. This is how I understand it.

Admin we need this nailed down.